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		<title><![CDATA[Game walkthroughs/Cheats]]></title>
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Tales of Legendia: Side quest guide
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&lt;p&gt;Table of Contents&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1) Introduction&lt;br/&gt;2) Disclaimer&lt;br/&gt;3) About This Guide&lt;br/&gt;4) Side Quests&lt;br/&gt;a)Arena&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Single Matches&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Team Matches&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Cameo Battles&lt;br/&gt;b) Shiina's Songs&lt;br/&gt;c) Koshiza's Art&lt;br/&gt;d) Kaz and Aifread's Journal&lt;br/&gt;e) Treasure Hunting&lt;br/&gt;f) The Blue Sephira and Kyril&lt;br/&gt;g) Caroline&lt;br/&gt;h) Carmela&lt;br/&gt;i) Baker's Hat&lt;br/&gt;j) Mckenzie and Berry&lt;br/&gt;k) Mimi Baker&lt;br/&gt;l) Quiz Cottages&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Quiz Grandpa #1&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Quiz Grandpa #2&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Quiz Grandpa #3&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; - Quiz Grandpa #4&lt;br/&gt;5) Credits&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1) INTRODUCTION&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;This is a guide based on the game Tales of Legendia for Playstation 2. It was &lt;br/&gt;released in America on 2/7/06 and released in stores on 2/8/06. It was &lt;br/&gt;released in Japan on 8/25/05. This FAQ will guide you through the side quests&lt;br/&gt;in this game. I appreciate your patience for reading this and hope you enjoy &lt;br/&gt;my guide. I will also try to update regularly, if there is anything else that &lt;br/&gt;needs to be added.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;2) DISCLAIMER&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;I am not in association with any of the companies of the development,&lt;br/&gt;production, and distribution of this game. I am only a fan making a fan &lt;br/&gt;guide for others to read. Once this guide is submitted to the site of &lt;br/&gt;GameFAQs, it becomes their sole property and may not be used on any other&lt;br/&gt;site. Also, if you are using this guide for your making of other guides, I&lt;br/&gt;request that you credit me. Thank You.&lt;br/&gt;Comments? Suggestions? Errors? Email me at tenks.c@gmail.com&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;3) ABOUT THIS GUIDE&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;This explains what I left off in the Introduction of the guide. This guide is&lt;br/&gt;solely about the Side Quests of Tales of Legendia. Let me tell you now that &lt;br/&gt;this is not for the CHARACTER QUESTS in the game. The Character Quests ARE &lt;br/&gt;part of the game and are required to be beaten, in order to actually COMPLETE&lt;br/&gt;Tales of Legendia. And I advise you should, because the ending is AWESOME.&lt;br/&gt;Probably the best TALES OF ending.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;4) SIDE QUESTS&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;A) ARENA&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;The Arena is probably one of the best aspects of Tales of Legendia, as well as&lt;br/&gt;the BEST Side Quest. The Arena can be found during the Character Quests, in &lt;br/&gt;the Dreaming Traveler's basement, or the lower floor of the Bar in the Inn. &lt;br/&gt;It is actually introducted to you in the Character Quests Introduction &lt;br/&gt;chapter. The battle that takes place, though, is not part of the actual arena,&lt;br/&gt;but just a set up. Poor Moses.&lt;br/&gt;&lt;br/&gt;In the Arena, you can test your skills and even gain some experience. You can&lt;br/&gt;gain great items and weapons, as well as get a lot of money, that's pretty &lt;br/&gt;much worthless. &lt;br/&gt;&lt;br/&gt;There are two types of combat in the arena. Single Matches and Team Matches.&lt;br/&gt;They pretty much speak for themselves, but I'll explain anyway. In the Single&lt;br/&gt;Matches, your Lead Character is put to the test of surviving and testing his &lt;br/&gt;or her skills. For some of the matches, you have to use your wits, depending&lt;br/&gt;on who you are. In the Team Matches, your whole party of four, meaning your&lt;br/&gt;lead four, will be put to the test of testing their skills. Obviously, Team&lt;br/&gt;Matches are easier. Think you're up for it?&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;SINGLE MATCHES&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Obviously, Senel or Chloe are best for clearing the Single Matches, FOR THE&lt;br/&gt;FIRST TIME, unless you are ready to fight Mimi. I suggest doing the Team &lt;br/&gt;Matches first, before even THINKING about challenging Mimi, though I pretty &lt;br/&gt;much beat her in the 70's. &lt;br/&gt;&lt;br/&gt;The Advanced Class offers Weapons or Armor for each character you beat it &lt;br/&gt;with, as well as a Title.&lt;br/&gt;&lt;br/&gt;You can replay the matches, though the Prizes will be different from the first&lt;br/&gt;time you actually beat them. The Prize Money does not change. Please note that&lt;br/&gt;you CAN NOT fight Mimi twice.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;BEGINNER (500 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Yellow-Bellied Hopper&lt;br/&gt;ROUND 2: Boss Bear X&lt;br/&gt;ROUND 3: Knock Megant&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Life Bottle, Flare Bottle, Dinei Bottle&lt;br/&gt;REPLAY PRIZE(S): Apple Gel, Orange Gel, Melange Gel&lt;br/&gt;MONEY: 5000 Gald&lt;br/&gt;&lt;br/&gt;These monsters are pretty easy, but equip your character with a Poison Charm&lt;br/&gt;to prevent the Yellow-Bellied Hopper's venom. &lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;INTERMEDIATE (1000 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Dandarantula&lt;br/&gt;ROUND 2: Ves Diva&lt;br/&gt;ROUND 3: Peepit&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Life Bottle, Flare Bottle, Dinei Bottle, Acuity Bottle, &lt;br/&gt;Guard Bottle, Climax Bottle&lt;br/&gt;REPLAY PRIZE(S): Lemon Gel, Pineapple Gel, Miracle Gel&lt;br/&gt;MONEY: 10,000 Gald&lt;br/&gt;&lt;br/&gt;These monsters are not hard, but in order to win the second round, you MUST&lt;br/&gt;equip your character with a Stone Charm. The Ves Diva can screw you over with&lt;br/&gt;a gaze.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;ADVANCED (1500 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Tree Turtle&lt;br/&gt;ROUND 2: Sea Angler&lt;br/&gt;ROUND 3: Storm Dragon&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): "Fist of Lightning" - Senel, "Brainy Champ" - Will, "Soul Edge" &lt;br/&gt;- Chloe, "Bubble Master" - Norma, "Brawl Master" - Moses, "Jay the Assassin" &lt;br/&gt;- Jay, "Her Majesty" - Grune, "Angry Merines" - Shirley&lt;br/&gt;REPLAY PRIZE(S): Melange Gel, Miracle Gel, Scallop Gel, Life Bottle, Syrup&lt;br/&gt;Bottle, Shell Bottle&lt;br/&gt;MONEY: 30,000 Gald&lt;br/&gt;&lt;br/&gt;The second round is annoying, because the Sea Angler is annoying. As long as&lt;br/&gt;you have some sort of Healing Item equiped(or you ARE a healer), you're good.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;SPECIAL (0 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Mimi&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Heaven's Claw&lt;br/&gt;MONEY: 500,000 Gald&lt;br/&gt;&lt;br/&gt;Mimi is EXTREMELY annoying. If you've already gone through Chloe's character&lt;br/&gt;quest, you can see that she's just as annoying to fight. She's hard as hell&lt;br/&gt;to knock down and usually turns the tables around to YOU. If it's possible,&lt;br/&gt;try to knock her down and use Senel's throws(if you're using him). Make sure&lt;br/&gt;you're an EXTREMELY high level for this.&lt;br/&gt;&lt;br/&gt;MY STRATEGY: &lt;br/&gt;This is how I beat Mimi. First, I finished the Team Matches and after&lt;br/&gt;completing the Advanced Match, I got the Extreme Symbol. It's an item that &lt;br/&gt;drastically increases your Attack, but decreases your deffense DRASTICALLY.&lt;br/&gt;What the hell is the use in that, you ask? &lt;br/&gt;Anyway, I equipped the Extreme Symbol on Senel and started the battle. As soon&lt;br/&gt;as the battle started, I went into Climax Mode and SPAMMED Beast. I was around&lt;br/&gt;Level 70. Mimi got owned and I was happy.&lt;br/&gt;&lt;br/&gt;After Mimi, you've completed the Single Matches.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;FROM JOHN (Acara12@comcast.net)&lt;br/&gt;How to beat Mimi and the Sea Angler in the Tales of Legendia Arena.&lt;br/&gt;&lt;br/&gt;I find that Chloe at about level 56 works well with those two. If you use Prima&lt;br/&gt;Donna+Bind (Compound Eres, I forgot the exact ones though) You counter their &lt;br/&gt;easily blocked attacks and stop their movement. Then use Sword Rain: Omega, it&lt;br/&gt;takes off a decent amount of health, especially with Extreme and Eternal &lt;br/&gt;Sword. It&amp;#8217;s very easy to beat them at full health with that combo.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;TEAM MATCHES&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Unlike the Single Matches, the Team Matches are much easier. Why? Well, &lt;br/&gt;because you've got your whole crew of four on your team!&lt;br/&gt;&lt;br/&gt;I suggest beating the Single Matches with your lead character (obviously&lt;br/&gt;pointing to Senel or Chloe), and getting their strongest weapon or armor. As&lt;br/&gt;long as you do that, you're pretty much fine, IF, you're worried about the&lt;br/&gt;Special Match in this one, too. I didn't do this, though.&lt;br/&gt;&lt;br/&gt;The Special Match is MUCH easier than the Single Matches' Special Match, but &lt;br/&gt;it's not going to be as easy as it sounds.&lt;br/&gt;&lt;br/&gt;For a party, I suggest: Senel, Norma, Chloe, and Jay, as they will be much &lt;br/&gt;help in these rounds. I STRONGLY suggest Norma in your party, if you do not&lt;br/&gt;like the party arangement. Norma is great for healing and she will be a vital&lt;br/&gt;part to these matches, ESPECIALLY since she has Ressurection. (and the fact &lt;br/&gt;that she's so awesome &amp;gt;_&amp;gt;) You should also limit her spells, so that she JUST&lt;br/&gt;does healing and support techniques, if you really need to.&lt;br/&gt;&lt;br/&gt;You can replay the matches, though the Prizes will be different from the first&lt;br/&gt;time you actually beat them. The Prize Money does not change. Please note that &lt;br/&gt;you CAN NOT fight Curtis and Isabella twice. The rest is purely up to you.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;BEGINNER (1000 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Sand Lizard x4&lt;br/&gt;ROUND 2: Blue Galf, Phynx&lt;br/&gt;ROUND 3: Megant, Gelures Sword, Gelures Shield&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Life Bottle x2, Flare Bottle, Dinei Bottle x2&lt;br/&gt;REPLAY PRIZE(S): Apple Gel x2, Orange Gel x2, Melange Gel x2&lt;br/&gt;MONEY: 10,000 Gald&lt;br/&gt;&lt;br/&gt;These guys are easy, though in the second and third rounds, watch out for &lt;br/&gt;the Phynx and the Gelures Shield, because they will go STRAIGHT for the &lt;br/&gt;characters in the rear, mainly the Crystal Eres users. The best solution is to&lt;br/&gt;knock them down and throw them.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;INTERMEDIATE (2000 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Hopper x2, Hopperfly x2&lt;br/&gt;ROUND 2: Burning Eryngi x2, Kes Element, Ves Element&lt;br/&gt;ROUND 3: Peepit Chick x3, Electric Angler&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Life Bottle x3, Flare Bottle x3, Dinei Bottle x3, Acuity Bottle x3,&lt;br/&gt;Guard Bottle x3, Climax Bottle x3&lt;br/&gt;REPLAY PRIZE(S): Lemon Gel x3, Pineapple Gel x3, Miracle Gel x3&lt;br/&gt;MONEY: 20,000 Gald&lt;br/&gt;&lt;br/&gt;The Hoppers and Hopperflys in the first round will tick you off. As long as&lt;br/&gt;they don't hop on one of your Crystal Eres users, you're fine. Let them cast &lt;br/&gt;at them, and let Norma heal, or if your only Crystal Eres user IS Norma, then&lt;br/&gt;let her do both. In the second round, check the elemental status by looking at&lt;br/&gt;the monsters. Some spells can heal them if it matches their element.&lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;ADVANCED (3000 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Lightning Bear, Paradise Peepit X, Mandrake&lt;br/&gt;ROUND 2: Plain Ere, Charm Ere, Ice Ere&lt;br/&gt;ROUND 3: Lion Gaet, Hard-Headed Hopper&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Extreme Symbol, Elixir&lt;br/&gt;REPLAY PRIZE(S): Melange Gel x4, Miracle Gel x4, Scallop Gel x4, Life Bottle &lt;br/&gt;x4, Syrup Bottle x4, Shell Bottle x4&lt;br/&gt;MONEY: 60,000 Gald&lt;br/&gt;&lt;br/&gt;The damn Mandrake in the first round is annoying as hell. He can strike down &lt;br/&gt;your allies with his spells. Hurry up and take him out first, and you should &lt;br/&gt;be fine. &lt;br/&gt;&lt;br/&gt;----------------&lt;br/&gt;SPECIAL (0 GALD)&lt;br/&gt;----------------&lt;br/&gt;ROUND 1: Curtis and Isabella&lt;br/&gt;----------------&lt;br/&gt;PRIZE(S): Krona Symbol&lt;br/&gt;MONEY: 1,000,000 Gald&lt;br/&gt;&lt;br/&gt;If you don't have Norma, YOU ARE SCREWED. DO NOT let her die. If she dies, the&lt;br/&gt;battle is OVER. Make sure to equip her with a Rebirth Doll, so that if she &lt;br/&gt;DOES happen to die, she'll be revived. Have her ONLY doing healing techniques,&lt;br/&gt;since these two are VERY hard. It doesn't take an extremely high level to beat&lt;br/&gt;them, but it DOES take a good amount of skill. You can equip Healing Items, &lt;br/&gt;since they will most likely help. I suggest putting the greatest healing item&lt;br/&gt;on Chloe, since she dies too often.&lt;br/&gt;&lt;br/&gt;After this battle is completed, you've officially finished the Arena! Yay!! To&lt;br/&gt;Celebrate, let's do the rest of the Side Quests! :D&lt;br/&gt;&lt;br/&gt;If you have any strategies on beating the enemies in the Arena, send it to my&lt;br/&gt;email, and I will gladly post it on this.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;CAMEO BATTLES&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;I have decided to put this up on the Side Quest section, because it's one of &lt;br/&gt;the most annoying things people like to ask about this game.&lt;br/&gt;&lt;br/&gt;Q: What are Cameo Battles?&lt;br/&gt;A: Cameo Battles are reappearances of other TALES OF Characters by Namco. It's&lt;br/&gt;a group of overpowered characters that you fight in the Arena as an Extra &lt;br/&gt;Battle.&lt;br/&gt;&lt;br/&gt;Q: What Games have Cameo Battles?&lt;br/&gt;A: Tales of Eternia, Tales of Symphonia, and Tales of the Abyss.&lt;br/&gt;&lt;br/&gt;Q: What Characters have already been featured?&lt;br/&gt;A: Cless(ToP) and Arche(ToP)(ToE Cameo), Farah(ToE), Meredy(ToE), and&lt;br/&gt;Woodrow(ToD)(ToS Cameo), Reid(ToE), Phillia(ToD), Nanaly(ToD2), and Mint(ToP)&lt;br/&gt;(TotA Cameo)&lt;br/&gt;&lt;br/&gt;Q: Why doesn't Tales of Legendia have a Cameo Battle!?&lt;br/&gt;A: Who knows why they didn't add one? But, there's no reason to complain. This&lt;br/&gt;game is still great. And it's not like they were excluding Legendia. Tales of&lt;br/&gt;Rebirth and Tales of Destiny 2 did not get one either, though Destiny 2 DID &lt;br/&gt;have Cameos of characters from Tales of Destiny. Why? Because it's a SEQUEL.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;B) SHIINA'S SONGS&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;SHIINA FROM TALES OF SYMPHONIA!? No.&lt;br/&gt;&lt;br/&gt;Shiina is the piano player found in the Bar located in the Inn. He can be &lt;br/&gt;talked to, once the Character Quests have begun. You can talk to him, and he&lt;br/&gt;will play various tracks from the game. His selection seems limited, but you&lt;br/&gt;can unlock additional tracks by bringing types of bread that he requests in &lt;br/&gt;his.. song-riddle thingy.&lt;br/&gt;&lt;br/&gt;He will request Toast, Pizza, Crepe, Flan Cake, and Mabo Curry Pie.&lt;br/&gt;&lt;br/&gt;Here is a list of the tracks and bread needed to unlock them. I suggest you do&lt;br/&gt;so. Tales of Legendia has probably one of the best Original Soundtracks in &lt;br/&gt;the whole TALES OF franchise. Along with Abyss, this is really something you&lt;br/&gt;must listen to.&lt;br/&gt;&lt;br/&gt;--------------------------------&lt;br/&gt;STARTER SONGS&lt;br/&gt;--------------------------------&lt;br/&gt;Meet Me at the Fountain&lt;br/&gt;Bandit's Lair&lt;br/&gt;A Crystal's Whisper&lt;br/&gt;Battle Artist&lt;br/&gt;One Down&lt;br/&gt;Sunshine Tommorow&lt;br/&gt;Oooh, Come On!&lt;br/&gt;Good Night&lt;br/&gt;Merry Bandits&lt;br/&gt;--------------------------------&lt;br/&gt;TOAST&lt;br/&gt;--------------------------------&lt;br/&gt;Toward Twelve O'Clock&lt;br/&gt;Attack&lt;br/&gt;Strong Feelings&lt;br/&gt;Oooh, Whatecer&lt;br/&gt;More Jam, Better Toast&lt;br/&gt;Unending Mist&lt;br/&gt;Morning on the Beach&lt;br/&gt;The Storm Begins&lt;br/&gt;--------------------------------&lt;br/&gt;PIZZA&lt;br/&gt;--------------------------------&lt;br/&gt;The Scallop Song&lt;br/&gt;In Pursuit&lt;br/&gt;Sunlight through Leaves&lt;br/&gt;Seeking Victory&lt;br/&gt;Hurry!&lt;br/&gt;No More Hiding&lt;br/&gt;On the Waves of a Black Sea&lt;br/&gt;Running Through the Storm&lt;br/&gt;--------------------------------&lt;br/&gt;CREPE&lt;br/&gt;--------------------------------&lt;br/&gt;Safe House&lt;br/&gt;Forest of No Return (A FAVORITE!)&lt;br/&gt;The Man in Red Armor&lt;br/&gt;Rainy Night&lt;br/&gt;Tension&lt;br/&gt;Bloodstained Throne&lt;br/&gt;Requiem&lt;br/&gt;Iron Hammer Time! *Kyu*&lt;br/&gt;Delques - Black Wings&lt;br/&gt;--------------------------------&lt;br/&gt;FLAN CAKE&lt;br/&gt;--------------------------------&lt;br/&gt;Sweet Dreams&lt;br/&gt;Bad Circuit&lt;br/&gt;To Proclaim Our Feelings&lt;br/&gt;Mirage Palace&lt;br/&gt;From Prayer to Power&lt;br/&gt;Raging Nerifes&lt;br/&gt;Creating Memories, Holding Hands&lt;br/&gt;Broken Wings&lt;br/&gt;Strong Emotions&lt;br/&gt;--------------------------------&lt;br/&gt;MABO CURRY PIE&lt;br/&gt;--------------------------------&lt;br/&gt;Helping Hand&lt;br/&gt;Lonely Night&lt;br/&gt;Impending Shadow&lt;br/&gt;Lullaby of the Sea&lt;br/&gt;Fireflies in Shadow&lt;br/&gt;Stella&lt;br/&gt;Laid Back Lady&lt;br/&gt;--------------------------------&lt;br/&gt;&lt;br/&gt;And those are all the tracks available.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;C) KOSHIZA'S ART&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Koshiza is an artist that lives on the west side of Werites Beacon. To put it&lt;br/&gt;simple, he's the house west of Will's house. You can talk to him during the&lt;br/&gt;Character Quests and she will show you various pieces of art from him. You&lt;br/&gt;can use different characters to see different pieces of art. Not all of them&lt;br/&gt;are available right away, so check back later.&lt;br/&gt;&lt;br/&gt;-------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&lt;br/&gt;SENEL&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; WILL&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; CHLOE&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; NORMA&lt;br/&gt;-------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&lt;br/&gt;Walter x2&amp;#160;&amp;#160; Harriet&amp;#160;&amp;#160;&amp;#160;&amp;#160; Stingle&amp;#160;&amp;#160;&amp;#160;&amp;#160; Curtis&lt;br/&gt;Maurtis&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Vaclav&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Isabella&lt;br/&gt;&lt;br/&gt;-------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&lt;br/&gt;MOSES&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; JAY&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; GRUNE&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SHIRLEY&lt;br/&gt;-------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&amp;#160;&amp;#160;&amp;#160;&amp;#160; -------&lt;br/&gt;Melanie&amp;#160;&amp;#160;&amp;#160;&amp;#160; Quppo&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Schwartz&amp;#160;&amp;#160;&amp;#160; Fenimore&lt;br/&gt;Cashel&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Poppo&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Pippo&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;D) KAZ AND AIFREAD'S JOURNAL&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;At the beggining of the Character Quests, you will recieve a Sorcerer's&lt;br/&gt;Scanner from Curtis and Isabella. You use it to hunt 'rare' items... or more &lt;br/&gt;in hype, Monsters. You will automatically get the first one, thanks to Norma, &lt;br/&gt;and will also get a skit. After you're done getting one, you'll have to look &lt;br/&gt;for the rest on your own with little hints from Kaz, who is located in Werites&lt;br/&gt;Beacon, just from the exit to Fallingwater near the save point. He is in a &lt;br/&gt;house, so don't talk to people near the save point. You get rare items, used &lt;br/&gt;in customization and so on. After a long time of searching, I've encountered&lt;br/&gt;all of them. They have lame names, I know. Anyway, once you get them all, you&lt;br/&gt;can talk to Kaz for an item, as well as a title.&lt;br/&gt;&lt;br/&gt;#1&lt;br/&gt;Monster: Rare Lizardman&lt;br/&gt;Location: Fallingwater &amp;#126; Automatically Attained&lt;br/&gt;&lt;br/&gt;#2&lt;br/&gt;Monster: Wonder Bread Lizard&lt;br/&gt;Location: Fallingwater &amp;#126; Near the big tree where you met Mimi.&lt;br/&gt;Items: Baseball Bat&lt;br/&gt;&lt;br/&gt;#3&lt;br/&gt;Monster: Building Block Turtle&lt;br/&gt;Location: Great Hollow &amp;#126; Near Last Floor Elevator&lt;br/&gt;&lt;br/&gt;#4&lt;br/&gt;Monster: Siren&lt;br/&gt;Location: Near Pippo's Workshop, near bones&lt;br/&gt;&lt;br/&gt;#5&lt;br/&gt;Monster: Rare Eggbear&lt;br/&gt;Location: Waterways &amp;#126; Room where Shirley and Fenimore waited&lt;br/&gt;Items: Bear Head&lt;br/&gt;&lt;br/&gt;#6&lt;br/&gt;Monster: Mellomello&lt;br/&gt;Location: Man-Eating Ruins &amp;#126; Room where you fought Mimic Bed Boss&lt;br/&gt;Items: Mellomello Head&lt;br/&gt;&lt;br/&gt;#7&lt;br/&gt;Monster: Kotatsu &lt;br/&gt;Location: Crystal Forest &amp;#126; First Area near Spiderweb&lt;br/&gt;&lt;br/&gt;#8&lt;br/&gt;Monster: Wanwan&lt;br/&gt;Location: Hidden Fortress &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;Items: Red Savory&lt;br/&gt;&lt;br/&gt;#9&lt;br/&gt;Monster: Quox&lt;br/&gt;Location: Earth Monument &amp;#126; Third Vision Crystal Position&lt;br/&gt;&lt;br/&gt;#10&lt;br/&gt;Monster: Atlas Helmet Hopper&lt;br/&gt;Location: Forest of No Return &amp;#126; Behind Chaotic Zone guarding a Small Lake&lt;br/&gt;Items: Midi Blouse&lt;br/&gt;&lt;br/&gt;#11&lt;br/&gt;Monster: Shrimp Tempura Angler&lt;br/&gt;Location: Misty Mountains &amp;#126; Near one of the save points&lt;br/&gt;&lt;br/&gt;#12&lt;br/&gt;Monster: Watermelon Lizard + Watermelon Breaking Lizard&lt;br/&gt;Location: The Crags &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;&lt;br/&gt;#13&lt;br/&gt;Monster: Bomb Element&lt;br/&gt;Location: Bandit's Lair &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;Items: Paper Fan&lt;br/&gt;&lt;br/&gt;#14&lt;br/&gt;Monster: Nameko + Maitake&lt;br/&gt;Location: Secret Passage &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;&lt;br/&gt;#15&lt;br/&gt;Monster: Booboo(Buubuu?)&lt;br/&gt;Location: Old Mofu Mofu Village &amp;#126; Middle of Village&lt;br/&gt;&lt;br/&gt;#16&lt;br/&gt;Monster: White Nekotama&lt;br/&gt;Location: Ruins of Frozen Light &amp;#126; First fork dead end.&lt;br/&gt;&lt;br/&gt;#17&lt;br/&gt;Monster: GelUres Scissors + Baluca&lt;br/&gt;Location: Mirage Palace &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;Items: Puchiures Sword&lt;br/&gt;&lt;br/&gt;#18&lt;br/&gt;Monster: Red Demon + Blue Demon&lt;br/&gt;Location: Mirage Palace &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;&lt;br/&gt;#19&lt;br/&gt;Monster: Dried Shark(irony..)&lt;br/&gt;Location: Altar of the Sea &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;&lt;br/&gt;#20&lt;br/&gt;Monster: Party Panda&lt;br/&gt;Location: Wings of Light &amp;#126; Behind Chaotic Zone guarding nothing.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;E) TREASURE HUNTING&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;With the Sorcerer's Scanner that you got in the Character Quest Introduction&lt;br/&gt;chapter, you can find hidden items throughout the Legacy. The first item is&lt;br/&gt;already found by Norma, but you will have to find the rest on your own. &lt;br/&gt;Once you know what dungeon it is located in, the exact location is quite &lt;br/&gt;obvious.&lt;br/&gt;&lt;br/&gt;Once you find them all, Norma will get the title of "Scan Master"&lt;br/&gt;&lt;br/&gt;Item: ELIXIR&lt;br/&gt;Location: Fallingwater - Lumen Spring&lt;br/&gt;&lt;br/&gt;Item: ALL-DIVIDE&lt;br/&gt;Location: Great Hollow&lt;br/&gt;&lt;br/&gt;Item: OGRE SWORD&lt;br/&gt;Location: Geoglyph Area&lt;br/&gt;&lt;br/&gt;Item: AIFREAD'S FLAG&lt;br/&gt;Location: Waterways&lt;br/&gt;&lt;br/&gt;Item: AIFREAD'S FLAG&lt;br/&gt;Location: Man-Eating Ruins&lt;br/&gt;&lt;br/&gt;Item: RADISH&lt;br/&gt;Location: Man-Eating Ruins&lt;br/&gt;&lt;br/&gt;Item: TURQUOISE&lt;br/&gt;Location: Man-Eating Ruins&lt;br/&gt;&lt;br/&gt;Item: BLUE ORES&lt;br/&gt;Location: Crystal Forest&lt;br/&gt;&lt;br/&gt;Item: REVIVE RING&lt;br/&gt;Location: Village of th Ferines&lt;br/&gt;&lt;br/&gt;Item: LURE&lt;br/&gt;Location: Hidden Fortress&lt;br/&gt;&lt;br/&gt;Item: ELVEN BOOTS&lt;br/&gt;Location: Forest of No Return&lt;br/&gt;&lt;br/&gt;Item: MABO PIE RECIPIE&lt;br/&gt;Location: Misty Mountains&lt;br/&gt;&lt;br/&gt;Item: RED ROSEMARY&lt;br/&gt;Location: The Crags&lt;br/&gt;&lt;br/&gt;Item: GOLDEN HELM&lt;br/&gt;Location: Bandit's Lair&lt;br/&gt;&lt;br/&gt;Item: BLUE SEPHIRA&lt;br/&gt;Location: Secret Passage&lt;br/&gt;&lt;br/&gt;Item: MIRACLE BOTTLE&lt;br/&gt;Location: Secret Passage&lt;br/&gt;&lt;br/&gt;Item: MIRACLE BOTTLE&lt;br/&gt;Location: Wings of Light&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;F) THE BLUE SEPHIRA AND KYRIL&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Kyril is found on the northwest side of Werites Beacon. He is searching for &lt;br/&gt;the "legendary" Blue Sephira. Talk to him in each Character Quest, from Will's&lt;br/&gt;to Jay's, to gain clues on where it is located. Search the locations and &lt;br/&gt;return to him at a later time. Clues and Locations are set up so that he only &lt;br/&gt;provides the next clue before you explore the area in question. You can keep&lt;br/&gt;all the items you find, including the Blue Sephira, but make sure to see him&lt;br/&gt;when you get the final item. Also, don't forget to equip the Sephira and Blue&lt;br/&gt;Sephira on Norma at the same time, to get a skit.&lt;br/&gt;&lt;br/&gt;Item: OGRE SWORD&lt;br/&gt;Location: Geogylph Area&lt;br/&gt;Chapter: A Flower and a Promise - Will&lt;br/&gt;&lt;br/&gt;Item: TURQUOISE&lt;br/&gt;Location: Man-Eating Ruins&lt;br/&gt;Chapter: Chasing a Dream - Norma&lt;br/&gt;&lt;br/&gt;Item: REVIVE RING&lt;br/&gt;Location: Village of the Ferines&lt;br/&gt;Chapter: Interlude&lt;br/&gt;&lt;br/&gt;Item: ELVEN BOOTS&lt;br/&gt;Location: Forest of No Return&lt;br/&gt;Chapter: A Place to Call Home - Chloe&lt;br/&gt;&lt;br/&gt;Item: MABO PIE RECIPE&lt;br/&gt;Location: Misty Mountains&lt;br/&gt;Chapter: Of Man and Beast - Moses&lt;br/&gt;&lt;br/&gt;Item: BLUE SEPHIRA&lt;br/&gt;Location: Secret Passage&lt;br/&gt;Chapter: The Guardian and Guarded - Jay&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;G) CAROLINE&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Caroline is found in a house just south from Senel's house. She's obsessed &lt;br/&gt;with Oresoren. Speak to her at certain times during certain chapters to get&lt;br/&gt;an item for Jay. Talk to her twice at the end of this side quest to get your&lt;br/&gt;reward.&lt;br/&gt;&lt;br/&gt;It is vital that you speak to her these CERTAIN times to complete this quest.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Chapter Five - Awakening&lt;br/&gt;Talk to her before leaving Werites Beacon at the START of the chapter.&lt;br/&gt;&lt;br/&gt;Character Quest - Introduction&lt;br/&gt;Talk to her before going to Fallingwater.&lt;br/&gt;&lt;br/&gt;A Flower and a Promise - Will&lt;br/&gt;Talk to her after finishing the Waterways, but before you go to the entrance&lt;br/&gt;of the town.&lt;br/&gt;&lt;br/&gt;Character Quest - Interlude &lt;br/&gt;Talk to her before going to Will's house at the START of the chapter.&lt;br/&gt;&lt;br/&gt;A Place to Call Home - Chloe&lt;br/&gt;Talk to her after finishing the Forest of No Return, but before you go to the&lt;br/&gt;hospital.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;H) CARMELA&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;Carmela is Senel's neighbor. Talk to her at the start of the Character Quests&lt;br/&gt;with a full basket. If you have found all of Mimi's hiding spots in the Main&lt;br/&gt;Quest, then she will give you a basket that holds 30 Breads.&lt;br/&gt;&lt;br/&gt;Afterwards, speak to her when you have all the recipies, except the Fish Stew &lt;br/&gt;Bread Bowl. She will then give you the last recipe, as well as a title for &lt;br/&gt;Jay. &lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;I) BAKER'S HAT&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;On the east side of town, you will see a house with a waterwheel. Once you &lt;br/&gt;have the final recipe, enter the house. You hear a suspicious sound, now enter&lt;br/&gt;again to find Mimi sleeping on her bed. Talk to her to get the Baker's Hat&lt;br/&gt;(thieves!!), as well as a title for Shirley.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;J) MCKENZIE AND BERRY&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;The couple that is always arguing during certain events, as well as blocking&lt;br/&gt;your path, are an event. You get the Clear Shell for Chloe, which can be used&lt;br/&gt;in Customization in order to get the Skeleton Mask, which will also give you &lt;br/&gt;a skit. You must visit them during certain times.&lt;br/&gt;&lt;br/&gt;They live in a heart-shaped house on the east side of town.&lt;br/&gt;&lt;br/&gt;Chapter Five - Awakening&lt;br/&gt;Before heading to the Lighthouse.&lt;br/&gt;&lt;br/&gt;Chapter Seven - Shining Blue&lt;br/&gt;Before fighting Nerifes.&lt;br/&gt;&lt;br/&gt;Character Quest - Introduction&lt;br/&gt;As soon as you enter Werites Beacon.&lt;br/&gt;&lt;br/&gt;A Flower and A Promise - Will&lt;br/&gt;After Finishing the Waterways, before heading to the entrance of the town.&lt;br/&gt;&lt;br/&gt;A Place to Call Home - Chloe&lt;br/&gt;Before you leave town at the start of the chapter.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;K) MIMI BAKER&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;If you cook often or just want to complete the game at 100% and get all the&lt;br/&gt;recipes, here are all the recipes and ways to get them:&lt;br/&gt;&lt;br/&gt;#1&lt;br/&gt;Recipe: Toast&lt;br/&gt;Ingredients: Bread, Butter&lt;br/&gt;Effect: 15% HP&lt;br/&gt;Location: Fallingwater - Piggy Bank&lt;br/&gt;&lt;br/&gt;#2&lt;br/&gt;Recipe: Jelly Toast&lt;br/&gt;Ingredients: Bread, Butter, Jelly&lt;br/&gt;Effect: 20% HP&lt;br/&gt;Location: None - Make Toast 10 times&lt;br/&gt;&lt;br/&gt;#3&lt;br/&gt;Recipe: Garlic Toast&lt;br/&gt;Ingredients: Baguette, Butter, Garlic, Parsley&lt;br/&gt;Effect: 25% HP&lt;br/&gt;Location: None - Make Toast 25 times&lt;br/&gt;&lt;br/&gt;#4&lt;br/&gt;Recipe: French Toast&lt;br/&gt;Ingredients: Baguette, Butter, Egg, Milk&lt;br/&gt;Effect: 25% HP, Cures Status Effect: Poison&lt;br/&gt;Location: None - Make Toast 47 times(or 50, not sure)&lt;br/&gt;&lt;br/&gt;#5&lt;br/&gt;Recipe: Ham Sandwich&lt;br/&gt;Ingredients: Bread, Butter, Ham&lt;br/&gt;Effect: 15% TP&lt;br/&gt;Location: Misty Mountains - Crane&lt;br/&gt;&lt;br/&gt;#6&lt;br/&gt;Recipe: Tuna Sandwich&lt;br/&gt;Ingredients: Bread, Butter, Tuna&lt;br/&gt;Effect: 20% TP&lt;br/&gt;Location: None - Make Ham Sandwich 10 times&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;#7&lt;br/&gt;Recipe: Strawberry Sandwich&lt;br/&gt;Ingredients: Bread, Strawberry, Whipped Cream&lt;br/&gt;Effect: 25% TP, Cures Status Effect: Poison&lt;br/&gt;Location: None - Make Ham Sandwich 25 times&lt;br/&gt;&lt;br/&gt;#8&lt;br/&gt;Recipe: Cutlet Sandwich&lt;br/&gt;Ingredients: Bread, Butter, Lettuce, Beef&lt;br/&gt;Effect: 25% TP, Cures Status Effect: Petrify&lt;br/&gt;Location: None - Make Ham Sandwich 47 times(or 50, not sure)&lt;br/&gt;&lt;br/&gt;#9&lt;br/&gt;Recipe: Mixed Sandwich&lt;br/&gt;Ingredients: Bread, Butter, Ham, Tuna, Lettuce, Beef&lt;br/&gt;Effect: 35% TP&lt;br/&gt;Location: None - Make Ham Sandwich 60 times&lt;br/&gt;&lt;br/&gt;#10&lt;br/&gt;Recipe: Hamburger&lt;br/&gt;Ingredients: Bun, Patty, Lettuce, Pickles&lt;br/&gt;Effect: 20% HP&lt;br/&gt;Location: Old Mofu Mofu Village - Statue&lt;br/&gt;&lt;br/&gt;#11&lt;br/&gt;Recipe: Cheeseburger&lt;br/&gt;Ingredients: Bun, Patty, Lettuce, Cheese, Pickles&lt;br/&gt;Effect: 25% HP&lt;br/&gt;Location: None - Make Hamburger 10 times&lt;br/&gt;&lt;br/&gt;#12&lt;br/&gt;Recipe: Fish Burger&lt;br/&gt;Ingredients: Bun, Cod, Cheese&lt;br/&gt;Effect: 30% HP&lt;br/&gt;Location: None - Make Hamburger 25 times&lt;br/&gt;&lt;br/&gt;#13&lt;br/&gt;Recipe: Scallop Burger&lt;br/&gt;Ingredients: Bun, Scallop, Lettuce&lt;br/&gt;Effect: 40% HP&lt;br/&gt;Location: None - Make Hamburger 37 times(or 40, not sure)&lt;br/&gt;&lt;br/&gt;#14&lt;br/&gt;Recipe: Healthy Burger&lt;br/&gt;Ingredients: Bun, Patty, Lettuce, Pickles, Parsley, Tomato, Onion, Carrot,&lt;br/&gt;Radish&lt;br/&gt;Effect: Cures Status Effect: KO w/ 50% HP&lt;br/&gt;Location: None - Make Hamburger 60 times&lt;br/&gt;(Note: You also get a skit when you eat/get it.)&lt;br/&gt;&lt;br/&gt;#15&lt;br/&gt;Recipe: Bagle: Salmon&lt;br/&gt;Ingredients: Bagle, Cream Cheese, Salmon&lt;br/&gt;Effect: 15% HP/TP &lt;br/&gt;Location: Mofu Mofu Village - PacMan &lt;br/&gt;&lt;br/&gt;#16&lt;br/&gt;Recipe: Bagle: Beef&lt;br/&gt;Ingredients: Bagle, Cream Cheese, Beef&lt;br/&gt;Effect: 20% HP/TP&lt;br/&gt;Location: None - Make Bagle: Salmon 10 times&lt;br/&gt;&lt;br/&gt;#17&lt;br/&gt;Recipe: Bagle: Chicken&lt;br/&gt;Ingredients: Bagle, Cream Cheese, Chicken&lt;br/&gt;Effect: 20% HP/TP, Cures Status Effect: Petrify&lt;br/&gt;Location: None - Make Bagle: Salmon 25 times&lt;br/&gt;&lt;br/&gt;#18&lt;br/&gt;Recipe: Hot Dog&lt;br/&gt;Ingredients: Hot Dog Bun, Sausage, Cabbage&lt;br/&gt;Effect: 15% HP/TP&lt;br/&gt;Location: Werites Beacon in Weapons and Armour Shop - Pot&lt;br/&gt;&lt;br/&gt;#19&lt;br/&gt;Recipe: Spicy Dog&lt;br/&gt;Ingredients: Hot Dog Bun, Sausage, Cabbage, Mustard&lt;br/&gt;Effect: 20% HP/TP&lt;br/&gt;Location: None - Make Hot Dog 10 times&lt;br/&gt;&lt;br/&gt;#20&lt;br/&gt;Recipe: Cheese Dog&lt;br/&gt;Ingredients: Hot Dog Bun, Sausage, Cabbage, Cheese&lt;br/&gt;Effect: 30% HP/TP&lt;br/&gt;Location: None - Make Hot Dog 25 times&lt;br/&gt;&lt;br/&gt;#21&lt;br/&gt;Recipe: Fried Soba&lt;br/&gt;Ingredients: Sausage, Cabbage, Noodles, Onion, Pork, Sauce&lt;br/&gt;Effect: 40% HP/TP&lt;br/&gt;Location: None - Make Hot Dog 37 times(or 40, not sure)&lt;br/&gt;&lt;br/&gt;#22&lt;br/&gt;Recipe: Butter Roll&lt;br/&gt;Ingredients: Baking Set, Butter, Skim Milk&lt;br/&gt;Effect: 40% HP&lt;br/&gt;Location: Mofu Mofu Village - Treasure at Jay's(2nd FL)&lt;br/&gt;&lt;br/&gt;#23&lt;br/&gt;Recipe: Red Bean Cake&lt;br/&gt;Ingredients: Baking Set, Egg, Skim Milk, Read Bean Paste&lt;br/&gt;Effect: 50% TP&lt;br/&gt;Location: Great Hollow in Pippo's Workshop - Cone&lt;br/&gt;&lt;br/&gt;#24&lt;br/&gt;Recipe: Cream Bread &lt;br/&gt;Ingredients: Baking Set, Egg, Skim Milk, Cream&lt;br/&gt;Effect: 60% TP&lt;br/&gt;Location: Maurtis' Hermitage - Christmas Tree&lt;br/&gt;&lt;br/&gt;#25&lt;br/&gt;Recipe: Chocolate Kolone&lt;br/&gt;Ingredients: Baking Set, Egg, Skim Milk, Chocolate&lt;br/&gt;Effect: 70% TP&lt;br/&gt;Location: Frontline - Tea Pot&lt;br/&gt;&lt;br/&gt;#26&lt;br/&gt;Recipe: Melon Bread&lt;br/&gt;Ingredients: Baking Set, Egg, Melon, Oil, Baking Powder&lt;br/&gt;Effects: 60% HP 25% TP&lt;br/&gt;Location: Werites Beacon in the Item Shop - Drum&lt;br/&gt;&lt;br/&gt;#27&lt;br/&gt;Recipe: Chocolate Chip Bread&lt;br/&gt;Ingredients: Baking Set, Egg, Melon, Oil, Baking Powder, Chocolate&lt;br/&gt;Effect: 60% HP 50% TP&lt;br/&gt;Location: None - Make Melon Bread 10 times&lt;br/&gt;&lt;br/&gt;#28&lt;br/&gt;Recipe: Croissant&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk&lt;br/&gt;Effect: 70% HP/TP&lt;br/&gt;Location: Werites Beacon in the Inn - Plant Pot&lt;br/&gt;&lt;br/&gt;#29&lt;br/&gt;Recipe: Pizza&lt;br/&gt;Ingredients: Baking Set, Tomato, Cheese, Mushroom, Pepperoni&lt;br/&gt;Effect:&amp;#160; 60% HP&lt;br/&gt;Location: Man-Eating Ruins - Cake&lt;br/&gt;&lt;br/&gt;#30&lt;br/&gt;Recipe: Seafood Pizza&lt;br/&gt;Ingredients: Baking Set, Cheese, Scallop, Cod, Shrimp, Squid&lt;br/&gt;Effect: 70% HP, Cures Status Effect: Poison&lt;br/&gt;Location: None - Make Pizza 10 times&lt;br/&gt;&lt;br/&gt;#31&lt;br/&gt;Recipe: Tropical Pizza&lt;br/&gt;Ingredients: Baking Set, Cheese, Ham, Pineapple, Banana&lt;br/&gt;Effect: 80% HP, Cures Status Effect: Petrify&lt;br/&gt;Location: None - Make Pizza 25 times&lt;br/&gt;&lt;br/&gt;#32&lt;br/&gt;Recipe: Spicy Pizza&lt;br/&gt;Ingredients: Baking Set, Cheese, Tomato, Mustard, Mushroom, Pepperoni, Chili&lt;br/&gt;Powder, Bean Sauce&lt;br/&gt;Effect: 80% HP, Cures Status Effect: All&lt;br/&gt;Location: None - Make Pizza 37 times(or 40, not sure)&lt;br/&gt;&lt;br/&gt;#33&lt;br/&gt;Recipe: Muffin&lt;br/&gt;Ingredients: Baking Set, Egg, Oil&lt;br/&gt;Effect: Cures Status Effect: KO w/ 60% HP&lt;br/&gt;Location: Village of the Ferines - Chess Object&lt;br/&gt;&lt;br/&gt;#34&lt;br/&gt;Recipe: Chocoate Chip Muffin&lt;br/&gt;Ingredients: Baking Set, Egg, Oil, Chocolate&lt;br/&gt;Effect: Cures Status Effect: KO w/ 65% HP 25% TP&lt;br/&gt;Location: None - Make Muffin 10 times&lt;br/&gt;&lt;br/&gt;#35&lt;br/&gt;Recipe: Donuts&lt;br/&gt;Ingredients: Baking Set, Butter, Egg&lt;br/&gt;Effect: Cures Status Effect: All&lt;br/&gt;Location: Earth Monument - Doll&lt;br/&gt;&lt;br/&gt;#36&lt;br/&gt;Recipe: Flan&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Flan&lt;br/&gt;Effect: 100% HP/TP&lt;br/&gt;Location: Werites Beacon in Item Shop - Customization&lt;br/&gt;(Note: You also get a skit when you eat/get it.)&lt;br/&gt;&lt;br/&gt;#37&lt;br/&gt;Recipe: Apple Pie&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Apple&lt;br/&gt;Effect: 60% HP 50% TP&lt;br/&gt;Location: Werites Beacon in Bakery - Kettle&lt;br/&gt;&lt;br/&gt;#38&lt;br/&gt;Recipe: Banana Pie&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Banana&lt;br/&gt;Effect: 65% HP 55% TP&lt;br/&gt;Location: None - Make Apple Pie 10 times&lt;br/&gt;&lt;br/&gt;#39&lt;br/&gt;Recipe: Mabo Pie&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Garlic, Pork, Tofu, Chili Powder&lt;br/&gt;Effect: 75% HP 65% TP&lt;br/&gt;Location: None - Make Apple Pie 25 times&lt;br/&gt;&lt;br/&gt;#40&lt;br/&gt;Recipe: Baumkuchen&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Baking Powder&lt;br/&gt;Effect: Cures Status Effect: KO&lt;br/&gt;Location: The Crags - Cactus&lt;br/&gt;&lt;br/&gt;#41&lt;br/&gt;Recipe: Crepe&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Whipped Cream&lt;br/&gt;Effect: 60% TP 50% TP&lt;br/&gt;Location: Werites Beacon in the Inn &amp;#126; Bar - Milk Carton&lt;br/&gt;&lt;br/&gt;#42&lt;br/&gt;Recipe: Strawberry Crepe&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Whipped Cream, Strawberry&lt;br/&gt;Effect: 65% HP 50% TP, Cures Status Effect: Poison&lt;br/&gt;Location: None - Make Crepe 10 times&lt;br/&gt;&lt;br/&gt;#43&lt;br/&gt;Recipe: Melon Crepe&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Whipped Cream, Melon&lt;br/&gt;Effect: 65% HP 60% TP&lt;br/&gt;Location: None - Make Crepe 25 times&lt;br/&gt;&lt;br/&gt;#44&lt;br/&gt;Recipe: Pineapple Crepe&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Whipped Cream, Pineapple&lt;br/&gt;Effect: 65% HP, 60% TP, Cures Status Effect: Petrify&lt;br/&gt;Location: None - Make Crepe 37 times(Or 40, not sure)&lt;br/&gt;&lt;br/&gt;#45&lt;br/&gt;Recipe: Scallop Crepe&lt;br/&gt;Ingredients: Baking Set, Butter, Egg, Milk, Whipped Cream, Scallop&lt;br/&gt;Effect: 70% HP 65% TP&lt;br/&gt;Location: None - Make Crepe 60 times&lt;br/&gt;&lt;br/&gt;#46&lt;br/&gt;Recipe: Curry Bread&lt;br/&gt;Ingredients: Baking Set, Milk, Egg, Beef, Onion, Curry Powder, Carrot&lt;br/&gt;Effect: 85% HP 50% TP&lt;br/&gt;Location: Werites Beacon in the Inn &amp;#126; Bar &amp;#126; Arena - Compass&lt;br/&gt;&lt;br/&gt;#47&lt;br/&gt;Recipe: Mabo Bread&lt;br/&gt;Ingredients: Baking Set, Garlic, Pork, Tofu, Chili Powder&lt;br/&gt;Effect: 80% HP 65% TP&lt;br/&gt;Location: Misty Mountains &amp;#126; Final Area(Sorcerer Scanner) &amp;#126; Rock at fork of&lt;br/&gt;dead end.&lt;br/&gt;&lt;br/&gt;#48&lt;br/&gt;Recipe: Mabo Curry Bread&lt;br/&gt;Ingredients: Baking Set, Garlic, Pork, Tofu, Chili Powder, Curry Powder, Onion&lt;br/&gt;Effect: 80% HP 80% TP &lt;br/&gt;Location: None - Make Mabo Bread 10 times&lt;br/&gt;&lt;br/&gt;#49&lt;br/&gt;Recipe: Fish Stew&lt;br/&gt;Ingredients: 90% HP 90% TP, Cures Status Effect: All&lt;br/&gt;Effect: Baking Set, Scallop, Cod, Salmon, Shrimp, Squid, Mushroom&lt;br/&gt;Location: Fire Monument - Snowman(irony..)&lt;br/&gt;&lt;br/&gt;#50&lt;br/&gt;Recipe: Meat Stew&lt;br/&gt;Ingredients: Baking Set, Beef, Pork, Chicken, Tofu, Cabbage, Mushroom, Carrot,&lt;br/&gt;Radish&lt;br/&gt;Effect: 100% HP/TP, Cures Status Effect: KO, All&lt;br/&gt;Location: Werites Beacon next door to Senel's. Talk to the old lady. You must&lt;br/&gt;have all the other recipes to learn the final one.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;L) QUIZ COTTAGES&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;You will recieve a Bow Key at the beginning of the Character Quests. It is in&lt;br/&gt;order to enter a quiz. With these quizes, you win prizes. I will provide the &lt;br/&gt;answers to each house, since there are 4 houses.&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;QUIZ GRANDPA #1&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1. Alliance Marine&lt;br/&gt;2. Ten Years&lt;br/&gt;3. Scholar&lt;br/&gt;4. Right&lt;br/&gt;5. Holy Gadria &lt;br/&gt;6. One Woman&lt;br/&gt;7. Red&lt;br/&gt;8. Everlight&lt;br/&gt;9. Laughing Brigade&lt;br/&gt;10. Crystal Eres&lt;br/&gt;11. Green&lt;br/&gt;12. Spear&lt;br/&gt;13. Left&lt;br/&gt;14. Jay the Unseen&lt;br/&gt;15. 8&lt;br/&gt;16. Battle Robe&lt;br/&gt;17. Earrings&lt;br/&gt;18. Urn&lt;br/&gt;19. Black&lt;br/&gt;20. Cashel&lt;br/&gt;21. Left Knee&lt;br/&gt;22. Stingle&lt;br/&gt;23. Sky Split Slash&lt;br/&gt;24. Monsters Charge&lt;br/&gt;25. Flashing Red&lt;br/&gt;26. Kurzand&lt;br/&gt;27. Vaclav&lt;br/&gt;28. Spear&lt;br/&gt;29. Left&lt;br/&gt;30. Telmes&lt;br/&gt;31. Delques&lt;br/&gt;32. Fennes&lt;br/&gt;33. Xelhes&lt;br/&gt;34. Thyra, her sister&lt;br/&gt;35. Mimi&lt;br/&gt;36. Cambell&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;QUIZ GRANDPA #2&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1. Map of the City&lt;br/&gt;2. Swing&lt;br/&gt;3. 4&lt;br/&gt;4. Circle&lt;br/&gt;5. Champion&lt;br/&gt;6. Craft&lt;br/&gt;7. Portrait&lt;br/&gt;8. 4&lt;br/&gt;9. Kahoo&lt;br/&gt;10. Will's&lt;br/&gt;11. Wood&lt;br/&gt;12. 4&lt;br/&gt;13. Interrogation &lt;br/&gt;14. Kotza&lt;br/&gt;15. Graveyard&lt;br/&gt;16. Eight o' Clock&lt;br/&gt;17. Two o' Clock&lt;br/&gt;18. Four o' Clock&lt;br/&gt;19. Two o' Clock&lt;br/&gt;20. Nine o' Clock&lt;br/&gt;21. Mirage Palace&lt;br/&gt;22. Entrance is open&lt;br/&gt;23. Forest of No Return&lt;br/&gt;24. Altar of the Sea&lt;br/&gt;25. Shy &lt;br/&gt;26. Preserving&lt;br/&gt;27. Waundering&lt;br/&gt;28. Meganto&lt;br/&gt;29. Mandrake&lt;br/&gt;30. Gokuraku &lt;br/&gt;31. Gentlemen&lt;br/&gt;32. Peepit&lt;br/&gt;33. Poached Egg&lt;br/&gt;34. 4&lt;br/&gt;35. 6&lt;br/&gt;36. Crystalatula&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;QUIZ GRANDPA #3&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1. Patrol Boat&lt;br/&gt;2. Early Ancient Language&lt;br/&gt;3. "the Merines will return."&lt;br/&gt;4. "do not let it awaken from eternal slumber"&lt;br/&gt;5. Will&lt;br/&gt;6. Fountain Plaza&lt;br/&gt;7. Interrupting&lt;br/&gt;8. Senel&lt;br/&gt;9. Musette&lt;br/&gt;10. Story about Sacred Eres.&lt;br/&gt;11. Grave&lt;br/&gt;12. Pippo&lt;br/&gt;13. A Goat&lt;br/&gt;14. Using the Twin Shells&lt;br/&gt;15. 18-0 Senel&lt;br/&gt;16. Their Lives&lt;br/&gt;17. Modified&lt;br/&gt;18. Underground Lake&lt;br/&gt;19. Suuuuuukooooo(haha?)&lt;br/&gt;20. Whisper Crystal&lt;br/&gt;21. Norma and Moses&lt;br/&gt;22. Unit 30&lt;br/&gt;23. Bartoga&lt;br/&gt;24. Wings&lt;br/&gt;25. The water glows&lt;br/&gt;26. Curtis&lt;br/&gt;27. Quppo&lt;br/&gt;28. Fenimore&lt;br/&gt;29. Vaclav's Army&lt;br/&gt;30. Blizzard&lt;br/&gt;31. The Quiet Lands&lt;br/&gt;32. The Land being Created&lt;br/&gt;33. 12&lt;br/&gt;34. Hidden Room&lt;br/&gt;35. Chloe&lt;br/&gt;36. "A man and a woman don't need a reason."&lt;br/&gt;37. The Worst Person&lt;br/&gt;38. A great stone that grants any wish&lt;br/&gt;39. 5&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;QUIZ GRANDPA #4&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;1. Quiz Gramps&lt;br/&gt;&lt;/p&gt;
</description>
				<pubDate>Tue, 27 Jan 2009 18:42:00 -0500</pubDate>
				<guid>http://ibunsonloom.webs.com/apps/blog/show/357751</guid>
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			<item>
				<title>
Tales of Legendia: Eres
</title>
				<link>http://ibunsonloom.webs.com/apps/blog/show/357716</link>
				<description>
&lt;p&gt;A Table of Contents:&lt;br/&gt;&lt;br/&gt;I. Introduction&lt;br/&gt;&lt;br/&gt;II. Iron Eres&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160; 2.a Senel Coolidge&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160; 2.b Chloe Valens&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160; 2.c Moses Sandor&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160; 2.d Jay&lt;br/&gt;&lt;br/&gt;III. Crystal Eres&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 3.a Will Raynard&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 3.b Norma Beatty&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 3.c Grune&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 3.d Shirley Fennes&lt;br/&gt;&lt;br/&gt;IV. FAQ&lt;br/&gt;&lt;br/&gt;V. Credits&lt;br/&gt;===========================================================================&lt;br/&gt;===&lt;br/&gt;&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;INTRODUCTION&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;&lt;br/&gt;In Tales of Legendia, the characters' special abilities are called "Eres," &lt;br/&gt;and &lt;br/&gt;have particular ways of being learned. First of all, there are two types of &lt;br/&gt;Eres-Iron Eres, and Crystal Eres. Iron Eres are basically the physical &lt;br/&gt;techniques, and have three classifications: base, arcane, and compound. &lt;br/&gt;Base &lt;br/&gt;Eres are self-explanatory; they are simply learned while leveling up, and &lt;br/&gt;are &lt;br/&gt;usually simple attacks. These base Eres can be mastered by using them each &lt;br/&gt;fifty times, unlocking that Eres' "essence." When the right Eres essences &lt;br/&gt;are &lt;br/&gt;released, then an arcane Eres can be unlocked; an arcane Eres is a &lt;br/&gt;combination &lt;br/&gt;of multiple base Eres. The final type of Eres, the compound Eres, is a &lt;br/&gt;player-&lt;br/&gt;customized ability made up of three different base/arcane Eres. The Eres in &lt;br/&gt;the first slot always have a yellow icon next to them. The Eres in the &lt;br/&gt;second slot needs to have a blue icon that is the same shape as the first &lt;br/&gt;icon. The last Eres can be any Eres with a green icon: all arcane Eres are &lt;br/&gt;green, and some base Eres as well. The first two slots determine what new &lt;br/&gt;ability is made, and the third Eres changes the extra ability that it does. &lt;br/&gt;It will probably look something like this:&lt;br/&gt;&lt;br/&gt;Demon Seal + &lt;br/&gt;___________________________&lt;br/&gt;A. ATR.: N/A TP Used: 40&lt;br/&gt;___________________________________________&lt;br/&gt;1:(yellow, circular symbol here) Crow Blade &amp;lt;-----------First Slot&lt;br/&gt;2: (blue, circular symbol here) Ill Wind &amp;lt;-------------Second Slot&lt;br/&gt;3: (green symbol here) Silent Lightning &amp;lt;-------------Third Slot&lt;br/&gt;__________________________________________&lt;br/&gt;DEMON SEAL +Lightning Down&lt;br/&gt;Compound: Stop the enemy and rain daggers down. Best against Fiends. Lowers &lt;br/&gt;resistance to lightning. &lt;br/&gt;&lt;br/&gt;As noted, all compound Eres also are particular effective against certain &lt;br/&gt;races of enemies. If one were to change the third slot Eres, the "+" effect &lt;br/&gt;would change, depending on what Eres was put in its place.&lt;br/&gt;&lt;br/&gt;Crystal Eres are far more simple. When a Crystal-Eren reaches a certain &lt;br/&gt;level, &lt;br/&gt;s/he will receive an Eres scroll. This scroll is kept by that Eren, and it &lt;br/&gt;contains information for what is required for that Eres. (This can easily &lt;br/&gt;be &lt;br/&gt;checked by going to any Crystal-Eren's Eres screen, and looking at the &lt;br/&gt;details &lt;br/&gt;of the desired Eres by pressing the square button). The requirements are &lt;br/&gt;things called Eres stones. When you look at the details of an Eres, you'll &lt;br/&gt;see &lt;br/&gt;something like this:&lt;br/&gt;&lt;br/&gt;JUDGEMENT&lt;br/&gt;_____________________________________________________________________&lt;br/&gt;(shiny blue thing) Gentleman&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Required: 500&amp;#160; Total: 689&lt;br/&gt;(shiny blue thing) Fiend&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Required: 750&amp;#160; Total: 870&lt;br/&gt;_____________________________________________________________________&lt;br/&gt;&lt;br/&gt;This tells you exactly what kind of Eres stones you need, how many are &lt;br/&gt;required, and how many you currently possess. You receive these different &lt;br/&gt;Eres &lt;br/&gt;by defeating certain races of monsters. For ex., If I needed 742 Egg Bear &lt;br/&gt;Eres &lt;br/&gt;to learn Absolute, then I would have to find monsters of the Egg Bear race, &lt;br/&gt;and destroy them until I received enough Eres stones. (You know you &lt;br/&gt;received an Eres stone if you destroy an enemy and see a floating blue &lt;br/&gt;thing that says, &lt;br/&gt;"sculpture drop"). You can check what race a monster is by using a magic &lt;br/&gt;lens, &lt;br/&gt;but after a while you'll be able to recognize them by looking at them. Once &lt;br/&gt;you've fulfilled both of the requirements, the character has learned the &lt;br/&gt;Eres, &lt;br/&gt;and can use it at any time, as much as s/he wants.&lt;br/&gt;&lt;br/&gt;(Some tips before you read)&lt;br/&gt;&lt;br/&gt;In Legendia, there are of course elemental attributes to some Iron Eres, &lt;br/&gt;and most &lt;br/&gt;Crystal Eres. There are six elements, and they are paired up into sets that &lt;br/&gt;are &lt;br/&gt;both strong against each other. The sets are;&lt;br/&gt;Earth &amp;lt;-------------&amp;gt; Lightning&lt;br/&gt;&lt;br/&gt;Fire &amp;lt;--------------&amp;gt; Ice&lt;br/&gt;&lt;br/&gt;Sea &amp;lt;---------------&amp;gt; Curse&lt;br/&gt;&lt;br/&gt;Also, each character can use a defensive Ere, "Guardian," by pressing down &lt;br/&gt;while &lt;br/&gt;blocking. This can only be done with the player control character, and the &lt;br/&gt;Ere &lt;br/&gt;"Guardian" is not actually listed anywhere. It is basically a super-guard &lt;br/&gt;that &lt;br/&gt;shields against enemy Crystal Eres as well. Use it as much as you want, &lt;br/&gt;since it has no TP cost, but remember that there's a time after the &lt;br/&gt;character uses Guardian in which s/he is vulnerable.&lt;br/&gt;---------------------------------------------------------------------------&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;II. IRON ERES&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;2.a Senel Coolidge&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;Senel's your protagonist, so he'll obviously be your best character. He &lt;br/&gt;uses &lt;br/&gt;martial arts, and is vaguely similar to Regal from Tales of Symphonia. &lt;br/&gt;&lt;br/&gt;Demon Fist&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 4&lt;br/&gt;Unleash a powerful shockwave across the ground.&lt;br/&gt;Pretty plain. Senel shoots a shockwave straight ahead of him, doing a &lt;br/&gt;little &lt;br/&gt;extra damage.&lt;br/&gt;&lt;br/&gt;Shadow Rush&lt;br/&gt;Level 2&lt;br/&gt;TP Used: 4&lt;br/&gt;Base: Move and attack in an instant.&lt;br/&gt;Again, a little dull. Senel quickly rushes in and attacks, doing about as &lt;br/&gt;much &lt;br/&gt;damage as demon fist, but close range. &lt;br/&gt;&lt;br/&gt;Impact&lt;br/&gt;Level 4&lt;br/&gt;TP Used: 5&lt;br/&gt;Base: Hit with all your might to down the enemy.&lt;br/&gt;Your first ability that will knock down an opponent. As you will find out, &lt;br/&gt;this &lt;br/&gt;is essential for performing powerful throws. &lt;br/&gt;&lt;br/&gt;Ground Slam&lt;br/&gt;Level 6&lt;br/&gt;TP Used: 6&lt;br/&gt;Base: Throw an enemy that is down. (Weight: Feather)&lt;br/&gt;Yippee, your first throw. However, it can only lift up those with feather &lt;br/&gt;weight-that narrows down your choices to peepit chicks, elements, eggtopi, &lt;br/&gt;etc. Don't worry, stronger throws will come.&lt;br/&gt;&lt;br/&gt;Dragon Blast&lt;br/&gt;Level 11&lt;br/&gt;TP Used: 8&lt;br/&gt;Base: An uppercut that launches the enemy into the air.&lt;br/&gt;Nothing to say here. It's actually a two-hit ability: he launches the enemy &lt;br/&gt;up, then hits it back into the ground.&lt;br/&gt;&lt;br/&gt;Talon Strike&lt;br/&gt;Level 15&lt;br/&gt;TP Used: 9&lt;br/&gt;Base: Attack from above and jump away.&lt;br/&gt;A bit hard to use sometimes. Senel jump up, then kicks the enemy two times, &lt;br/&gt;and jumps back. Since Senel jumps pretty high, it will be most effective &lt;br/&gt;against big enemies, or flying enemies. Plenty powerful though, and a good &lt;br/&gt;escape move, since he jumps back some.&lt;br/&gt;&lt;br/&gt;Stone Crush&lt;br/&gt;Level 17&lt;br/&gt;TP Used: 10&lt;br/&gt;Base: Throw an enemy that is down. (Weight: Light)&lt;br/&gt;Speaking of stronger throws... this one is a little more versatile, since &lt;br/&gt;it &lt;br/&gt;can throw feather and light enemies (by the way, with throws, a throw can &lt;br/&gt;also &lt;br/&gt;throw any enemy that is lighter than the described weight. i.e., Stone &lt;br/&gt;Crush &lt;br/&gt;can also throw peepit chicks; it says he's doing stone crush, but he's &lt;br/&gt;actually performing ground slam. It's very convenient, if you ask me). This &lt;br/&gt;adds&amp;#160; several more targets to his throwing repertoire, such as Eres (the &lt;br/&gt;enemy). &lt;br/&gt;&lt;br/&gt;Coil&lt;br/&gt;Level 19&lt;br/&gt;TP Used: 11&lt;br/&gt;Base: Temporarily raise ATK.&lt;br/&gt;I really like coil. Although it's a relatively small boost, it shows. Very &lt;br/&gt;easy to use, and is great for early in the game.&lt;br/&gt;&lt;br/&gt;Swallow Dance&lt;br/&gt;Level 23&lt;br/&gt;TP Used: 13&lt;br/&gt;Base: Rapid Spinning kicks in mid-air.&lt;br/&gt;Self-explanatory. &lt;br/&gt;&lt;br/&gt;Landslide&lt;br/&gt;Level 25&lt;br/&gt;TP Used: 13&lt;br/&gt;Base: Throw an enemy that is down. (Weight: Middle)&lt;br/&gt;With landslide, Senel can throw many more enemies, some examples being &lt;br/&gt;Gelures &lt;br/&gt;Swords and Shields, Gald Sharks, and Peepits.&lt;br/&gt;&lt;br/&gt;Talon Storm&lt;br/&gt;Level 27&lt;br/&gt;TP Used: 14&lt;br/&gt;Base: Attack the enemy with rapid kicks.&lt;br/&gt;Very similar to Chloe's Sword Rain. Each of the kicks does less damage than &lt;br/&gt;one of Senel's normal attacks, but the damage adds up to a sizable amount.&lt;br/&gt;&lt;br/&gt;Whirlwind Dash&lt;br/&gt;Level 31&lt;br/&gt;TP Used: 16&lt;br/&gt;Base: Powerful backwards roundhouse kick.&lt;br/&gt;Although it looks very plain (it's basically just Senel doing a roundhouse &lt;br/&gt;kick), it's deceivingly powerful. The TP cost is sizable for early in the &lt;br/&gt;game, so don't overuse it too much.&lt;br/&gt;&lt;br/&gt;Avalanche Drop&lt;br/&gt;Level 33&lt;br/&gt;TP Used: 17&lt;br/&gt;Base: Throw an enemy that is down. (Weight: Heavy)&lt;br/&gt;Adding heavy monsters to your throw-able list, Senel can throw almost any &lt;br/&gt;monster. Mandrakes, Divas, Zephyrs, Gentlemen, and others. &lt;br/&gt;&lt;br/&gt;Twin Demon Fist&lt;br/&gt;Level 35&lt;br/&gt;TP Used: 17&lt;br/&gt;Base: Unleash multiple shockwaves along the ground.&lt;br/&gt;It's just two consecutive demon fists, nothing special.&lt;br/&gt;&lt;br/&gt;Dragon Crush&lt;br/&gt;Level 39&lt;br/&gt;TP Used: 19&lt;br/&gt;Base: Close in and knock the enemy high into the air.&lt;br/&gt;Kind of plain, as you can tell. However, I have found it to be very &lt;br/&gt;effective. &lt;br/&gt;It is a relatively short attack, so it has a short recovery time as well.&lt;br/&gt;&lt;br/&gt;Rending Earth&lt;br/&gt;Level 42&lt;br/&gt;TP Used: 20&lt;br/&gt;Base: Throw an enemy that is down. (Weight: Massive)&lt;br/&gt;Finally, the last throw. You can finally throw those annoying Base Turtles.&lt;br/&gt;&lt;br/&gt;Wyrm Rush&lt;br/&gt;Level 44&lt;br/&gt;TP Used: 21&lt;br/&gt;Base: Rush the enemy and unleash a combo.&lt;br/&gt;Very nice attack; just make sure you don't run out of TP when you use it &lt;br/&gt;too &lt;br/&gt;much. It's six hits in all.&lt;br/&gt;&lt;br/&gt;Beast&lt;br/&gt;Level 49&lt;br/&gt;TP Used: 23&lt;br/&gt;Base: Down the enemy with the force of a charging lion.&lt;br/&gt;One of Senel's better Eres that knocks the enemy down. He head-butts the &lt;br/&gt;enemy, then unleashes a translucent-blue lion on the enemy. Both hits &lt;br/&gt;combined, it deals about 4x the damage of one of Senel's normal attacks.&lt;br/&gt;&lt;br/&gt;Talon Blast&lt;br/&gt;Level 59&lt;br/&gt;TP Used: 27&lt;br/&gt;Base: Rapid kicks end in a blast that downs the enemy.&lt;br/&gt;It's basically Talon Storm + Demon Blast, so I don't know why it's not an &lt;br/&gt;arcane Eres. &lt;br/&gt;&lt;br/&gt;Phoenix Strike&lt;br/&gt;Level 69&lt;br/&gt;TP Used: 31&lt;br/&gt;Base: Down the enemy in a blazing attack from above. A. ATR.:Fire&lt;br/&gt;He jumps too high!!! Sometimes, he will go straight over an enemy. Also, it &lt;br/&gt;has a fire attribute, so be careful who you're using it on.&lt;br/&gt;&lt;br/&gt;Lord of Creation&lt;br/&gt;Level 99&lt;br/&gt;TP Used: 40&lt;br/&gt;Base: Throw an enemy that is down, regardless of weight.&lt;br/&gt;It is cruel and unusual punishment to make anybody level up to level 99. &lt;br/&gt;Wow, I had a miserable time learning this Eres. However, it is still a &lt;br/&gt;great Eres. You can use Lord of Creation on any enemy, including those &lt;br/&gt;normally thrown by his compound Eres (if you use it on a Grand Gaet, for &lt;br/&gt;instance, he will perform Overlord Surge-without the added status effect, &lt;br/&gt;though).&lt;br/&gt;&lt;br/&gt;Demon Shadow&lt;br/&gt;Master Demon Fist and Shadow Rush&lt;br/&gt;TP Used: 6&lt;br/&gt;Arcane: A combination of Demon Fist &amp;amp; Shadow Rush.&lt;br/&gt;Neither are exactly the best abilities, so I generally don't use it too &lt;br/&gt;often.&lt;br/&gt;&lt;br/&gt;Demon Blast&lt;br/&gt;Master Demon fist and Impact&lt;br/&gt;TP Used: 7&lt;br/&gt;Arcane: A concentrated strike that downs the enemy.&lt;br/&gt;The ability isn't all that bad. Once you master Impact, you should probably &lt;br/&gt;start using Demon Blast instead, since the TP change isn't that drastic.&lt;br/&gt;&lt;br/&gt;Divine Dragon&lt;br/&gt;Master Impact and Dragon Blast&lt;br/&gt;TP Used: 10&lt;br/&gt;Arcane: Hit with all your might and launch the enemy up.&lt;br/&gt;It starts with a Demon Blast, then transitions into the first hit of Dragon &lt;br/&gt;Blast. Does not knock the enemy down.&lt;br/&gt;&lt;br/&gt;Impact Coil&lt;br/&gt;Master Impact and Coil&lt;br/&gt;TP Used: 14&lt;br/&gt;Arcane: Boost ATK with Coil and down enemy with Impact.&lt;br/&gt;Who knows where this move came from. Uses too much TP, and combines two &lt;br/&gt;Eres &lt;br/&gt;which belong separate.&lt;br/&gt;&lt;br/&gt;Phantom Dragon Dance&lt;br/&gt;Master Swallow Dance and Shadow Rush&lt;br/&gt;TP Used: 16&lt;br/&gt;Arcane: A combination of Swallow Dance &amp;amp; Shadow Rush.&lt;br/&gt;Senel rushes in with Shadow Rush, then performs Swallow Dance.&lt;br/&gt;&lt;br/&gt;Swallow Storm&lt;br/&gt;Master Talon Storm and Swallow Dance&lt;br/&gt;TP Used: 18&lt;br/&gt;Arcane: A combination of Talon Storm &amp;amp; Swallow Dance.&lt;br/&gt;During the entire ability, Senel is grounded. He launches a very long &lt;br/&gt;string &lt;br/&gt;of small kicks, then finishes off with four powerful kicks. Good ability &lt;br/&gt;for &lt;br/&gt;combos, but it's a very long ability, so once you start it, you can't stop &lt;br/&gt;him. (Keep in mind that during all of these abilities, Senel can be &lt;br/&gt;interrupted by an enemy attack).&lt;br/&gt;&lt;br/&gt;Whirlwind Blast&lt;br/&gt;Master Whirlwind Dash and Dragon Blast.&lt;br/&gt;TP Used: 20&lt;br/&gt;Arcane: A combination of Whirlwind Dash &amp;amp; Dragon Blast.&lt;br/&gt;Two nice, short attacks performed consecutively. Not bad at all.&lt;br/&gt;&lt;br/&gt;Demon Strike&lt;br/&gt;Master Demon Fist and Twin Demon Fist&lt;br/&gt;TP Used: 22&lt;br/&gt;Arcane: A massive shockwave cuts through the enemy.&lt;br/&gt;Although it is somehow related, Demon Strike is nothing like Demon Fist. It &lt;br/&gt;hits the enemy directly in front of Senel with a large wave of energy, &lt;br/&gt;briefly &lt;br/&gt;knocking it into the air. It does a little more damage than a normal &lt;br/&gt;attack.&lt;br/&gt;&lt;br/&gt;Wyrm Crush&lt;br/&gt;Master Dragon Crush and Wyrm Rush&lt;br/&gt;TP Used: 27&lt;br/&gt;Arcane: A combination of Dragon Crush &amp;amp; Wyrm Rush.&lt;br/&gt;Almost exactly like Wyrm Rush, only the first hit does more damage and &lt;br/&gt;knocks &lt;br/&gt;the enemy further into the air, like in Dragon Crush.&lt;br/&gt;&lt;br/&gt;Beast Impact&lt;br/&gt;Master Impact and Beast&lt;br/&gt;TP Used: 29&lt;br/&gt;Arcane: Down the enemy with a massive hit and lion's fury.&lt;br/&gt;Like Demon Blast + Beast. Very powerful! The only thing is that there is a &lt;br/&gt;longer pause in between the three hits, so it can be interrupted.&lt;br/&gt;&lt;br/&gt;Whirlwind Talon Blast&lt;br/&gt;Master Whirlwind Dash and Talon Blast&lt;br/&gt;TP Used: 34&lt;br/&gt;Arcane: A combination of Whirlwind Dash &amp;amp; Talon Blast.&lt;br/&gt;Starts with a powerful Whirlwind Dash, then turns into Talon Blast. Downs &lt;br/&gt;the &lt;br/&gt;enemy.&lt;br/&gt;&lt;br/&gt;Dragon Strike&lt;br/&gt;Master Dragon Crush and Phoenix Strike&lt;br/&gt;TP Used: 39&lt;br/&gt;Arcane: Rising strike and blazing drop to down the enemy. A. ATR.: Fire&lt;br/&gt;Pretty expensive Eres. This greatly improves Phoenix Strike, since it &lt;br/&gt;knocks &lt;br/&gt;the enemy into the air first, making them much easier to hit. Again, be &lt;br/&gt;aware &lt;br/&gt;of your enemies elemental affinities.&lt;br/&gt;&lt;br/&gt;FIRST SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SECOND SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; OUTCOME&lt;br/&gt;&lt;br/&gt;Ground Slam&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Shadow Rush&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Writhing Demon&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Dragon Blast&amp;#160;&amp;#160;&amp;#160; = Ogre Drop&lt;br/&gt;Stone Crush&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Coil&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Scale Assault&lt;br/&gt;Landslide&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Coil&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Sandman Hurl&lt;br/&gt;Avalanche Drop&amp;#160; +&amp;#160;&amp;#160; Twin Demon Fist = Dag Surge&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Talon Storm&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Serpent Strangle&lt;br/&gt;Rending Earth&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Wyrm Rush&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Demolition&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Dragon Crush&amp;#160;&amp;#160;&amp;#160; = Overlord Surge&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Beast&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Nerifes Crush&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160;&amp;#160; Phoenix Strike&amp;#160; = Killing Time&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; THIRD SLOT&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Demon Fist&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = No added effect.&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Impact&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy ATK&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Talon Strike&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Poison&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Swallow Dance&amp;#160;&amp;#160;&amp;#160; = Causes Burning&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Whirlwind Dash&amp;#160;&amp;#160; = Causes Paralysis&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Talon Blast&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Poison&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Demon Shadow&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy ACC&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Demon Blast&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy DEF&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Divine Dragon&amp;#160;&amp;#160;&amp;#160; = Causes Burning&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Impact Coil&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy ATK&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Phantom Dragon Dance&amp;#160; = Lowers enemy ACC&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Swallow Storm&amp;#160;&amp;#160;&amp;#160; = Causes Paralysis&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Demon Strike&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Poison&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Wyrm Crush&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Panic&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Beast Impact&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Burning&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Whirlwind Talon Blast = Causes Panic&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Dragon Strike&amp;#160;&amp;#160;&amp;#160; = Causes Instant Death&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Lord of Creation = No added effect.&lt;br/&gt;&lt;br/&gt;(NOTE: Nerifes Crush and Killing Time have no added effect, regardless)&lt;br/&gt;&lt;br/&gt;You have probably noticed that when checking the weight of certain enemies, &lt;br/&gt;it &lt;br/&gt;says, "special." These enemies with special weight classes are thrown by &lt;br/&gt;one &lt;br/&gt;of Senel's compound Eres.&lt;br/&gt;&lt;br/&gt;Writhing Demon&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Attack from inside a Dinowyrm. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Ogre Drop&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Pick up a Megant and slam it down. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Scale Assault&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Attack from inside a Hill Angler. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Sandman Hurl&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Throw a Mimic Bed. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Dag Surge&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Attack from inside a Sea Gaet. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Serpent Strangle&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Slam a Dragon into the ground. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Demolition&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Throw an Automaton. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Nerifes Crush&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Throw the embodiment of the Raging Nerifes. Enemy must be down.&lt;br/&gt;&lt;br/&gt;Killing Time&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Throw an evil god. Enemy must be down. &lt;br/&gt;(By evil god, it means Schwartz)&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;2.b Chloe Valens&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;Chloe is your resident sword fighter, and the third character you meet on &lt;br/&gt;the &lt;br/&gt;Legacy. Very much like Lloyd in Symphonia, only a tad bit slower (sorry &lt;br/&gt;about &lt;br/&gt;all the Symphonia references!). Although her normal attacks are slow, her &lt;br/&gt;defense is relatively low, and her Eres lag along in the beginning, once &lt;br/&gt;she &lt;br/&gt;levels up, she becomes awesomely powerful.&lt;br/&gt;&lt;br/&gt;Demon Fang&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 5&lt;br/&gt;Base: Unleash a powerful shockwave along the ground.&lt;br/&gt;Chloe's version of Demon Fist.&lt;br/&gt;&lt;br/&gt;Sword Rain&lt;br/&gt;???&lt;br/&gt;TP Used: 5&lt;br/&gt;Base: Attack the enemy with rapid thrusts.&lt;br/&gt;Chloe's version of Talon Storm, only learned much earlier. Great ability.&lt;br/&gt;&lt;br/&gt;Tiger Blade&lt;br/&gt;Level 8&lt;br/&gt;TP Used: 7&lt;br/&gt;Base: Slash the enemy into the air, then knock it down.&lt;br/&gt;Dragon Blast, only with three hits; Chloe kicks the enemy while in the air. &lt;br/&gt;Pretty fancy.&lt;br/&gt;&lt;br/&gt;Shining Gale&lt;br/&gt;Level 12&lt;br/&gt;TP Used: 8&lt;br/&gt;Base: Dash forward and run the enemy through.&lt;br/&gt;Much like Shadow Rush, but faster.&lt;br/&gt;&lt;br/&gt;Alpha Tempest&lt;br/&gt;Level 16&lt;br/&gt;TP Used: 10&lt;br/&gt;Base: Rapid Kicks while balancing on the sword.&lt;br/&gt;So much different than the old Tempest! Chloe puts her sword in the ground, &lt;br/&gt;then kicks at the enemy, finishing by bringing her sword down over their &lt;br/&gt;heads.&lt;br/&gt;&lt;br/&gt;Eagle Rising&lt;br/&gt;Level 20&lt;br/&gt;TP Used: 11&lt;br/&gt;Base: Rush in and slash the enemy up.&lt;br/&gt;Chloe steps in a little bit, then throws her sword up, letting it spin in &lt;br/&gt;the &lt;br/&gt;air and slash at any nearby enemies. If all the hits land, it can add up to &lt;br/&gt;a &lt;br/&gt;large amount of damage.&lt;br/&gt;&lt;br/&gt;Ram Strike&lt;br/&gt;Level 24&lt;br/&gt;TP Used: 13&lt;br/&gt;Base: Rush in and blow the enemy down.&lt;br/&gt;Chloe rushes forward, and sweeps her sword in front of her (kind of like a &lt;br/&gt;baseball bat), knocking down any enemies.&lt;br/&gt;&lt;br/&gt;New Moon Blade&lt;br/&gt;Level 28&lt;br/&gt;TP Used: 15&lt;br/&gt;Base: A thrust that cuts deep into the enemy's body.&lt;br/&gt;Nothing more than a thrust. Chloe turns around, and stabs whatever's behind &lt;br/&gt;her (looks dangerous!). &lt;br/&gt;&lt;br/&gt;Phantom Blade&lt;br/&gt;Level 32&lt;br/&gt;TP Used: 16&lt;br/&gt;Base: Slash the enemy in a brutal pirouette.&lt;br/&gt;It looks very cool. Chloe rushes at the enemy while spinning around, &lt;br/&gt;slashing &lt;br/&gt;them several times (it seems to make the enemy turn around too?). However, &lt;br/&gt;has &lt;br/&gt;slow cool down; Chloe must pause for several seconds as she regains her &lt;br/&gt;bearings. &lt;br/&gt;&lt;br/&gt;Focus&lt;br/&gt;Level 36&lt;br/&gt;TP Used: 18&lt;br/&gt;Base: Temporarily raise ACC.&lt;br/&gt;I'm not a big fan of accuracy. I really see no use for it. However, any &lt;br/&gt;stat &lt;br/&gt;bonus is useful, so Focus still has its place as an okay Eres.&lt;br/&gt;&lt;br/&gt;Gambit&lt;br/&gt;Level 40&lt;br/&gt;TP Used: 19&lt;br/&gt;Base: Skewer the enemy and pull it in close.&lt;br/&gt;I'm not sure why you would want the enemy closer to you, but if you're okay &lt;br/&gt;with that, then Gambit away.&lt;br/&gt;&lt;br/&gt;Sword Rain: Alpha&lt;br/&gt;Level 44&lt;br/&gt;TP Used: 21&lt;br/&gt;Base: Rapid thrusts blow the enemy away.&lt;br/&gt;No, it's not a combination of Sword Rain and Alpha Tempest. It's basically &lt;br/&gt;an &lt;br/&gt;extended Sword Rain, closed off by a finishing thrust that knocks enemies &lt;br/&gt;back &lt;br/&gt;(does not knock enemies down).&lt;br/&gt;&lt;br/&gt;Shining Storm&lt;br/&gt;Level 48&lt;br/&gt;TP Used: 23&lt;br/&gt;Base: A quick thrust leads into multiple slashes.&lt;br/&gt;Starts out like Shining Gale, then turns into a multi-slash combo. &lt;br/&gt;&lt;br/&gt;Twin Demon Fang&lt;br/&gt;Level 58&lt;br/&gt;TP Used: 27&lt;br/&gt;Base: Unleash multiple shockwaves along the ground.&lt;br/&gt;Yippee, two Demon Fangs.&lt;br/&gt;&lt;br/&gt;Lightning Tiger Blade&lt;br/&gt;Level 68&lt;br/&gt;TP Used: 31&lt;br/&gt;Base: Call forth lightning and slash the enemy. A. ATR.: Lightning&lt;br/&gt;Chloe goes through an extended Tiger Blade, then ends as a bolt of &lt;br/&gt;lightning &lt;br/&gt;strikes the enemy. Effective, but a bit pricey. As always, be sure the &lt;br/&gt;enemy &lt;br/&gt;isn't strong against lightning.&lt;br/&gt;&lt;br/&gt;Sword Rain Demon&lt;br/&gt;Master Demon Fang and Sword Rain&lt;br/&gt;TP Used: 6&lt;br/&gt;Arcane: A combination of Sword Rain &amp;amp; Demon Fang&lt;br/&gt;Chloe does Sword Rain, then Demon Fang. Big whoop.&lt;br/&gt;&lt;br/&gt;Sword Rain Tiger&lt;br/&gt;Master Sword Rain and Tiger Blade&lt;br/&gt;TP Used: 9&lt;br/&gt;Arcane: A combination of Sword Rain &amp;amp; Tiger Blade&lt;br/&gt;Both are very good abilities, and also a good combo Eres for early game.&lt;br/&gt;&lt;br/&gt;Tiger Tempest&lt;br/&gt;Master Tiger Blade and Alpha Tempest&lt;br/&gt;TP Used: 13&lt;br/&gt;Arcane: A combination of Tiger Blade &amp;amp; Alpha Tempest.&lt;br/&gt;This is where things start getting good. Chloe does Alpha Tempest, &lt;br/&gt;immediately &lt;br/&gt;followed by Tiger Blade.&lt;br/&gt;&lt;br/&gt;Demon Fang Blast&lt;br/&gt;Master Demon Fang and Ram Strike&lt;br/&gt;TP Used: 17&lt;br/&gt;Arcane: Down the enemy by rushing in and cutting hard.&lt;br/&gt;Chloe doesn't have very many abilities that down the enemy (unlike Senel), &lt;br/&gt;so &lt;br/&gt;Demon Fang Blast is a reasonable exchange for Ram Strike.&lt;br/&gt;&lt;br/&gt;New Moon Rising&lt;br/&gt;Master Eagle Rising and New Moon Blade&lt;br/&gt;TP Used: 19&lt;br/&gt;Arcane: A combination of New Moon Blade &amp;amp; Eagle Rising.&lt;br/&gt;Chloe rushes in, throws up her sword, turns, and then stabs the enemy. Much &lt;br/&gt;better than either of the Eres alone.&lt;br/&gt;&lt;br/&gt;Sword Rain Phantom&lt;br/&gt;Master Sword Rain and Phantom Blade&lt;br/&gt;TP Used: 21&lt;br/&gt;Arcane: A combination of Sword Rain &amp;amp; Phantom Blade.&lt;br/&gt;Another great combo ability. The thing is that it ends with Phantom Blade, &lt;br/&gt;so &lt;br/&gt;this Eres also has the slow cool-down time.&lt;br/&gt;&lt;br/&gt;Tempest Gambit&lt;br/&gt;Master Alpha Tempest and Gambit&lt;br/&gt;TP Used: 25&lt;br/&gt;Arcane: A combination of Gambit &amp;amp; Alpha Tempest&lt;br/&gt;As stated earlier, I'm not a big fan of Gambit. Nonetheless, drawing the &lt;br/&gt;enemy &lt;br/&gt;in with Gambit makes the following Alpha Tempest much more accurate.&lt;br/&gt;&lt;br/&gt;Sword Rain: Omega&lt;br/&gt;Master Sword Rain and Sword Rain: Alpha&lt;br/&gt;TP Used: 27&lt;br/&gt;Arcane: A combination of Sword Rain &amp;amp; Sword Rain: Alpha.&lt;br/&gt;Wow-that's a lot of hits. Chloe does Sword Rain, then pauses very briefly, &lt;br/&gt;then does Sword Rain: Alpha. Often totals to about 13-16 hits.&lt;br/&gt;&lt;br/&gt;Shining Storm Rising&lt;br/&gt;Master Shining Storm and Eagle Rising.&lt;br/&gt;TP Used: 29&lt;br/&gt;Arcane: A combination of Eagle Rising &amp;amp; Shining Storm.&lt;br/&gt;Chloe steps in, does Eagle Rising, then ends with the Shining Storm stab. &lt;br/&gt;&lt;br/&gt;Demon Fang Fury&lt;br/&gt;Master Demon Fang and Twin Demon Fang&lt;br/&gt;TP Used: 34&lt;br/&gt;Arcane: Unleash a more powerful shockwave.&lt;br/&gt;Basically a really powerful Demon Fang. Takes a while to warm up and cool-&lt;br/&gt;down, and the shockwave could be more powerful, though. Can hit the enemy &lt;br/&gt;at &lt;br/&gt;any distance.&lt;br/&gt;&lt;br/&gt;New Moon Lightning&lt;br/&gt;Master New Moon Blade and Lightning Tiger Blade&lt;br/&gt;TP Used: 39&lt;br/&gt;Arcane: Down the enemy with a thrust of lightning. A. ATR: Lightning&lt;br/&gt;Chloe does Lightning Tiger Blade, then when she does the New Moon Blade &lt;br/&gt;stab &lt;br/&gt;at the end, it knocks the enemy down. Check the opponent's affinities, as &lt;br/&gt;usual.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;FIRST SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SECOND SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; OUTCOME&lt;br/&gt;&lt;br/&gt;Shining Gale&amp;#160;&amp;#160; +&amp;#160; Sword Rain&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Cold Blood Rush&lt;br/&gt;Alpha Tempest&amp;#160; +&amp;#160; Tiger Blade&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Ursa Rage&lt;br/&gt;Ram Strike&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Eagle Rising&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Wolf Rising&lt;br/&gt;Phantom Blade&amp;#160; +&amp;#160; New Moon Blade&amp;#160;&amp;#160; = Shadow Steel&lt;br/&gt;Gambit&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Focus&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Carapace Gambit&lt;br/&gt;Shining Storm&amp;#160; +&amp;#160; Sword Rain: Alpha= Prima Donna&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; THIRD SLOT&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Demon Fang&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = No added effect&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Twin Demon Fang&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy DEF&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Lightning Tiger Blade = Causes Freezing&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Sword Rain Demon&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy ATK&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Sword Rain Tiger&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy DEF&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Tiger Tempest&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy ACC&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Demon Fang Blast&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy ATK&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + New Moon Rising&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Bind&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Sword Rain Phantom&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy DEF&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Tempest Gambit&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers Enemy ACC&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Sword Rain: Omega&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Bind&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Shining Storm Rising&amp;#160; = Causes Freezing&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Demon Fang Fury&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Causes Bind&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + New Moon Lightning&amp;#160;&amp;#160;&amp;#160; = Causes Panic&lt;br/&gt;&lt;br/&gt;Just like how all of Senel's compound Eres are throws, all of Chloe's are &lt;br/&gt;counters. Chloe stands for about 5 seconds, blocking all the while. If an &lt;br/&gt;enemy attacks her, she will attack that enemy back with a series of Eres. &lt;br/&gt;(The &lt;br/&gt;two Eres that were used to form the compound Eres).&lt;br/&gt;&lt;br/&gt;Cold Blood Rush&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Lizardmen. &lt;br/&gt;In Cold Blood Rush, Chloe counters with a long Sword Rain (about the length &lt;br/&gt;of &lt;br/&gt;Sword Rain: Alpha), followed by a thrust from Shining Gale.&lt;br/&gt;&lt;br/&gt;Ursa Rage&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Egg Bears.&lt;br/&gt;Chloe counters with an Alpha Tempest, followed by a Tiger Blade.&lt;br/&gt;&lt;br/&gt;Wolf Rising&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Galfs.&lt;br/&gt;Chloe performs Eagle rising, then knocks the enemy down with Ram Strike.&lt;br/&gt;&lt;br/&gt;Shadow Steel&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Gelures &lt;br/&gt;Swords.&lt;br/&gt;Chloe shows off her Phantom Blade, then finishes off with a New Moon Blade.&lt;br/&gt;&lt;br/&gt;Carapace Gambit&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Base Turtles.&lt;br/&gt;Chloe slashes at the enemy, gets behind it, slashes it again, does Focus, &lt;br/&gt;and &lt;br/&gt;finishes with a Gambit.&lt;br/&gt;&lt;br/&gt;Prima Donna&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Focus and counter the enemy's attack. Best against Divas.&lt;br/&gt;Chloe slashes, gets behind the enemy, does Shining Storm, then finishes &lt;br/&gt;with &lt;br/&gt;Sword Rain: Alpha, knocking the enemy down.&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;2.c Moses Sandor&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;Moses is a bit unusual, since he uses throwing spears in battle. Although &lt;br/&gt;he &lt;br/&gt;is an Iron Eren, he has to stay a safe distance away, so that he can &lt;br/&gt;properly &lt;br/&gt;hit the enemy. All of his abilities are long range, and it is difficult for &lt;br/&gt;him to attack smaller enemies without the aid of his homing Eres.&lt;br/&gt;&lt;br/&gt;Lone Wolf&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 9&lt;br/&gt;Base: Throw a spear with the spirit of a wolf.&lt;br/&gt;Moses' first ability is a simple one-it is basically his normal attack, &lt;br/&gt;only &lt;br/&gt;more powerful, and with greater range.&lt;br/&gt;&lt;br/&gt;Eagle Shot&lt;br/&gt;Level 19&lt;br/&gt;TP Used: 11&lt;br/&gt;Base: Throw a massive spear from above.&lt;br/&gt;Moses jumps up, and throws a spear in the air. A little hard to hit &lt;br/&gt;sometimes.&lt;br/&gt;&lt;br/&gt;Savage Strike&lt;br/&gt;Level 24&lt;br/&gt;TP Used: 13&lt;br/&gt;Base: A spear shoots from below and launches the enemy up.&lt;br/&gt;Moses throws a spear into the ground. The spear shoots up from below the &lt;br/&gt;target enemy. Even if interrupted, the spear often still attacks the enemy. &lt;br/&gt;A &lt;br/&gt;useful skill, in the right conditions. Enemies can dodge it, if they're &lt;br/&gt;fast &lt;br/&gt;enough.&lt;br/&gt;&lt;br/&gt;Outcast&lt;br/&gt;Level 29&lt;br/&gt;TP Used: 15&lt;br/&gt;Base: Immobilize the enemy with a spear.&lt;br/&gt;Outcast is a very fast Eres, and immobilizes the enemy rather than knocking &lt;br/&gt;it &lt;br/&gt;down; in some ways more advantageous for Moses, since he doesn't know any &lt;br/&gt;throws. The enemy hit by Outcast is stopped for about two or three seconds.&lt;br/&gt;&lt;br/&gt;Wolf Pack&lt;br/&gt;Level 34&lt;br/&gt;TP Used: 17&lt;br/&gt;Base: Throw numerous spears.&lt;br/&gt;Apparently, "numerous" means two spears. Moses throws two spears in fast &lt;br/&gt;succession, at about the same range as his normal attack. He doesn't quite &lt;br/&gt;throw them simultaneously, so it can be interrupted.&lt;br/&gt;&lt;br/&gt;Wolf Storm&lt;br/&gt;Level 39&lt;br/&gt;TP Used: 19&lt;br/&gt;Base: Multiple spears home in on the enemy.&lt;br/&gt;Moses throws a spear into the air, and a large group of lights appear &lt;br/&gt;around &lt;br/&gt;an enemy. While Moses is "Charging up," these turn into spears that assault &lt;br/&gt;the enemy. Has about seven hits in all. The attack is surprisingly &lt;br/&gt;effective, &lt;br/&gt;and relatively hard to dodge. The spears will still hit the enemy if Moses &lt;br/&gt;is &lt;br/&gt;interrupted while the lights appear.&lt;br/&gt;&lt;br/&gt;Wild Rain&lt;br/&gt;Level 44&lt;br/&gt;TP Used: 21&lt;br/&gt;Base: Spears rain down on the enemy.&lt;br/&gt;Kind of like Wolf Storm, only not as many hits. Moses throws a spear into &lt;br/&gt;the &lt;br/&gt;air, and three more spears fall from the sky, hitting any enemies below. &lt;br/&gt;Although not as many hits, the spears do more damage than the individual &lt;br/&gt;spears in Wolf Storm.&lt;br/&gt;&lt;br/&gt;Rogue Hunt&lt;br/&gt;Level 54&lt;br/&gt;TP Used: 25&lt;br/&gt;Base: Down the enemy with a straight shot.&lt;br/&gt;As noted, Rogue Hunt actually knocks down the enemy, unlike Outcast. &lt;br/&gt;Although &lt;br/&gt;Outcast is better to continue a combo, Rogue Hunt is also quick and safe, &lt;br/&gt;and &lt;br/&gt;can be used on an enemy if you need time to move Moses away, use an item, &lt;br/&gt;etc. &lt;br/&gt;&lt;br/&gt;Lion Cannon&lt;br/&gt;Level 63&lt;br/&gt;TP Used: 29&lt;br/&gt;Base: Down the enemy with a giant spear from above.&lt;br/&gt;A very showy move. Moses throws his spear into the air and then kicks it &lt;br/&gt;up. &lt;br/&gt;As he focuses on something on the ground, a glowing pink spear falls from &lt;br/&gt;the &lt;br/&gt;sky, and knocks an enemy down. Although quite powerful, I prefer Rogue &lt;br/&gt;Hunt, &lt;br/&gt;since Lion Cannon takes a long time to hit.&lt;br/&gt;&lt;br/&gt;Rabid Wolf&lt;br/&gt;Master Lone Wolf and Lion Cannon&lt;br/&gt;TP Used: 14&lt;br/&gt;Arcane: A barrage of spears like a pack of wolves.&lt;br/&gt;Moses throws three glowing-red spears simultaneously. A very fast, fairly &lt;br/&gt;powerful move. TP cost is also reasonable, compared to some of Moses' other &lt;br/&gt;abilities. Definitely worth learning and using.&lt;br/&gt;&lt;br/&gt;Lion Rain&lt;br/&gt;Master Wild Rain and Wolf Pack&lt;br/&gt;TP Used: 17&lt;br/&gt;Arcane: Throw spears up and watch them rain down.&lt;br/&gt;This time, Moses throws three consecutive spears up, and then watches as &lt;br/&gt;ten &lt;br/&gt;spears rain down on the enemies. The spears rain down pretty fast, but &lt;br/&gt;Moses &lt;br/&gt;takes a long time to actually throw them. However, the spears still rain if &lt;br/&gt;he's interrupted.&lt;br/&gt;&lt;br/&gt;Savage Wolf&lt;br/&gt;Master Lone Wolf and Savage Strike&lt;br/&gt;TP Used: 22&lt;br/&gt;Arcane: Down the enemy with the spirit of a wolf.&lt;br/&gt;Moses throws a wolfish-spear at the enemy, and a spear comes up from below, &lt;br/&gt;knocking an enemy into the air. While the enemy is still airborne, Moses &lt;br/&gt;throws another spear at it, knocking the enemy down. A bit complicated, but &lt;br/&gt;quick to attack.&lt;br/&gt;&lt;br/&gt;Outlaw&lt;br/&gt;Master Outcast and Wolf Pack&lt;br/&gt;TP Used: 24&lt;br/&gt;Arcane: Take out the enemy with a vicious barrage.&lt;br/&gt;Moses jumps into the air, and throws three spears at the target. The spears &lt;br/&gt;do &lt;br/&gt;about the same amount of damage as one of his normal attacks, but he is &lt;br/&gt;generally safer up in the air. Sometimes he's not as accurate; it's best to &lt;br/&gt;use against bigger enemies.&lt;br/&gt;&lt;br/&gt;Lone Eagle&lt;br/&gt;Master Lone Wolf and Eagle Shot&lt;br/&gt;TP Used: 27&lt;br/&gt;Arcane: Throw a powerful spear from above.&lt;br/&gt;Although it will probably be one of Moses' first arcane Eres, it uses up a &lt;br/&gt;lot &lt;br/&gt;of TP. Lone Eagle is basically Eagle Shot, only about twice as much damage &lt;br/&gt;(that means about 4x as much damage as his regular attack). Generally more &lt;br/&gt;effective than Outlaw.&lt;br/&gt;&lt;br/&gt;Savage Wolf Storm&lt;br/&gt;Master Savage Strike and Wolf Storm&lt;br/&gt;TP Used: 29&lt;br/&gt;Arcane: A combination of Savage Strike &amp;amp; Wolf Storm&lt;br/&gt;Moses throws a spear into the ground, as another spear jumps up from under &lt;br/&gt;an &lt;br/&gt;enemy. Immediately after, lights appear around an enemy, and launch about &lt;br/&gt;four &lt;br/&gt;spears at it. Although powerful, Wolf Storm by itself is actually better, &lt;br/&gt;since the fact that it only shoots five spear in all makes it weaker. &lt;br/&gt;&lt;br/&gt;Outcast Hunt&lt;br/&gt;Master Outcast and Rogue Hunt&lt;br/&gt;TP Used: 36&lt;br/&gt;Arcane: Stop the enemy and down it with a mid-air attack. &lt;br/&gt;Moses shoots a spear that immobilizes the enemy for several seconds &lt;br/&gt;(Outcast), &lt;br/&gt;then shoots two more spears from midair. Knocks the enemy down. A pretty &lt;br/&gt;good &lt;br/&gt;Eres, but the TP cost is pretty outrageous. I would avoid unless you're &lt;br/&gt;having &lt;br/&gt;Moses equip the Emerald of Faerie Ring.&lt;br/&gt;&lt;br/&gt;FIRST SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SECOND SLOT&amp;#160;&amp;#160;&amp;#160; OUTCOME&lt;br/&gt;&lt;br/&gt;Lone Wolf&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Eagle Shot&amp;#160;&amp;#160; = Witch Dragon&lt;br/&gt;Savage Strike +&amp;#160; Wolf Pack&amp;#160;&amp;#160;&amp;#160; = Rotting Tiger&lt;br/&gt;Outcast&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Eagle Shot&amp;#160;&amp;#160; = Bird of Prey&lt;br/&gt;Wolf Storm&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Wolf Pack&amp;#160;&amp;#160;&amp;#160; = Elemental Storm&lt;br/&gt;Rogue Hunt&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Wild Rain&amp;#160;&amp;#160;&amp;#160; = Phoenix Scramble&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Lion Cannon&amp;#160; = Gryphon Shot&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; THIRD SLOT&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Lion Rain&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = No added effect&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Rabid Wolf&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy INT&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Savage Wolf&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy CST&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Outlaw&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy ACC&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Lone Eagle&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Seal's enemy's Eres.&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Savage Wolf Storm = Lowers enemy INT&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Outcast Hunt&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers enemy ACC&lt;br/&gt;&lt;br/&gt;All of Moses' compound Eres follow a distinct pattern: Moses charges up for &lt;br/&gt;several seconds, then throws a spear into the ground. The spirit of some &lt;br/&gt;animal then rises up under the enemy, and often knocks it down-leaving it &lt;br/&gt;with &lt;br/&gt;a status effect. Many of his added effects are anti-spellcaster; lowered &lt;br/&gt;CST &lt;br/&gt;and INT is great and all, but the by-far best effect is Lone Eagle, which &lt;br/&gt;seals enemy's Eres (this is especially good, since he has compound Eres &lt;br/&gt;more &lt;br/&gt;effective against both Ere and Elementals). If Moses is interrupted before &lt;br/&gt;or &lt;br/&gt;while he is throwing the spear into the ground, the attack will be &lt;br/&gt;canceled.&lt;br/&gt;&lt;br/&gt;Witch Dragon&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirit of a dragon erupts from below. Best against Ere.&lt;br/&gt;He throws a spear into the ground, and a single, translucent dragon head &lt;br/&gt;springs from below an enemy, knocking it down. Does not work well against &lt;br/&gt;some &lt;br/&gt;big enemies, such as Dragons.&lt;br/&gt;&lt;br/&gt;Rotting Tiger&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirit of a tiger erupts from below. Best against Eryngi. &lt;br/&gt;Moses throws a spear into the ground, and a tiger's silhouette (the same &lt;br/&gt;one &lt;br/&gt;that appears when Chloe performs Tiger Blade) accompanied by yellow clouds &lt;br/&gt;comes out of the ground, and knocks down enemies in a fairly large area.&lt;br/&gt;&lt;br/&gt;Bird of Prey&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirit of a falcon erupts from below. Best against Peepits.&lt;br/&gt;Moses throws the spear into the ground, and three birds spring from under &lt;br/&gt;the &lt;br/&gt;enemy. They are pretty quick, so they can usually hit the Peepits. Does not &lt;br/&gt;always knock down bigger enemies.&lt;br/&gt;&lt;br/&gt;Elemental Storm&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirit of a lion erupts from below. Best against Elementals.&lt;br/&gt;Spear is thrown into ground; three lion heads appear under the enemy-the &lt;br/&gt;largest one goes straight up and knocks the enemy down, while the other two &lt;br/&gt;go &lt;br/&gt;left and right respectively, hitting any other enemies.&lt;br/&gt;&lt;br/&gt;Phoenix Scramble&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirit of a phoenix erupts from below. Best against Eggtopi.&lt;br/&gt;Looks very similar to Bird of Prey, only two red birds spring up; before &lt;br/&gt;which &lt;br/&gt;two tiny explosions knock down enemies.&lt;br/&gt;&lt;br/&gt;Gryphon Shot&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: The spirits of wyrms erupt from below. Best against Phynxes.&lt;br/&gt;After Moses throws his spear into the ground, three small explosions knock &lt;br/&gt;enemies down, as small translucent dragons fly away. The dragons home into &lt;br/&gt;other enemies, damaging all around the target.&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;2.d Jay&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;Jay, using a dagger, is a very short-range fighter. Although many of his &lt;br/&gt;techniques are quick and deadly, he also has a lot of slowly activated &lt;br/&gt;elemental Eres at his disposal. Although he is very good as an all-out, &lt;br/&gt;front-&lt;br/&gt;lines fighter, the computer controls Jay as a more supporting, conservative &lt;br/&gt;fighter. Either one is fine-it's up to you to decide how Jay should be &lt;br/&gt;controlled.&lt;br/&gt;&lt;br/&gt;Dagger&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 13&lt;br/&gt;Base: Throw an exploding dagger.&lt;br/&gt;Even though Dagger is his first ability, I believe that this is one of &lt;br/&gt;Jay's &lt;br/&gt;best as well. It has the same range as Demon Fist, only it's very powerful-&lt;br/&gt;about twice as much as one of his normal attacks. The explosion also knocks &lt;br/&gt;most enemies back, and you can easily link it to his combos.&lt;br/&gt;&lt;br/&gt;Pyre&lt;br/&gt;First Eres learned&lt;br/&gt;TP used: 13&lt;br/&gt;Base: Cause an explosion under the enemy. A. ATR.: Fire&lt;br/&gt;Jay sticks his dagger in the ground and concentrates. After a couple of &lt;br/&gt;seconds, fire burst from the ground, and the dagger flies back into Jay's &lt;br/&gt;hand. Although Pyre is plenty powerful, and has an elemental attribute, it &lt;br/&gt;is &lt;br/&gt;extremely slow to activate. Not to mention that because it's so slow, &lt;br/&gt;enemies &lt;br/&gt;can dodge it without even trying. &lt;br/&gt;&lt;br/&gt;Ice Storm&lt;br/&gt;Level 27&lt;br/&gt;TP Used: 14&lt;br/&gt;Base: Call up ice under the enemy. A. ATR.: Ice&lt;br/&gt;Basically the same as Pyre, only instead of an explosion, Jay calls up a &lt;br/&gt;mini-&lt;br/&gt;Ice Wall.&lt;br/&gt;&lt;br/&gt;Ghost Blade&lt;br/&gt;Level 30&lt;br/&gt;TP Used: 15&lt;br/&gt;Base: Temporarily raise speed.&lt;br/&gt;Speed is generally pretty useful (especially compared to accuracy), so &lt;br/&gt;Ghost &lt;br/&gt;Blade is a handy ability to have around. Go ahead and use it at the &lt;br/&gt;beginning &lt;br/&gt;of any battle.&lt;br/&gt;&lt;br/&gt;Silent Reaper&lt;br/&gt;Level 33&lt;br/&gt;TP Used: 17&lt;br/&gt;Base: Cut through the enemy without a sound. A. ATR.: Curse&lt;br/&gt;Sort of like Shadow Rush, only Jay actually goes past the enemy. Remember &lt;br/&gt;that &lt;br/&gt;it's Curse elemental, so use it wisely.&lt;br/&gt;&lt;br/&gt;Brutal Earth&lt;br/&gt;Level 36&lt;br/&gt;TP Used: 18&lt;br/&gt;Base: Call up stone under the enemy. A. ATR.: Earth&lt;br/&gt;Like Pyre, only it calls up a Stone Blast under the enemy.&lt;br/&gt;&lt;br/&gt;Merciless Thunder&lt;br/&gt;Level 39&lt;br/&gt;TP Used: 19&lt;br/&gt;Base: Call up lightning under the enemy. A. ATR.: Lightning&lt;br/&gt;Another parallel to Pyre, only with lightning.&lt;br/&gt;&lt;br/&gt;Shadow Blade&lt;br/&gt;Level 42&lt;br/&gt;TP Used: 20&lt;br/&gt;Base: Create a shadow that stops the enemy. A. ATR.: Curse&lt;br/&gt;Jay slashes the enemy, and a shadow appears, very briefly stunning the &lt;br/&gt;enemy. &lt;br/&gt;Not really much of a use. Be careful of the Curse element.&lt;br/&gt;&lt;br/&gt;Dark Cloud&lt;br/&gt;Level 45&lt;br/&gt;TP Used: 21&lt;br/&gt;Base: Down the enemy with a quick slide and a final hit.&lt;br/&gt;Jay looks kinda goofy when he performs Dark Cloud. He slides forward, then &lt;br/&gt;does a hand stand kick, knocking them down.&lt;br/&gt;&lt;br/&gt;Ill Wind&lt;br/&gt;Level 49&lt;br/&gt;TP Used: 23&lt;br/&gt;Base: Blades of wind slice the enemy.&lt;br/&gt;Jay spins his dagger around; after which, multiple blades of air slash at &lt;br/&gt;the &lt;br/&gt;enemy. &lt;br/&gt;&lt;br/&gt;Falcon&lt;br/&gt;Level 53&lt;br/&gt;TP Used: 25&lt;br/&gt;Base: Throw an exploding dagger from mid-air.&lt;br/&gt;Like Dagger, only he does it in mid-air. Less accurate than Dagger, more TP &lt;br/&gt;wasted.&lt;br/&gt;&lt;br/&gt;Crow Blade&lt;br/&gt;Level 57&lt;br/&gt;TP Used: 26&lt;br/&gt;Base: Jump up and stomp on the enemy's head.&lt;br/&gt;Basically like Talon Strike, only much higher, and with only one, powerful &lt;br/&gt;hit. TP pricey.&lt;br/&gt;&lt;br/&gt;Sparrow Hawk&lt;br/&gt;Level 67&lt;br/&gt;TP Used: 30&lt;br/&gt;Base: Unleash a handstand windmill kick.&lt;br/&gt;Jay goes through a really long chain of kicks (which looks a lot like break &lt;br/&gt;dancing). Although good for combos, not always reliable; there are some &lt;br/&gt;pauses &lt;br/&gt;where he's not attacking the enemy, and he can be interrupted.&lt;br/&gt;&lt;br/&gt;Wraith Earth&lt;br/&gt;Master Brutal Earth and Ghost Blade&lt;br/&gt;TP Used: 17&lt;br/&gt;Arcane: Call up powerful stones from under the enemy. A. ATR: Earth&lt;br/&gt;Wraith Earth is basically just Brutal Earth, only the stones that are &lt;br/&gt;called &lt;br/&gt;up are much bigger and more powerful.&lt;br/&gt;&lt;br/&gt;Wraith Ice&lt;br/&gt;Master Ice Storm and Ghost Blade&lt;br/&gt;TP Used: 20&lt;br/&gt;Arcane: Call up powerful ice from under the enemy. A. ATR: Ice&lt;br/&gt;It's the same concept with Wraith Ice as is with Wraith Earth; the ice &lt;br/&gt;called &lt;br/&gt;up looks like Grune's Absolute spell.&lt;br/&gt;&lt;br/&gt;Hawk Talon&lt;br/&gt;Master Dagger and Sparrow Hawk&lt;br/&gt;TP Used: 21&lt;br/&gt;Arcane: A combination of Sparrow Hawk &amp;amp; Dagger.&lt;br/&gt;Just like Sparrow Hawk alone, Hawk Talon has the annoying tendency to be &lt;br/&gt;constantly interrupted by enemies. Oftentimes, he never gets a chance to &lt;br/&gt;throw &lt;br/&gt;the dagger at the end of the ability, since he is often attacked during the &lt;br/&gt;long pause before said dagger.&lt;br/&gt;&lt;br/&gt;Flame Dagger&lt;br/&gt;Master Dagger and Pyre&lt;br/&gt;TP Used: 23&lt;br/&gt;Arcane: A combination of Pyre &amp;amp; Dagger. A. ATR: Fire&lt;br/&gt;No different than if Jay had cast Dagger, then Pyre successively. As &lt;br/&gt;always, &lt;br/&gt;Pyre takes a long time to activate.&lt;br/&gt;&lt;br/&gt;Silent Pyre&lt;br/&gt;Master Pyre and Silent Reaper&lt;br/&gt;TP Used: 24&lt;br/&gt;Arcane: A combination of Silent Reaper &amp;amp; Pyre. A. ATR: Fire (Not Curse)&lt;br/&gt;Although I sometimes cast Pyre ahead of an enemy, hoping that the enemy &lt;br/&gt;will &lt;br/&gt;run into it, the Silent Reaper that precedes Pyre disallows that. Also, if &lt;br/&gt;Jay &lt;br/&gt;goes past the enemy, then the Pyre he casts will simply miss, unless the &lt;br/&gt;enemy &lt;br/&gt;moves backwards.&lt;br/&gt;&lt;br/&gt;Silent Lightning&lt;br/&gt;Master Silent Reaper and Merciless Thunder&lt;br/&gt;TP Used: 26&lt;br/&gt;Arcane: A combination of Silent Reaper &amp;amp; Pyre. A. ATR: Lightning&lt;br/&gt;Same concept as Silent Pyre.&lt;br/&gt;&lt;br/&gt;Shadow Reaper&lt;br/&gt;Master&amp;#160; Silent Reaper and Shadow Blade&lt;br/&gt;TP Used: 29&lt;br/&gt;Arcane: A combination of Shadow Blade &amp;amp; Silent Reaper&lt;br/&gt;Since Shadow Blade stops the enemy, and Silent Reaper moves Jay past it, &lt;br/&gt;Shadow Reaper is a good, if sneaky, Eres. Remember that it's still Curse &lt;br/&gt;elemental.&lt;br/&gt;&lt;br/&gt;Dark Wind&lt;br/&gt;Master Ill Wind and Dark Cloud&lt;br/&gt;TP Used: 38&lt;br/&gt;Arcane: A combination of Dark Cloud &amp;amp; Ill Wind.&lt;br/&gt;If done properly, Dark Wind is quite powerful. However, Dark Cloud has a &lt;br/&gt;tendency to overshoot the enemy if it's too close, so be sure to be at the &lt;br/&gt;right distance when using.&lt;br/&gt;&lt;br/&gt;FIRST SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160; SECOND SLOT&amp;#160;&amp;#160;&amp;#160;&amp;#160; OUTCOME&lt;br/&gt;&lt;br/&gt;Dagger&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Ice Storm&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Fallen Idol&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Brutal Earth&amp;#160; = Arachne Shot&lt;br/&gt;Ghost Blade +&amp;#160; Pyre&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Brimstone Plague&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; +&amp;#160; Silent Reaper = Tragic Gale&lt;br/&gt;Dark Cloud&amp;#160; +&amp;#160; Shadow Blade&amp;#160; = Shield Blast&lt;br/&gt;Crow Blade&amp;#160; +&amp;#160; Ill Wind&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Demon Seal&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; THIRD SLOT&lt;br/&gt;&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Merciless Thunder = Lowers resistance to Lightning&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Falcon&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Ice&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Sparrow Hawk&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Sea&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Wraith Earth&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Earth&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Wraith Ice&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Ice&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Hawk Talon&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Fire&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Flame Dagger&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Fire&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Silent Pyre&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Curse&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Silent Lightning&amp;#160; = Lowers resistance to Lightning&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Shadow Reaper&amp;#160;&amp;#160;&amp;#160;&amp;#160; = Lowers resistance to Curse&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; + Dark Wind&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; = No added effect&lt;br/&gt;&lt;br/&gt;As you can clearly see, all of Jay's added effects lower an enemy's &lt;br/&gt;resistance &lt;br/&gt;to an element. Although it doesn't seem to be much, it can be useful to &lt;br/&gt;make &lt;br/&gt;enemies more susceptible to magic, or to make Jay's elemental abilities to &lt;br/&gt;do &lt;br/&gt;more damage.&lt;br/&gt;&lt;br/&gt;Fallen Idol&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Destroy the enemy with one hit after another. Best against &lt;br/&gt;Humans.&lt;br/&gt;Jay performs Dark Cloud, then Sparrow hawk while the enemy is in the air, &lt;br/&gt;then &lt;br/&gt;Crow Blade to knock them down.&lt;br/&gt;&lt;br/&gt;Arachne Shot&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Launch the enemy up and kick it down. Best against Dandarantulas.&lt;br/&gt;Jay hits the enemy, then sticks a dagger in the ground, like in Pyre. A &lt;br/&gt;rainbow pillar of light knocks the enemy into the air.&lt;br/&gt;&lt;br/&gt;Brimstone Plague&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Call forth mystical energy. Best against Hoppers &amp;amp; Hopperflies.&lt;br/&gt;Jay sticks a dagger in the ground, concentrates (for a rather long &lt;br/&gt;time...), &lt;br/&gt;and a mist knocks enemies into the air. If he is interrupted before the &lt;br/&gt;mist &lt;br/&gt;surrounds him, then the attack will be canceled.&lt;br/&gt;&lt;br/&gt;Tragic Gale&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Slice the enemy with blinding speed. Best against Zephyrs.&lt;br/&gt;Jay does Shadow Blade, then four consecutive back-and-forth Silent Reapers, &lt;br/&gt;the last knocking any enemies in its wake down.&lt;br/&gt;&lt;br/&gt;Shield Blast&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Toy with the enemy, then blow it up. Best against Gelures &lt;br/&gt;Shields.&lt;br/&gt;Silent Reaper leads into Shadow Blade, and Jay performs Crow Blade; &lt;br/&gt;launching &lt;br/&gt;him above the enemy. He throws an exploding dagger straight down, which &lt;br/&gt;knocks &lt;br/&gt;down enemies.&lt;br/&gt;&lt;br/&gt;Demon Seal&lt;br/&gt;TP Used: 40&lt;br/&gt;Compound: Stop the enemy and rain daggers down.&lt;br/&gt;Jay performs Ill Wind; while the enemy is being hit by the Wind, Jay jumps &lt;br/&gt;above them, and throws seven spread daggers below him; knocking down any &lt;br/&gt;enemies.&lt;br/&gt;&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;III. CRYSTAL ERES&lt;br/&gt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br/&gt;+++&lt;br/&gt;&lt;br/&gt;Displayed after the level learned, the type of monster and the amount of &lt;br/&gt;Eres &lt;br/&gt;stones needed from that monster is displayed. Additionally, the incantation &lt;br/&gt;said with the offensive High-level spells is shown after the description.&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;3.a Will Raynard&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;Will is the first person Senel meets on the Legacy. Although he uses a &lt;br/&gt;hammer &lt;br/&gt;as a weapon, his physical attacks are slow and weak. Since in the beginning &lt;br/&gt;he &lt;br/&gt;is the only character that can use healing Eres, he is immensely useful; &lt;br/&gt;however, this dies as soon as the other characters learn their own, more &lt;br/&gt;powerful Eres. Will's Eres are generally slower, and a bit mediocre &lt;br/&gt;sometimes. &lt;br/&gt;However, out of all the characters, his base intelligence is highest.&lt;br/&gt;&lt;br/&gt;Lightning&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 7&lt;br/&gt;Novice: Strike the enemy with a bolt of lightning. A. ATR.: Lightning&lt;br/&gt;Very plain, bolt of lightning. Nothing extravagant.&lt;br/&gt;&lt;br/&gt;First Aid&lt;br/&gt;First Eres learned&lt;br/&gt;TP Used: 7&lt;br/&gt;Healing: Heal an ally.&lt;br/&gt;Your first, and for a long time, only healing Eres. Heals about as much as &lt;br/&gt;an &lt;br/&gt;apple gel.&lt;br/&gt;&lt;br/&gt;Stone Blast&lt;br/&gt;Level 5&lt;br/&gt;Egg Bear: 15&lt;br/&gt;Peepit Chick: 23&lt;br/&gt;TP Used: 9&lt;br/&gt;Novice: Launch stones from below the enemy. A. ATR.: Earth&lt;br/&gt;Your first Earth elemental Eres. Stones rise up from beneath, doing about &lt;br/&gt;three hits.&lt;br/&gt;&lt;br/&gt;Fire Ball&lt;br/&gt;Level 8&lt;br/&gt;Lizardman: 69&lt;br/&gt;Peepit: 61&lt;br/&gt;TP Used: 12&lt;br/&gt;Novice: Unleash fireballs on the enemy. A. ATR.: Fire&lt;br/&gt;Three fireballs from above home in on an enemy.&lt;br/&gt;&lt;br/&gt;Antishield&lt;br/&gt;Level 11&lt;br/&gt;Egg Bear Cub: 46&lt;br/&gt;Eggtopus: 188&lt;br/&gt;TP Used: 15&lt;br/&gt;Support: Temporarily decrease an enemy's DEF.&lt;br/&gt;All the support Eres are pretty self-explanatory.&lt;br/&gt;&lt;br/&gt;Ice Arrows&lt;br/&gt;Level 14&lt;br/&gt;Ere: 183&lt;br/&gt;Element: 114&lt;br/&gt;TP Used: 17&lt;br/&gt;Novice: Pierce the enemy with multiple needles of ice. A. ATR.: Ice&lt;br/&gt;Basically a mini-Freeze Lancer. Several icicles warp in and attack an &lt;br/&gt;enemy.&lt;br/&gt;&lt;br/&gt;Recover&lt;br/&gt;Level 17&lt;br/&gt;Peepit Chick: 169&lt;br/&gt;Eryngi: 193&lt;br/&gt;TP Used: 20&lt;br/&gt;Healing: Heal an ally's Status Effect.&lt;br/&gt;Immensely helpful, especially when you run into Hoppers and other enemies &lt;br/&gt;that &lt;br/&gt;cause status effects. You won't want to use all your Panacea Bottles, so &lt;br/&gt;use &lt;br/&gt;Recover as often as possible.&lt;br/&gt;&lt;br/&gt;Shield&lt;br/&gt;Level 20&lt;br/&gt;Lizardman: 212&lt;br/&gt;Hopper: 49&lt;br/&gt;TP Used: 23&lt;br/&gt;Support: Temporarily raise an ally's DEF.&lt;br/&gt;&lt;br/&gt;Spread&lt;br/&gt;Level 23&lt;br/&gt;Lizardman: 428&lt;br/&gt;Gelures Sword: 117&lt;br/&gt;TP Used: 25&lt;br/&gt;Mid: Drop pillars of water from above. A. ATR.: Sea&lt;br/&gt;Spread is Will's first mid-level offensive magic (as you see, the camera &lt;br/&gt;zooms &lt;br/&gt;in on him when he casts it). A pillar of water appears rather &lt;br/&gt;instantaneously, &lt;br/&gt;and hits enemies three times, knocking them down.&lt;br/&gt;&lt;br/&gt;Freeze Lancer&lt;br/&gt;Level 26&lt;br/&gt;Megant: 523&lt;br/&gt;Phynx: 226&lt;br/&gt;TP Used: 28&lt;br/&gt;Mid: Unleash spears of ice on the enemy. A. ATR.: Ice&lt;br/&gt;A portal appears above an enemy, and large spears of ice rain home in. They &lt;br/&gt;move a little slow, so if an enemy is quick enough (like a Gelures Shield), &lt;br/&gt;it &lt;br/&gt;might miss.&lt;br/&gt;&lt;br/&gt;Flame Blade&lt;br/&gt;Level 29&lt;br/&gt;Egg Bear: 435&lt;br/&gt;Gelures Shield: 134&lt;br/&gt;TP Used: 31&lt;br/&gt;Mid: Slash the enemy with a sword of fire. A. ATR.: Fire&lt;br/&gt;A red flurry surrounds the enemy, and slashes at it six times.&lt;br/&gt;&lt;br/&gt;Thunder Blade&lt;br/&gt;Level 32&lt;br/&gt;Galf: 672&lt;br/&gt;Diva: 150&lt;br/&gt;TP Used: 33&lt;br/&gt;Mid: Slash the enemy with a sword of lightning. A. ATR.: Lightning&lt;br/&gt;A large blade of lightning appears, draws back, and slashes down. It takes &lt;br/&gt;a &lt;br/&gt;second to hit, but it rarely misses, since it has a fairly wide range.&lt;br/&gt;&lt;br/&gt;Indignation&lt;br/&gt;Level 35&lt;br/&gt;Mimic Bed: 265&lt;br/&gt;Eggtopus: 445&lt;br/&gt;TP Used: 36&lt;br/&gt;High: Call down powerful lightning from the sky. A. ATR.: Lightning&lt;br/&gt;"Brilliant vanguard of the heavens, cry havoc and with your wrath leave my &lt;br/&gt;enemies to their doom..."&lt;br/&gt;Will's first High-level Eres. A yellow circle appears under an enemy, and a &lt;br/&gt;large bolt of lightning strikes for several seconds. Any enemy in the &lt;br/&gt;circle &lt;br/&gt;is struck and knocked down.&lt;br/&gt;&lt;br/&gt;Cure&lt;br/&gt;Level 38&lt;br/&gt;Egg Bear: 499&lt;br/&gt;Dragon: 245&lt;br/&gt;TP Used: 39&lt;br/&gt;Healing: Heal an ally completely.&lt;br/&gt;Sort of the ultimate healing technique. It takes a little time to cast, so &lt;br/&gt;refrain in battle unless you have some time. Otherwise, stick to First Aid.&lt;br/&gt;&lt;br/&gt;Icicle Volt&lt;br/&gt;Level 41&lt;br/&gt;Phynx: 899&lt;br/&gt;Dragon: 400&lt;br/&gt;TP Used: 42&lt;br/&gt;High: Freeze the enemy and call down lightning. A. ATR.: Ice&lt;br/&gt;"A foolish soul entombed in Death's chill grasp and rent by its teeth of &lt;br/&gt;lightning..."&lt;br/&gt;Although it might seem otherwise, Icicle Volt is only Ice elemental (at &lt;br/&gt;least &lt;br/&gt;I'm pretty sure. Please, correct me if I'm wrong). A large block of ice &lt;br/&gt;falls &lt;br/&gt;on an enemy, and all that is left is an icicle in the ground, which shocks &lt;br/&gt;the &lt;br/&gt;enemy.&lt;br/&gt;&lt;br/&gt;Antishelter&lt;br/&gt;Level 44&lt;br/&gt;Zephyr: 700&lt;br/&gt;Mini-Automaton: 600&lt;br/&gt;TP Used: 44&lt;br/&gt;Support: Temporarily decrease all enemies' DEF.&lt;br/&gt;(NOTE: Don't worry if you didn't get enough Mini-Automaton Eres stones in &lt;br/&gt;the &lt;br/&gt;main quest. You will encounter them again in the character quests).&lt;br/&gt;&lt;br/&gt;Shelter&lt;br/&gt;Level 47&lt;br/&gt;Galf: 672&lt;br/&gt;Hill Angler: 800&lt;br/&gt;TP Used: 47&lt;br/&gt;Support: Temporarily increase all allies' DEF.&lt;br/&gt;&lt;br/&gt;Eruption&lt;br/&gt;Level 50&lt;br/&gt;Automaton: 239&lt;br/&gt;Hill Angler: 1375&lt;br/&gt;TP Used: 50&lt;br/&gt;High: Call up red-hot lava from beneath the earth. A. ATR.: Fire&lt;br/&gt;"Fiery malevolence who dwelleth in deepest earth, linger not to savor their &lt;br/&gt;suffering; Burn..."&lt;br/&gt;Magma rises from under an enemy, dealing about four hits. Has a pretty wide &lt;br/&gt;range, and knocks most enemies into the air.&lt;br/&gt;&lt;br/&gt;Final Embrace&lt;br/&gt;Level 54&lt;br/&gt;Hopper: 800&lt;br/&gt;Mimic Bed: 868&lt;br/&gt;TP Used: 53&lt;br/&gt;High: Bury the enemy in a coffin made of ice. A. ATR.: Ice&lt;br/&gt;"Maiden of ice who sleepeth in silent forests, grace my enemies with&amp;#160; your &lt;br/&gt;pure smile and offer them thy bosom..."&lt;br/&gt;A snowflake appears over an enemy, and flurries of ice attack it, actually &lt;br/&gt;dealing only three hits.&lt;br/&gt;&lt;br/&gt;Black Hole&lt;br/&gt;Level 58&lt;br/&gt;Diva: 1133&lt;br/&gt;Hopper: 1053&lt;br/&gt;TP Used: 57&lt;br/&gt;High: Call forth a darkness that devours even light. A. ATR.: Curse&lt;br/&gt;"Lightless tempest from distant regions, stretch out thy tenebrous arms and &lt;br/&gt;lead my enemies to their eternal slumber..."&lt;br/&gt;Just like a pumped up Bloody Howling. A black hole appears (quite &lt;br/&gt;literally), &lt;br/&gt;and attacks enemies in a wide area about seven times; knocking all down on &lt;br/&gt;the &lt;br/&gt;last hit.&lt;br/&gt;&lt;br/&gt;Extension&lt;br/&gt;Level 62&lt;br/&gt;Base Turtle: 1461&lt;br/&gt;Mandrake: 850&lt;br/&gt;TP Used: 60&lt;br/&gt;High: Obliterate an enemy with its weak element.&lt;br/&gt;"O, correlate born in the depths of nothing, abandon your mundane form and &lt;br/&gt;become annihilation incarnate..."&lt;br/&gt;It takes a ridiculous time to activate; an aura surrounds where an enemy &lt;br/&gt;stands, and solidifies into a blast that has the element of an enemy's &lt;br/&gt;weakness (non-elemental if the enemy has no weakness). Takes about four &lt;br/&gt;seconds to activate, and by that time the enemy probably walked out of &lt;br/&gt;range &lt;br/&gt;of the aura. Go ahead and use it to your pleasure on Mandrakes or humongous &lt;br/&gt;enemies.&lt;br/&gt;&lt;br/&gt;Shooting Stars&lt;br/&gt;Level 66&lt;br/&gt;Galf: 929&lt;br/&gt;Lizardman: 1128&lt;br/&gt;TP Used: 64&lt;br/&gt;High: Rain stars down on the enemy. A. ATR.: Ice&lt;br/&gt;"O celestial voyagers faster and brighter than the Gods, rain down and &lt;br/&gt;purify &lt;br/&gt;this wretched soul..."&lt;br/&gt;A star appears in the sky, and from that star rain three paths of smaller &lt;br/&gt;stars, that rain down and cross paths at the enemy. Has about eleven hits, &lt;br/&gt;so &lt;br/&gt;it's great for combos; however, it is possible for an enemy to dodge.&lt;br/&gt;&lt;br/&gt;Big Bang&lt;br/&gt;Level 70&lt;br/&gt;Megant: 2205&lt;br/&gt;Grand Gaet: 1097&lt;br/&gt;TP Used: 68&lt;br/&gt;High: Call forth the biggest explosion of all time. ATR.: Fire&lt;br/&gt;"Primordial illumination, the fount of life for all things, roar forth this &lt;br/&gt;once, and show us thy power..."&lt;br/&gt;An aura appears that look similar to Extension, and an enormous explosion &lt;br/&gt;knocks down enemies; if that one didn't knock them down, a second one &lt;br/&gt;attacks &lt;br/&gt;any other monsters left. Activates much quicker than Extension, but be &lt;br/&gt;aware &lt;br/&gt;that it is Fire elemental, so it won't work well on everybody.&lt;br/&gt;&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;3.b Norma Beatty&lt;br/&gt;+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+&lt;br/&gt;=+=&lt;br/&gt;&lt;br/&gt;To be frank, Norma really sucks when you first get her. She only knows one &lt;br/&gt;Eres, Grave, and does not know any healing Eres. Also, her HP is &lt;br/&gt;horrendously &lt;br/&gt;low (this unfortunately does not change). However, later on, she becomes &lt;br/&gt;even &lt;br/&gt;more useful than Will; once she learns the right abilities. &lt;br/&gt;&lt;br/&gt;Grave&lt;br/&gt;First Eres Learned&lt;br/&gt;TP Used: 9&lt;br/&gt;Novice: Call forth stone from below the enemy. ATR.: Earth&lt;br/&gt;A single stone rises up under the enemy. Not all-powerful or anything.&lt;br/&gt;&lt;br/&gt;Fire Wall&lt;br/&gt;Level 8 (?)&lt;br/&gt;Galf: 30&lt;br/&gt;Eggtopus: 50&lt;br/&gt;TP Used: 12&lt;br/&gt;Novice: Call forth a wall of fire below the enemy. ATR.: Fire&lt;br/&gt;Very much similar to Grave, only with fire.&lt;br/&gt;&lt;br/&gt;Ice Wall&lt;br/&gt;Level 11&lt;br/&gt;Egg Bear: 90&lt;br/&gt;Eryngi: 63&lt;br/&gt;TP Used: 15&lt;br/&gt;Novice: Call forth ice from below the enemy. ATR.: Ice&lt;br/&gt;Grave + Ice. &lt;br/&gt;&lt;br/&gt;Taunt&lt;br/&gt;Level 14&lt;br/&gt;Egg Bear: 130&lt;br/&gt;Eggtopus: 218&lt;br/&gt;TP Used: 18&lt;br/&gt;Support: Temporarily lower an enemy's ATK.&lt;br/&gt;&lt;br/&gt;Rally&lt;br/&gt;Level 17&lt;br/&gt;Base Turtle: 94&lt;br/&gt;Eggtopus: 304&lt;br/&gt;TP Used: 20&lt;br/&gt;Support: Temporarily raise an ally's ATK.&lt;br/&gt;&lt;br/&gt;Thunder Arrow&lt;br/&gt;Level 20&lt;br/&gt;Megant: 254&lt;br/&gt;Dandarantula: 34&lt;br/&gt;TP Used: 23&lt;br/&gt;Mid: Bolts of lightning course through the enemies.&lt;br/&gt;The first Mid-level Crystal Eres you receive. A triangular force-field of &lt;br/&gt;lightning surrounds an enemy, and three bolts of lightning strike.&lt;br/&gt;&lt;br/&gt;Silence&lt;br/&gt;Level 23&lt;br/&gt;Ere: 447&lt;br/&gt;Peepit: 101&lt;br/&gt;TP Used: 26&lt;br/&gt;Support: Seal an enemy's Eres.&lt;br/&gt;Sealed Eres is always very handy; however, it doesn't always work. It never &lt;br/&gt;hurts to give it a try, though. (A more sure-fire way to seal an enemy's &lt;br/&gt;Eres &lt;br/&gt;is to use one of Moses' compound Eres, which almost always work).&lt;br/&gt;&lt;br/&gt;Revive&lt;br/&gt;Level 26&lt;br/&gt;Lizardman: 418&lt;br/&gt;Gelures Sword: 37&lt;br/&gt;TP Used: 28&lt;br/&gt;Healing: Heal all allies.&lt;br/&gt;This is the sole reason why I think Norma is more useful than any other &lt;br/&gt;healer. Sometimes, you just don't have the time to heal each character &lt;br/&gt;individually; by the time Will casts two First Aids, No
</description>
				<pubDate>Tue, 27 Jan 2009 18:27:00 -0500</pubDate>
				<guid>http://ibunsonloom.webs.com/apps/blog/show/357716</guid>
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			<item>
				<title>
Tales Of Legendia walkthrough
</title>
				<link>http://ibunsonloom.webs.com/apps/blog/show/357649</link>
				<description>
&lt;p&gt;&amp;#160;&amp;#160;&amp;#160; ______&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; __&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ____&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /_&amp;#160; __/___ _/ /__&amp;#160; _____&amp;#160;&amp;#160; ____&amp;#160; / __/&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; / / / __ `/ / _ \/ ___/&amp;#160; / __ \/ /_&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; / / / /_/ / /&amp;#160; __(__&amp;#160; )&amp;#160; / /_/ / __/&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /_/&amp;#160; \__,_/_/\___/____/&amp;#160;&amp;#160; \____/_/&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; __&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ___&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; / /&amp;#160;&amp;#160; ___&amp;#160; ____ ____&amp;#160; ____&amp;#160; ____/ (_)___ _&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; / /&amp;#160;&amp;#160; / _ \/ __ `/ _ \/ __ \/ __&amp;#160; / / __ `/&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; / /___/&amp;#160; __/ /_/ /&amp;#160; __/ / / / /_/ / / /_/ / &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /_____/\___/\__, /\___/_/ /_/\__,_/_/\__,_/&amp;#160; &lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /____/&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br/&gt;&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; VERSION 1.1&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; FAQ/Walkthrough&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; By: PeTeRL90&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; E-mail: peterl90@after-image.net&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Copyright: 2006+&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Date Started: February 8, 2006&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Date Finished: March 8, 2006&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Latest Update: March 16, 2006&lt;br/&gt;------------------------------------------------------------------------------&lt;br/&gt;&lt;br/&gt;Use the search function (Ctrl+F) and type in the two letters and number to the&lt;br/&gt;Chapter you want to jump to, which can be found in the Table of Contents.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;TABLE OF CONTENTS&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;1.) Introduction&lt;br/&gt;2.) Legal Stuff&lt;br/&gt;3.) Characters&lt;br/&gt;4.) Basics&lt;br/&gt;5.) Walkthrough&lt;br/&gt; I.) Chapter 1: In Pursuit ---------------- (CH1)&lt;br/&gt;&amp;#160; a.) Fallingwater&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Country Cottage&lt;br/&gt;&amp;#160; d.) Port-on-Rage&lt;br/&gt;&amp;#160; e.) Misty Mountains&lt;br/&gt;&amp;#160; f.) Bandits Lair&lt;br/&gt;&amp;#160; g.) Crystal Forest&lt;br/&gt;&amp;#160; h.) Secret Passage&lt;br/&gt;&amp;#160; i.) Down the Cliff&lt;br/&gt;&lt;br/&gt; II.) Chapter 2: Just Out Of Reach -------&amp;#160; (CH2)&lt;br/&gt;&amp;#160; a.) Werites Beacon&lt;br/&gt;&amp;#160; b.) Port-on-Rage&lt;br/&gt;&amp;#160; c.) The Crags&lt;br/&gt;&amp;#160; d.) Oresoren Village&lt;br/&gt;&amp;#160; e.) Waterways&lt;br/&gt;&lt;br/&gt; III.) Chapter 3: A Fateful Encounter ----- (CH3)&lt;br/&gt;&amp;#160; a.) Ruins of Frozen Light&lt;br/&gt;&amp;#160; b.) Great Hollow&lt;br/&gt;&amp;#160; c.) Poppo's Workshop&lt;br/&gt;&amp;#160; d.) Ruins of Frozen Light&lt;br/&gt;&amp;#160; e.) Forest of No Return&lt;br/&gt;&lt;br/&gt; IV.) Chapter 4: The War-Torn Land -------- (CH4)&lt;br/&gt;&amp;#160; a.) Maurits' Hermitage&lt;br/&gt;&amp;#160; b.) Man-Eating Ruins&lt;br/&gt;&amp;#160; c.) Maurits' Hermitage&lt;br/&gt;&amp;#160; d.) Hermit Hill&lt;br/&gt;&amp;#160; e.) Front Line&lt;br/&gt;&amp;#160; f.) Bridge Plain&lt;br/&gt;&amp;#160; g.) Triage Tent&lt;br/&gt;&amp;#160; h.) Bridge&lt;br/&gt;&lt;br/&gt;&amp;#160; V.) Chapter 5: Awakening ---------------- (CH5)&lt;br/&gt;&amp;#160; a.) Graveyard&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Village of the Ferines&lt;br/&gt;&amp;#160; d.) Hidden Fortress&lt;br/&gt;&amp;#160; e.) Altar of the Sea&lt;br/&gt;&amp;#160; f.) Werites Beacon&lt;br/&gt;&lt;br/&gt; VI.) Chapter 6: The Fallen Lands --------- (CH6)&lt;br/&gt;&amp;#160; a.) The Quiet Lands&lt;br/&gt;&amp;#160; b.) Fire Monument&lt;br/&gt;&amp;#160; c.) Coast&lt;br/&gt;&amp;#160; d.) Ice Monument&lt;br/&gt;&amp;#160; e.) Coast&lt;br/&gt;&amp;#160; f.) Thunder Monument&lt;br/&gt;&amp;#160; g.) Coast&lt;br/&gt;&amp;#160; h.) Earth Monument&lt;br/&gt;&amp;#160; i.) Coast&lt;br/&gt;&amp;#160; j.) Geoglyph Area&lt;br/&gt;&amp;#160; k.) Coast&lt;br/&gt;&amp;#160; l.) Elevator&lt;br/&gt;&lt;br/&gt; VII.) Chapter 7: Shining Blue ------------ (CH7)&lt;br/&gt;&amp;#160; a.) Mirage Palace&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Wings of Light&lt;br/&gt;&lt;br/&gt; VIII.) Character Quest: Introduction ----- (CQ1)&lt;br/&gt;&amp;#160; a.) Down the Cliff&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Port-On-Rage&lt;br/&gt;&amp;#160; d.) Werites Beacon&lt;br/&gt;&amp;#160; e.) Fallingwater&lt;br/&gt;&amp;#160; f.) Lumen Spring&lt;br/&gt;&lt;br/&gt; IX.) Character Quest: Will; A Flower And A Promise ---- (CQ2)&lt;br/&gt;&amp;#160; a.) Werites Beacon&lt;br/&gt;&amp;#160; b.) Great Hollow&lt;br/&gt;&amp;#160; c.) Werites Beacon&lt;br/&gt;&amp;#160; d.) The Quiet Lands&lt;br/&gt;&amp;#160; e.) Thunder Monument&lt;br/&gt;&amp;#160; f.) Werites Beacon&lt;br/&gt;&amp;#160; g.) Water Ways&lt;br/&gt;&lt;br/&gt; X.) Character Quest: Norma; Chasing A Dream ------ (CQ3)&lt;br/&gt;&amp;#160; a.) Man-Eating Ruins&lt;br/&gt;&amp;#160; b.) Ice Monument&lt;br/&gt;&amp;#160; c.) Werites Beacon&lt;br/&gt;&amp;#160; d.) Crystal Forest&lt;br/&gt;&lt;br/&gt; XI.) Character Quest: Interlude -------- (CQ4)&lt;br/&gt;&amp;#160; a.) Village of the Ferines&lt;br/&gt;&lt;br/&gt; XII.) Character Quest: Chloe; A Place To Call Home ------ (CQ5)&lt;br/&gt;&amp;#160; a.) Hidden Fortress&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Earth Monument&lt;br/&gt;&amp;#160; d.) Werites Beacon&lt;br/&gt;&amp;#160; e.) Forest of No Return&lt;br/&gt;&lt;br/&gt; XIII.) Character Quest: Moses; Of Man And Beast ------ (CQ6)&lt;br/&gt;&amp;#160; a.) Misty Mountains&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) The Crags&lt;br/&gt;&amp;#160; d.) Werites Beacon&lt;br/&gt;&amp;#160; e.) Bandits Lair&lt;br/&gt;&lt;br/&gt; XIV.) Character Quest: Jay; The Guardian And The Guarded ------ (CQ7)&lt;br/&gt;&amp;#160; a.) Secret Passage&lt;br/&gt;&amp;#160; b.) Oresoren Village&lt;br/&gt;&amp;#160; c.) Ruins of Frozen Light&lt;br/&gt;&amp;#160; d.) Oresoren Village&lt;br/&gt;&amp;#160; e.) Mirage Palace&lt;br/&gt;&lt;br/&gt; XV.) Character Quest: Grune; Birth ------- (CQ8)&lt;br/&gt;&amp;#160; a.) Bridge&lt;br/&gt;&amp;#160; b.) Werites Beacon&lt;br/&gt;&amp;#160; c.) Altar of the Sea&lt;br/&gt;&amp;#160; d.) Wings of Light&lt;br/&gt;&amp;#160; e.) Werites Beacon&lt;br/&gt;&amp;#160; f.) Altar of the Sea&lt;br/&gt;&amp;#160; g.) The Cradle of Time&lt;br/&gt;6.) Bosses&lt;br/&gt;&amp;#160; a.) Main Quest Bosses&lt;br/&gt;&amp;#160; b.) Character Quest Bosses&lt;br/&gt;7.) About the Author&lt;br/&gt;8.) Credits/Thanks&lt;br/&gt;9.) Version History&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;1.) Introduction&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;Howdy and welcome to my guide for Tales of Legendia.&amp;#160; Ever since the&lt;br/&gt;unexpected success of Tales of Symphonia in 2004, the Tales series has been&lt;br/&gt;put on the map.&amp;#160; Because of Tales of Symphonia, a lot of people started&lt;br/&gt;playing the other Tales games, most noteably Tales of Phantasia.&lt;br/&gt;&lt;br/&gt;I honestly had no idea that Tales of Legendia was supposed to be released as&lt;br/&gt;soon as it was until my friend, Kevin (who also bought me a copy of Koudelka)&lt;br/&gt;pointed it out to me.&amp;#160; Since I liked Tales of Symphonia, I decided to go to&lt;br/&gt;my Gamestop today, and pick up a copy.&amp;#160; With my copy, I got a free artbook.&lt;br/&gt;&lt;br/&gt;This guide is going to be a work in progress.&amp;#160; For those of you that have&lt;br/&gt;read my previous guides, I'm only going to focus on the main walkthrough&lt;br/&gt;itself before adding in any of the sub sections.&amp;#160; I would appreciate it if&lt;br/&gt;you wouldn't send me any e-mails asking me any questions in the game until&lt;br/&gt;the walkthrough itself is finished.&amp;#160; One last thing, do NOT send me any&lt;br/&gt;e-mails telling me to hurry up and finish this guide or badmouth me for not&lt;br/&gt;finishing it quickly enough.&amp;#160; I WILL post e-mail addresses of those people,&lt;br/&gt;so please be patient.&amp;#160; Thank you.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;2.) Legal Stuff&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;This FAQ is copyrighted by me, and may be used for personal use.&amp;#160; This FAQ may&lt;br/&gt;NOT be used for any kind of profit, or be put in any kind of magazine.&amp;#160; I&lt;br/&gt;write these on my spare time for free, and you shouldn't be able to get money&lt;br/&gt;from ripping this, claiming it as your own, and selling it off.&amp;#160; You may NOT&lt;br/&gt;use this on your website unless I am contacted via e-mail first.&amp;#160; If you wish&lt;br/&gt;to use this, please provide me a link to your website, where it will go, and&lt;br/&gt;if you will update it yourself.&amp;#160; I'll look it over then, but only if you give&lt;br/&gt;me a link to the website.&amp;#160; Also if I do allow you to use it, keep in mind that&lt;br/&gt;I have the right to take your site off the allowed list at any time, but I&lt;br/&gt;will give you notice ahead of time.&lt;br/&gt;&lt;br/&gt;ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:&lt;br/&gt;&lt;br/&gt;http://www.cheatcc.com&lt;br/&gt;http://www.neoseeker.com&lt;br/&gt;http://faqs.ign.com&lt;br/&gt;http://www.supercheats.com&lt;br/&gt;http://www.gamerhelp.com&lt;br/&gt;http://www.gamershell.com&lt;br/&gt;http://www.cheathappens.com&lt;br/&gt;http://www.freewebs.com/thegamelounge&lt;br/&gt;http://www.thegenie.net&lt;br/&gt;http://www.1up.com&lt;br/&gt;http://www.honestgamers.com&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;3.) Characters&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;Note: All of the information in this section is from the artbook that I&lt;br/&gt;recieved when I bought ToL.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Name: Senel Coolidge&lt;br/&gt;Gender: Male&lt;br/&gt;Age: 17&lt;br/&gt;Height: 5'7"&lt;br/&gt;Weight: 130 lbs&lt;br/&gt;Weapon: Bracers (Gauntlets, knuckles, etc.)&lt;br/&gt;Occupation: Marine Trooper (Coastal patrol force that protects sea traffic&lt;br/&gt;from pirates and monstesr.)&lt;br/&gt;&lt;br/&gt;-Senel is a young martial artist and master of iron eres.&amp;#160; He is also a&lt;br/&gt;talented sailor and swimmer, thanks to his work in the Marines of the Holy&lt;br/&gt;Alliance, where he helps maintain the safety of the oceans from the monsters&lt;br/&gt;that love there.&amp;#160; He has a strong will, and prefers action over words, causing&lt;br/&gt;many people to think that he is cold and uncaring.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Shirley Fennes&lt;br/&gt;Gender: Female&lt;br/&gt;Age: 15&lt;br/&gt;Height: 5'1"&lt;br/&gt;Weight: 90 lbs&lt;br/&gt;Weapon: Pen (Quill used for spell casting, etc.)&lt;br/&gt;Occupation: None&lt;br/&gt;&lt;br/&gt;-Shirley is Senel's sister, two years younger than he.&amp;#160; She is constantly&lt;br/&gt;trying to protect her brother from the dangers that his puts him in.&amp;#160; She has&lt;br/&gt;a unique body chemistry, however, that causes her to fall ill should she come&lt;br/&gt;into contact with salty sea wind or water.&amp;#160; Normally she is calm and quiet,&lt;br/&gt;giving those around her an impression that she is frail.&amp;#160; At the same time,&lt;br/&gt;though, she can be quite stubborn, and once she has decided upon a course&lt;br/&gt;of action, it is almost impossible to change her mind about it.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Will Raynard&lt;br/&gt;Gender: Male&lt;br/&gt;Age: 28&lt;br/&gt;Height: 6'2"&lt;br/&gt;Weight: 168 lbs&lt;br/&gt;Weapon: Hammer (War hammer)&lt;br/&gt;Occupation: Sheriff (originally a natural historian)&lt;br/&gt;&lt;br/&gt;-Will is the first person that Senel meets when he comes to the Legacy.&amp;#160; Will&lt;br/&gt;is a user of crystal eres.&amp;#160; In his role as the sheriff of Werites Beacon, a&lt;br/&gt;town on the Legacy, he has earned the love and respect of many people, but he&lt;br/&gt;insists that he is just a natural historian.&amp;#160; He has an excellent ability for&lt;br/&gt;leadership and decision making, and as the eldest person in the party he is&lt;br/&gt;sometimes strict and sometimes kind, gaining him the trust of the others.&amp;#160; Yet&lt;br/&gt;it seems he also has a weak spot...&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Chloe Valens&lt;br/&gt;Gender: Female&lt;br/&gt;Age: 17&lt;br/&gt;Height: 5'6"&lt;br/&gt;Weight: 108 lbs&lt;br/&gt;Weapon: Sword (Broadsword)&lt;br/&gt;Occupation: Knight&lt;br/&gt;&lt;br/&gt;-Chloe is a young woman who uses iron eres and an unnaturally deft blade.&amp;#160; The&lt;br/&gt;name of the House of Valens is well known even among other kingdoms as a once&lt;br/&gt;noble family of proud knights.&amp;#160; Perhaps due to her feelings of duty to carry&lt;br/&gt;on that tradition, she always forces herself to walk the true path of a&lt;br/&gt;knight.&amp;#160; Nonetheless, she has an inner side that is cute and feminine, like&lt;br/&gt;the young lady that she is.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Norma Beatty&lt;br/&gt;Gender: Female&lt;br/&gt;Age: 16&lt;br/&gt;Height: 5'2"&lt;br/&gt;Weight: 95 lbs&lt;br/&gt;Weapon: Straw (Bubble blowers)&lt;br/&gt;Occupation: Treasure Hunter&lt;br/&gt;&lt;br/&gt;-Norma is a young treasure hunter that Senel meets during his adventure.&amp;#160; She&lt;br/&gt;is a user of crystal eres.&amp;#160; She is cheerful and loves jokes, and is constantly&lt;br/&gt;drawing laughter by making fun both of those around her and of herself.&amp;#160; At&lt;br/&gt;times, however, she makes very insightful comments that show just how clearly&lt;br/&gt;she sees events, and that she is a person to be reckoned with.&amp;#160; She likes to&lt;br/&gt;create nicknames for people that only she uses.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Moses Sandor&lt;br/&gt;Gender: Male&lt;br/&gt;Age: 17&lt;br/&gt;Height: 6'0"&lt;br/&gt;Weight: 140 lbs&lt;br/&gt;Weapon: Spear (Always carries several spears, permitting rapid throws.)&lt;br/&gt;Occupation: Bandit Chief&lt;br/&gt;&lt;br/&gt;-Moses uses iron eres and wields a spear in battle.&amp;#160; He comes from a tribe&lt;br/&gt;of beast tamers, and he himself is the master of a galf (a type of beast)&lt;br/&gt;named Giet.&amp;#160; On the Legacy, he is notorious as the boss of a group of bandits,&lt;br/&gt;and his many henchmen make trouble throughout the ship.&amp;#160; While his appearance&lt;br/&gt;is one of barbarity, he is actually quite humane and responsible.&lt;br/&gt;Surprisingly, he is also quickly moved to tears.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Jay&lt;br/&gt;Gender: Male&lt;br/&gt;Age: 16&lt;br/&gt;Height: 5'1"&lt;br/&gt;Weight: 104 lbs&lt;br/&gt;Weapon: Dagger (Single-edged dagger)&lt;br/&gt;Occupation: Information Dealer&lt;br/&gt;&lt;br/&gt;-Jay is a young man who uses iron eres, and tends to appear and disappear&lt;br/&gt;without notice.&amp;#160; He is always coolly watching the situation from one step&lt;br/&gt;away.&amp;#160; He is especially good at imformation analysis, and therefore often&lt;br/&gt;finds work as a strategic advisor.&amp;#160; His tendency to let fly with cynical&lt;br/&gt;remarks about those around him make for a less-than-socially-acceptable&lt;br/&gt;personality.&amp;#160; However, it seems that there are some to whom he will show his&lt;br/&gt;younger, boyish side.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;Name: Grune&lt;br/&gt;Gender: Female&lt;br/&gt;Age: ?&lt;br/&gt;Height: 5'9"&lt;br/&gt;Weight: 117 lbs&lt;br/&gt;Weapon: Jar (Not your average jar...)&lt;br/&gt;Occupation: Unknown&lt;br/&gt;&lt;br/&gt;-Grune is a woman shrouded in mystery.&amp;#160; She uses crystal eres.&amp;#160; Never swayed&lt;br/&gt;by circumstances, she has the amazing ability to bring a feeling of peace and&lt;br/&gt;well-being to all those around her.&amp;#160; She has lost her memory, recalling only&lt;br/&gt;her own name, but she still keeps in high spirits and has a smile on her face&lt;br/&gt;at all times.&amp;#160; Never distraught, never emotional, she may be the most fearless&lt;br/&gt;member of the group.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;4.) Basics&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;Here are the basic elements in Tales of Legendia.&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;BATTLES&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-Like in all RPGs, you're bound to fight a random battle eventually, and Tales&lt;br/&gt;of Legendia is no different.&amp;#160; Like the other Tales game, the battle system for&lt;br/&gt;Tales of Legendia is real-time.&amp;#160; However, unlike Tales of Symphonia, you no&lt;br/&gt;longer get to choose your own battles, but instead you are treated with random&lt;br/&gt;encounters.&amp;#160; The random encounters don't happen enough to make you frustrated,&lt;br/&gt;but tend to activate a lot.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;ATTACKING&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-Like in all RPGs, you need to attack to win battles, whether it's physical&lt;br/&gt;or magic attacks.&amp;#160; Tales of Legendia has two attacks; normal, and special&lt;br/&gt;attacks, or Ere attacks.&amp;#160; The X button unleashes a normal attack which can hit&lt;br/&gt;up to three times for certain characters if you press the X button three&lt;br/&gt;times, and the Circle button (with specified direction) unleashes an Ere&lt;br/&gt;attack that consumes SP, but is more powerful than a normal attack.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;GUARDING&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-Guarding is a key thing to use during battles if you want to keep safe.&lt;br/&gt;Pressing and holding the Square button will bring your character to their&lt;br/&gt;guard, and if you press left or right (depending on the direction you're&lt;br/&gt;facing) while guarding, you'll slowly step backwards to avoid any danger.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;EXPERIENCE&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-After every battle, you gain experience points.&amp;#160; The more experience points&lt;br/&gt;you gain, the more levels you'll obtain.&amp;#160; You can view to see how many more&lt;br/&gt;experience points a character needs to get to the next level on the menu&lt;br/&gt;screen, which you can open by pressing the Triangle button on the field map.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;GRADE&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-You obtain GRADE after every battle.&amp;#160; Depending on your actions and the end&lt;br/&gt;results of battles, you may either get Positive GRADE, or Negative GRADE.&lt;br/&gt;Simple things such as blocking attacks and being damaged by enemies effect&lt;br/&gt;your GRADE.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;GALD&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-You obtain Gald after battles have been won, or you may find Gald in treasure&lt;br/&gt;chests throughout the entire game.&amp;#160; You need Gald in order to purchase items,&lt;br/&gt;weapons, and armor.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;COOKING&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-In Tales of Symphonia, you were able to cook anywhere except in battles.&lt;br/&gt;Cooking is back in Tales of Legendia, but however, there's a catch.&amp;#160; The only&lt;br/&gt;time you can cook anything is when you reach a bakery, and there's an oven&lt;br/&gt;available.&amp;#160; This is the only way to bake the several breads you come across&lt;br/&gt;in your journey.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;---------&lt;br/&gt;CLIMAX&lt;br/&gt;---------&lt;br/&gt;&lt;br/&gt;-Probably the most important feature in the game, a little meter near the&lt;br/&gt;bottom of the screen builds up as you attack enemies.&amp;#160; Once it gets full,&lt;br/&gt;pressing L1 will activate Climax mode, where all the enemies freeze and become&lt;br/&gt;defenselss until the meter runs out.&amp;#160; If you also have 4 characters in your&lt;br/&gt;party, pushing L1 again will activate a Climax combo, doing some heavy damage.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;===================&lt;br/&gt;5.) Walkthrough&lt;br/&gt;===================&lt;br/&gt;&lt;br/&gt;Note: This guide will assume that you're playing as Senel.&amp;#160; Also, this guide&lt;br/&gt;may contain spoilers, so read at your own risk.&lt;br/&gt;&lt;br/&gt;Before you start playing, I'd recommend watching the opening anime movie.&lt;br/&gt;The musical score is nice, and the scenes are just as nice.&lt;br/&gt;&lt;br/&gt;Once you select New Game, you'll be thrown into the action.&amp;#160; You'll see Senel&lt;br/&gt;and Shirley on a boat with some rough waves coming and going against the boat.&lt;br/&gt;After some talking, an enemy will come board the ship, and you'll be in your&lt;br/&gt;first fight.&lt;br/&gt;&lt;br/&gt;This battle isn't hard.&amp;#160; This battle mainly gives you a chance to play around&lt;br/&gt;with the battle features and let's you get accustomed to them.&amp;#160; When you're&lt;br/&gt;ready, rush in and just do some normal attacks on it, or if you want, mix in&lt;br/&gt;a couple of normal attacks with Demon Fist to finish it off quickly.&lt;br/&gt;&lt;br/&gt;Once the battle is over, an anime cutscene will occur, and a huge object&lt;br/&gt;appears in front of Senel's ship, and the ship is sent flying through the&lt;br/&gt;waters.&amp;#160; You'll then land on the island, Legacy.&amp;#160; A pillar of light will form,&lt;br/&gt;and a mysterious man will make an appearance.&lt;br/&gt;&lt;br/&gt;After the scene, you'll find that enemy you fought on the ship going torwards&lt;br/&gt;that mysterious man, and you'll find Senel by Shirleys side as he heals her&lt;br/&gt;in the spring.&lt;br/&gt;&lt;br/&gt;Another man comes along, and nags at Senel, claiming that Shirley is going to&lt;br/&gt;drown.&amp;#160; After some more talking, the mysterious man appears and you're left&lt;br/&gt;to fight him.&lt;br/&gt;&lt;br/&gt;You can't win this fight, nor lose it.&amp;#160; You'll both deal low damage to each&lt;br/&gt;other.&amp;#160; After awhile, Shirley will let out a scream and the battle will end.&lt;br/&gt;A bandit with a face plate covering his left side of his face abducts Shirley&lt;br/&gt;and runs off.&amp;#160; The mysterious man grows wings and chases after them.&amp;#160; The&lt;br/&gt;other man introduces himself as Will, and then Will and Senel run off after&lt;br/&gt;Shirley.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;O-----------------------O&lt;br/&gt;| Chapter 1: In Pursuit |&lt;br/&gt;O-----------------------O&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (CH1)&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;FALLINGWATER&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Once you gain control, run down the path and up the small set of stairs to&lt;br/&gt;the left to find a chest.&amp;#160; You'll also find a save point here.&amp;#160; Step on it and&lt;br/&gt;save your game.&lt;br/&gt;&lt;br/&gt;Continue down the path and you'll trigger another scene where a pig is on the&lt;br/&gt;ground, but suddenly changed into a woman who introduces herself as Mimi.&lt;br/&gt;Just like the Wonder Chef in Tales of Symphonia, Mimi will give you bread&lt;br/&gt;recipies for you to&amp;#160; make in bakeries across the world.&amp;#160; Once in control,&lt;br/&gt;continue down the path for another scene, and Will will (haha) ask Senel a&lt;br/&gt;question.&amp;#160; Will will explain why people are after Shirley.&amp;#160; Once in control,&lt;br/&gt;keep following the linear path until you reach a fork.&amp;#160; Take the path that&lt;br/&gt;has the stairs and open the chest here.&amp;#160; Go back down the stairs and continue&lt;br/&gt;left to go to the next screen.&lt;br/&gt;&lt;br/&gt;You'll run into another chest and a blue icon that refills your HP and TP if&lt;br/&gt;you examine it.&amp;#160; Keep going to find yet another chest, and if you keep going&lt;br/&gt;down the path, you'll find yet another chest.&amp;#160; Further more down the path&lt;br/&gt;lies another chest.&amp;#160; Keep treading this path and you'll finally reach town.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;WERITES BEACON&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Will will (man that's getting annoying) will tell Senel about the lighthouse&lt;br/&gt;at the top.&amp;#160; A townsfolk will come in and ask Will to follow him.&amp;#160; Once in&lt;br/&gt;control, go ahead and check out the map of the town to the right of you.&amp;#160; The&lt;br/&gt;red icons indicate the equipment shops, whereas the blue icon indicates where&lt;br/&gt;the bakery is, and the yellow icon shows where the item store is.&lt;br/&gt;&lt;br/&gt;Use the save point and head to the south until you come across a huge house.&lt;br/&gt;You can't go in it yet, but if you explore the yard, you'll find a treasure&lt;br/&gt;chest.&amp;#160; Keep going south and you'll eventually run into the bakery, item shop,&lt;br/&gt;and weapon/armor shop.&amp;#160; You can bake some Toast if you want, but it's not&lt;br/&gt;recommended.&amp;#160; If you want, you can buy a new weapon for Senel in the weapon&lt;br/&gt;shop, the Power Wrist that adds 4 Attack to Senel's stats.&amp;#160; However, it costs&lt;br/&gt;700 Gald, so think carefully if you want it.&lt;br/&gt;&lt;br/&gt;Once you're done here, start going north and keep going north until you reach&lt;br/&gt;the fountain.&amp;#160; You'll trigger a scene with an odd looking boy (yes, that's a&lt;br/&gt;boy) who asks Senel if he's strong or not.&amp;#160; Getting fed up with no answer,&lt;br/&gt;the boy decides to say that whoever can beat him will win 50,000 Gald, but&lt;br/&gt;puts the blame on Senel.&amp;#160; The villagers gather around Senel, but back off once&lt;br/&gt;they learn that he can use Eres.&lt;br/&gt;&lt;br/&gt;Soon, a very odd couple will come in and start singing about justice and&lt;br/&gt;things of that nature.&amp;#160; One of them does a very very bad Elvis impersonation.&lt;br/&gt;Senel, getting fed up with all the horsecrap going on, attacks the two.&amp;#160; Will&lt;br/&gt;then steps into the picture, and blasts Senel to knock him out.&lt;br/&gt;&lt;br/&gt;Senel wakes up in a jailcell and learns that Will is the sheriff of the town,&lt;br/&gt;but Will indicates he's just a natural historian.&amp;#160; The old lady asks Senel&lt;br/&gt;who Shirley is, and once Senel replies that she's his sister, the old lady&lt;br/&gt;asks Will to let Senel free.&amp;#160; The old lady asks Will to go with Senel, and&lt;br/&gt;then brings up another person that Will seems to be familiar with.&amp;#160; You've&lt;br/&gt;just gained your first party member.&amp;#160; Pop the cork and celebrate.&lt;br/&gt;&lt;br/&gt;If you go up the stairs, you'll realize that you're in Will's house.&amp;#160; There's&lt;br/&gt;an oven here.&amp;#160; Also, if you head upstairs and examine the bookshelves, you'll&lt;br/&gt;run across an Apple Gummy.&amp;#160; Other than that, there's nothing to do here.&lt;br/&gt;&lt;br/&gt;As you leave the house, the old lady will come out after you and give a world&lt;br/&gt;map to Will.&amp;#160; After that's done, head to the south to exit the town.&amp;#160; Once&lt;br/&gt;on the world map, Will tells you about ducts.&lt;br/&gt;&lt;br/&gt;From here, head north to find a small cottage.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;COUNTRY COTTAGE&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Talk to the man standings by the table.&amp;#160; He'll give you some information on&lt;br/&gt;battles and other aspects of the game.&amp;#160; There's a save point in here also.&lt;br/&gt;Exit the Cottage and head back to Werites.&amp;#160; From Werites, head a bit south&lt;br/&gt;to find another place of interest.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;PORT-ON-RAGE&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Not much to do here, but there are a few treasure chests for you to get.&amp;#160; Run&lt;br/&gt;around and get them all (the paths are very linear).&amp;#160; Once you get them, exit.&lt;br/&gt;&lt;br/&gt;To reach our destination, go back to Werites, and head northeast to find the&lt;br/&gt;Misty Mountains.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;MISTY MOUNTAINS&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;As you venture in, you'll notice a huge black blob like field, and once you&lt;br/&gt;get close to it, a scene will trigger.&amp;#160; What those fields do, is they pretty&lt;br/&gt;much increase the random encounter rate in them, and the enemies inside of&lt;br/&gt;them are stronger.&amp;#160; However, the fields themselves aren't very large, and&lt;br/&gt;there are usually treasure chests at the end of the field.&amp;#160; If you got a few&lt;br/&gt;levels before venturing into the Misty Mountains, then you shouldn't have too&lt;br/&gt;much trouble with the fight here.&lt;br/&gt;&lt;br/&gt;I'd recommend going for the chests.&amp;#160; If you want to, go through the first&lt;br/&gt;black field and grab the chest at the end.&amp;#160; Continue up the path through&lt;br/&gt;another field for another chest.&amp;#160; Keep following the path until you reach the&lt;br/&gt;top where a purple chest resides.&amp;#160; Open it for some Hard Leather and go to&lt;br/&gt;the right to enter the next screen.&amp;#160; Save your game here and advance to the&lt;br/&gt;next screen.&lt;br/&gt;&lt;br/&gt;You'll come across a scene with a young woman on the bridge atop of you.&lt;br/&gt;After some talking, she'll cut the bridge in half, land near you, and think&lt;br/&gt;that you're with the bandits, and suddenly attack you.&lt;br/&gt;&lt;br/&gt;This is a scripted battle.&amp;#160; You can neither win or lose.&amp;#160; Just attack her, but&lt;br/&gt;don't waste TP or items.&amp;#160; After awhile, the battle will come to a halt.&amp;#160; After&lt;br/&gt;some more talking, the bandits will find you and the three of you will&lt;br/&gt;retreat.&amp;#160; The young woman will run away as you and Will hide.&lt;br/&gt;&lt;br/&gt;Once in control, head down to grab a chest, and then go back up.&amp;#160; From your&lt;br/&gt;starting point, head to the left and down a bit to find another black field.&lt;br/&gt;Go through it and down to the next screen for another chest.&amp;#160; Head back up&lt;br/&gt;and go north and you'll eventually reach a save point.&amp;#160; Go south from it to&lt;br/&gt;find a paper crane lying on the ground.&amp;#160; Examine it to find Mimi again.&amp;#160; After&lt;br/&gt;the scene, you'll learn how to make a Ham Sammich... I mean Sandwichs.&lt;br/&gt;Continue north and around the bridges.&amp;#160; Follow this path until you reach the&lt;br/&gt;world map.&lt;br/&gt;&lt;br/&gt;On the world map, follow the dirt path as it bends around the corner until&lt;br/&gt;you find another duct.&amp;#160; Use the Duct to return to Werites Beacon if you need&lt;br/&gt;any items or if you need to heal.&amp;#160; If you don't, enter the Bandits Lair.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;BANDITS LAIR&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Once you enter, you'll encounter a scene with Moses (gotta love the southern&lt;br/&gt;accent).&amp;#160; Senel will run at Moses in frustration, but only winds up falling&lt;br/&gt;through a trap door.&lt;br/&gt;&lt;br/&gt;You'll be by yourself for a bit, so hopefully you've gotten the basic battle&lt;br/&gt;skills down.&amp;#160; Once you regain control, open the chest near you for an Apple&lt;br/&gt;Gel.&amp;#160; Continue down the path and trot through the black field (don't worry&lt;br/&gt;about being attacked in them, most of them only contain one enemy usually)&lt;br/&gt;for a chest.&amp;#160; Go back down and keep going through another black field for&lt;br/&gt;another chest containing 800 Gald.&lt;br/&gt;&lt;br/&gt;Continue until you reach the next screen, where a scene will trigger.&amp;#160; Senel&lt;br/&gt;will slowly make his way across the floor, and after a bit, he'll bump into&lt;br/&gt;someone.&amp;#160; Well wouldn't you know it, it's that female at the Misty Mountains.&lt;br/&gt;Soon, Will comes running down the path and finds you.&amp;#160; After some talking,&lt;br/&gt;you'll have control again.&amp;#160; Go up and take the stairs you come across up.&lt;br/&gt;Another scene will activate, with the identity of the female known.&amp;#160; Her name&lt;br/&gt;is Chloe.&amp;#160; A scene with Moses and Shirley also starts up.&amp;#160; Moses explains he&lt;br/&gt;kidnapped her was because he wants the most powerful Eres that has the power&lt;br/&gt;to move mountains.&amp;#160; Shirley claims she has no idea what he's talking about,&lt;br/&gt;and one of Moses' men will rush into the room.&lt;br/&gt;&lt;br/&gt;Once you regain control, trot through the black field to find another chest&lt;br/&gt;containing Leather Boots.&amp;#160; Continue down the path until you can go up some&lt;br/&gt;more stairs.&amp;#160; You'll be near the entrance.&amp;#160; Go north from the trap door until&lt;br/&gt;you find a huge wooden door.&amp;#160; You can't use it yet, but it'll come into play&lt;br/&gt;soon.&amp;#160; Go left from the door and up the stairs.&lt;br/&gt;&lt;br/&gt;Moses will greet you and go running off after having his little fun.&amp;#160; Chase&lt;br/&gt;after him through the duct, but Will claims there's something funny about the&lt;br/&gt;duct.&amp;#160; Well, only one way to find out.&amp;#160; Jump in, press X, and awayyy we go!&lt;br/&gt;You'll find yourself in a strange green room.&amp;#160; This is called a Puzzle Booth.&lt;br/&gt;Will explains the main idea of a puzzle room, and how to reset a puzzle room&lt;br/&gt;if you somehow screw yourself over.&lt;br/&gt;&lt;br/&gt;This particular puzzle room is very easy.&amp;#160; The blocks you can grab and pull&lt;br/&gt;have little shining indicators at the top.&amp;#160; Grab the block by the stairs and&lt;br/&gt;pull it out, and then up and to the left until you push it into the gap.&amp;#160; Make&lt;br/&gt;your way across.&amp;#160; The other block is by the exit duct.&amp;#160; Pull it out and push&lt;br/&gt;it into the other gap.&amp;#160; Climb the stairs and go across it and use the duct to&lt;br/&gt;exit.&amp;#160; Simple, wasn't it?&lt;br/&gt;&lt;br/&gt;You'll find the room Shirley is in, and Senel tries to break it down with his&lt;br/&gt;fists.&amp;#160; Of course, since Metal beats fists, Senel hurts himself in the&lt;br/&gt;process.&amp;#160; Seems we need to find the key, but Moses most likely has the key.&lt;br/&gt;Use the save point and head to the left and go through the door here to find&lt;br/&gt;Moses and Giet.&amp;#160; Moses will provoke you to come and get the key.&amp;#160; Well, since&lt;br/&gt;asking nicely most likely won't work, we'll need to take it by force.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O------------O&lt;br/&gt;|&amp;#160;&amp;#160; MOSES&amp;#160;&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;| HIT POINTS |&amp;#160;&amp;#160; 2194&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;&lt;br/&gt;O------------O&lt;br/&gt;|&amp;#160;&amp;#160;&amp;#160; GIET&amp;#160;&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;| HIT POINTS |&amp;#160;&amp;#160; 2852&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;&lt;br/&gt;-This is going to be a tough fight if you have no clue on what you're doing.&lt;br/&gt;Giet will rush across the screen most of the time, whereas Moses likes to&lt;br/&gt;keep his distance and throw spears at you.&amp;#160; However, since Giet is a lot&lt;br/&gt;faster than Moses, Giet is the bigger threat, so try to focus all your attacks&lt;br/&gt;on Giet.&amp;#160; Using a three hit attack with a Base Eres and Arcane Eres should&lt;br/&gt;link up a nice combo.&amp;#160; Try to keep Giet away from Will as you attack him with&lt;br/&gt;your best Eres attacks.&amp;#160; If you can corner both Giet and Moses, use a Climax&lt;br/&gt;to deal some good damage.&amp;#160; If not, just keep yourself healed and make sure&lt;br/&gt;to use Guard.&amp;#160; Guard is essential in this fight.&amp;#160; Just keep your health up&lt;br/&gt;and you should win.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;After the fight is over, you'll get the key after some talking.&amp;#160; Go back to&lt;br/&gt;the locked door, and you'll see that mysterious man from earlier snagging&lt;br/&gt;Shirley and flying away.&amp;#160; You'll then see a mysterious woman outside the lair,&lt;br/&gt;attempting to invade it.&amp;#160; Moses runs off and you're left with his pal offering&lt;br/&gt;to show you the rear exit of the lair.&lt;br/&gt;&lt;br/&gt;Remember that huge wooden door you couldn't use earlier?&amp;#160; Backtrack to that&lt;br/&gt;and a scene will trigger.&amp;#160; The man will explain where you should go next, the&lt;br/&gt;Crystal Forest.&lt;br/&gt;&lt;br/&gt;After that's done, one last scene happens with Moses challenging the&lt;br/&gt;mysterious woman.&amp;#160; You're then on the world map.&amp;#160; Save your game and head&lt;br/&gt;straight north (12 o' clock) until you reach the Crystal Forest.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;CRYSTAL FOREST&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Once you enter the forest, you'll find a young girl being chased by some kind&lt;br/&gt;of odd looking creature.&amp;#160; Will explains what the creature is, and that it's&lt;br/&gt;usually a tame creature that normally doesn't attack unless its nest is being&lt;br/&gt;robbed or poked around at.&lt;br/&gt;&lt;br/&gt;Once in control, go left to find a chest and then go back and take the other&lt;br/&gt;direction until you come across some black fields.&amp;#160; Cross through them and&lt;br/&gt;grab the chests on the other side.&amp;#160; Keep following the path until you reach&lt;br/&gt;the next screen.&amp;#160; Head left for a few more chests and continue north and go&lt;br/&gt;left once you get the chance and you'll eventually reach a save point.&amp;#160; Follow&lt;br/&gt;the path north and you'll run into that young woman again.&amp;#160; Seems like that&lt;br/&gt;big old crystal monster thing has its eye on you.&amp;#160; Let's give him a good show.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O-------------------O&lt;br/&gt;|&amp;#160;&amp;#160; CRYSTARANTULA&amp;#160;&amp;#160; |&lt;br/&gt;O-------------------O----------O&lt;br/&gt;|&amp;#160;&amp;#160;&amp;#160; HIT POINTS&amp;#160;&amp;#160;&amp;#160;&amp;#160; |&amp;#160;&amp;#160; 5055&amp;#160;&amp;#160; |&lt;br/&gt;O-------------------O----------O&lt;br/&gt;&lt;br/&gt;-This boss isn't as challenging as Moses and Giet, but if you're not careful,&lt;br/&gt;you could find yourself in a tight spot.&amp;#160; If you get too close to him, he'll&lt;br/&gt;grab you and bind you, damaging you quite heavily before dropping you to the&lt;br/&gt;ground, so try not to melee for too long.&amp;#160; If you have your Climax meter&lt;br/&gt;filled up, then by all means, use it.&amp;#160; Just avoid being caught in its pincers&lt;br/&gt;and you'll come out victorious.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;The girl will introduce herself as Norma Beatty.&amp;#160; She's been looking for Eres&lt;br/&gt;users, since she thinks Eres users and treasure hunters are a good mix.&lt;br/&gt;She'll offer you to join with her, but you decide to just ignore her and&lt;br/&gt;continue on.&lt;br/&gt;&lt;br/&gt;Go down after the fight to find another chest.&amp;#160; Head back up and follow the&lt;br/&gt;path for another chest.&amp;#160; Keep going north to find another chest and keep&lt;br/&gt;following the path until you reach the next screen.&lt;br/&gt;&lt;br/&gt;You'll reach a deadend where you can't advance past the wall.&amp;#160; A ladder would&lt;br/&gt;probably would solve the problem, but it seems that the ladder is broken.&lt;br/&gt;Norma steps forward, and unleashes some magic to break the crystal glass, and&lt;br/&gt;Will smacks her over the head.&amp;#160; After the scene, you'll get the Collector's&lt;br/&gt;Book and Will recieves a new title.&lt;br/&gt;&lt;br/&gt;There are a few more chests to get before leaving, so go back down once you&lt;br/&gt;regain control to grab them then go through the new opened passage.&amp;#160; Follow&lt;br/&gt;the path and you'll eventually reach the world map.&lt;br/&gt;&lt;br/&gt;You may notice a cottage here, but you can't enter it yet.&amp;#160; To reach our&lt;br/&gt;next destination, follow the coast to the east to find the Secret Passage.&lt;br/&gt;There's a duct outside of it, so if you need to go back to Werites Beacon, do&lt;br/&gt;so.&amp;#160; Once you're ready, enter.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;SECRET PASSAGE&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Once you enter, you'll find the mysterious man and Shirley.&amp;#160; The man makes the&lt;br/&gt;door opens and heads insides with Shirley.&amp;#160; Baffled, Senel and the others&lt;br/&gt;ponder what happened until Norma brings up she knows how to open the door.&lt;br/&gt;Norma asks for their help, and the door suddenly opens.&lt;br/&gt;&lt;br/&gt;Go down the stairs and to the left to find a chest.&amp;#160; Go back and go down the&lt;br/&gt;stairs some more and go through the black field for a Gladius.&amp;#160; Continue on&lt;br/&gt;until you reach the save point.&amp;#160; Head to the next screen to find the man.&lt;br/&gt;Some talking will occur, and a fight will ensue.&lt;br/&gt;&lt;br/&gt;This is another scripted fight, so you can't win nor lose.&amp;#160; Just keep fighting&lt;br/&gt;and the battle will eventually end.&lt;br/&gt;&lt;br/&gt;After the fight, the pillar starts to fall, and Shirley is in danger until the&lt;br/&gt;man dives underneath the pillar and shoves Shirley out of the way.&amp;#160; However,&lt;br/&gt;he breaks through the pillar and flies off quickly.&amp;#160; The way back is caved&lt;br/&gt;in, but that shouldn't stop you from grabbing the four chests behind you.&lt;br/&gt;&lt;br/&gt;Head up to the next screen and go through the black field for a chest and&lt;br/&gt;continue down the path until you reach a duct.&amp;#160; Take it for a puzzle booth.&lt;br/&gt;&lt;br/&gt;You'll be introduced to the Sorcerer's Ring.&amp;#160; Pushing R2 will shoot a ball of&lt;br/&gt;light.&amp;#160; You'll need to activate the duct in here by shooting a ball of light&lt;br/&gt;off the reflector so it hits the Crystal.&amp;#160; Do so, and arrange the blocks down&lt;br/&gt;the stairs so that you can make a bridge over to the duct.&amp;#160; It's pretty easy.&lt;br/&gt;&lt;br/&gt;You'll trigger a scene with a strange otter named Pippo that will offer to&lt;br/&gt;show you his old village.&amp;#160; Let's take his offer, but get the chest to the&lt;br/&gt;right of you first.&amp;#160; Now go through the door.&amp;#160; You'll see a big, empty place.&lt;br/&gt;Pippo introduces you to his brother, Quppo.&amp;#160; After some talking, you'll&lt;br/&gt;gain control again.&lt;br/&gt;&lt;br/&gt;There are a few treasure chests worth collecting here.&amp;#160; All of them are easy&lt;br/&gt;to find.&amp;#160; Also make sure to examine the rotating statue to find Mimi again&lt;br/&gt;and to learn a new recipe.&amp;#160; Head to the northen parts to find a HP/TP refiller&lt;br/&gt;and a save point.&amp;#160; Make good use of this save point.&lt;br/&gt;&lt;br/&gt;Exit and you'll find yourself in the second part of the Secret Passage.&lt;br/&gt;Head down the path to find two chests.&amp;#160; Go across the bridge for two more&lt;br/&gt;chests guarded by a black field.&amp;#160; Follow the path to find two more chests.&lt;br/&gt;Cross this bridge and head south until you can go down to the next floor.&lt;br/&gt;Go down the stairs onto the rails and south for two more chests.&amp;#160; Now go north&lt;br/&gt;and you'll find out this path has been sealed also, but the two otters suggest&lt;br/&gt;digging their way out.&amp;#160; Some talking occurs with Norma trying to take&lt;br/&gt;Shirley's Brooch.&amp;#160; Soon, a pathway has been opened.&lt;br/&gt;&lt;br/&gt;This next part is pretty straight forward.&amp;#160; Cross the bridges and go up and&lt;br/&gt;down the stairs, grabbing the chests along the way until you reach the save&lt;br/&gt;point.&amp;#160; Save your game and head onto the next screen.&amp;#160; Here, the earthquakes&lt;br/&gt;will start again, and the otters will bring up the "Long Long Demon".&amp;#160; It&lt;br/&gt;spots you and decides to chase you.&amp;#160; You'll soon reach a dead end, and Will,&lt;br/&gt;Chloe, and Senel try to fend off the beast while Norma tries to open the door.&lt;br/&gt;Shirley then steps forward, and the door suddenly disappears.&lt;br/&gt;&lt;br/&gt;You'll head outside, and the door will close behind you.&amp;#160; Now that's ove...&lt;br/&gt;wait a second, seems like Mr. old Totem Pole look-a-like monster isn't done&lt;br/&gt;with us yet.&amp;#160; The sunlight will piss him off even more, and it's time for a&lt;br/&gt;fight.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O------------O&lt;br/&gt;|&amp;#160; DINOWYRM&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;| HIT POINTS |&amp;#160;&amp;#160; 6549&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;&lt;br/&gt;-This fight isn't all that hard.&amp;#160; His attacks can hit you for decent damage,&lt;br/&gt;but it's nothing you should have to worry about if your levels are in the&lt;br/&gt;7-9 Range.&amp;#160; Now that you have four people in your party, now's a good time to&lt;br/&gt;test out the Climax Combo.&amp;#160; Use the Climax mode first, and beat up on it for&lt;br/&gt;a bit.&amp;#160; Before the Climax meter runs out, press L1 again to activate the combo&lt;br/&gt;to deal some serious damage.&amp;#160; Once it gets low on health, it'll start using&lt;br/&gt;a Field of Effect with Poison.&amp;#160; Just don't let up with your attacks and you'll&lt;br/&gt;win easily.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;Now that the enemy is down for the count, the otters do the victory dance,&lt;br/&gt;and it's actually pretty cute.&amp;#160; After the dance, Senel and Shirley recieve&lt;br/&gt;Gemini Shells.&amp;#160; While Will is busy studying the Dinowyrm, Senel and Shirley&lt;br/&gt;take off down the path without anyone knowing.&lt;br/&gt;&lt;br/&gt;You'll be fighting with only Senel again, but I'm sure you have the fighting&lt;br/&gt;basics down by now.&amp;#160; Follow the path for a chest and head through the black&lt;br/&gt;fields for a Ringmail.&amp;#160; Keep going for another chest and you'll eventually&lt;br/&gt;find a heal point and a save point.&amp;#160; Save your game and advance to the next&lt;br/&gt;screen.&lt;br/&gt;&lt;br/&gt;You'll run into the female soldier that was attacking the Bandits Lair.&amp;#160; Soon,&lt;br/&gt;some soldiers will run in behind Senel and Shirley, blocking them in, and a&lt;br/&gt;fight occurs with Senel and Melanie.&lt;br/&gt;&lt;br/&gt;You can't win this fight.&amp;#160; After a minute or two, Melanie will cast Eruption,&lt;br/&gt;knocking Senel out.&amp;#160; Vaclav shows up, and Shirley begs for them not to hurt&lt;br/&gt;Senel and offers to go with them peacefully.&amp;#160; Of course, since this never&lt;br/&gt;works in any RPG game, why should this one be any different?&amp;#160; Vaclav gets one&lt;br/&gt;of his men of the Terrors to throw Senel off the cliff.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;DOWN THE CLIFF&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Senel slowly floats down with a golden aura around him and softly lands on&lt;br/&gt;the ground.&amp;#160; Senel wakes up and spots a young girl named Harriet.&amp;#160; Harriet&lt;br/&gt;asks Senel to escort her into town.&amp;#160; Grab the chests to your left and save&lt;br/&gt;your game and head down.&amp;#160; You'll trigger a scene with Shirley and a captive&lt;br/&gt;in the other cell starting to talk.&amp;#160; Soon, the first chapter comes to a close.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;O------------------------------O&lt;br/&gt;| Chapter 2: Just Out Of Reach |&lt;br/&gt;O------------------------------O&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (CH2)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;You'll be on the world map.&amp;#160; To reach Werites Beacon, you'll need to westward&lt;br/&gt;past the mountains.&amp;#160; You'll eventually reach Werites again.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;WERITES BEACON&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Harriet will ask you to bring her to Will's place.&amp;#160; First, check out the&lt;br/&gt;shops.&amp;#160; They've stocked up on some new items, but nothing that important.&lt;br/&gt;However, if you check the weapon/armor shop, examine the rotating plate on&lt;br/&gt;the dresser to find Mimi again to learn another recipe.&lt;br/&gt;&lt;br/&gt;Head for Will's house and you'll find Chloe and Will talking.&amp;#160; Will and Chloe&lt;br/&gt;then spot Senel and Harriet, and Harriet makes a break for it.&amp;#160; Senel tells&lt;br/&gt;them that Harriet thought Will and Chloe were lovers, and well... Chloe&lt;br/&gt;doesn't take too kindly to that as she pops Senel right across the face.&lt;br/&gt;&lt;br/&gt;Will explains the current situation, and brings up Jay the Unseen, one of the&lt;br/&gt;best information people on the Legacy, if not the best.&amp;#160; Chloe and Will team&lt;br/&gt;up, and Senel wants in on the action, but Will quickly shuts him down, telling&lt;br/&gt;Senel he can't be trusted.&amp;#160; Head outside to find Norma and another scene.&lt;br/&gt;Norma joins up with you.&amp;#160; Norma suggests going to the fountain.&amp;#160; So head all&lt;br/&gt;the way north to find the fountain.&lt;br/&gt;&lt;br/&gt;You'll run into two familiar faces.&amp;#160; Curtis, and Isabella.&amp;#160; Seems they're&lt;br/&gt;ready to start a fight, but Norma tells them Senel's story and then they start&lt;br/&gt;encouraging him, even offering him a spot with the Bouncers.&amp;#160; Of course, Senel&lt;br/&gt;doesn't really think that's a present.&amp;#160; A scene will occur with Shirley and&lt;br/&gt;the prisoner next to her.&amp;#160; During the talking, someone walks into her cell and&lt;br/&gt;she starts screaming.&amp;#160; I don't even want to know.&lt;br/&gt;&lt;br/&gt;Back to Senel, you'll find out Will and Chloe went to Port-on-Rage.&amp;#160; Well,&lt;br/&gt;looks like we know where to go&amp;#160; now.&amp;#160; Exit town, and head for Port-on-Rage.&lt;br/&gt;You should remember where it is.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;PORT-ON-RAGE&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;When you enter, you'll see Chloe, Will, and that familiar boy in the purple&lt;br/&gt;outfit giving them a letter.&amp;#160; Will then asks the boy to take him across the&lt;br/&gt;sea to the meeting place for Jay the Unseen.&amp;#160; Chloe and Will get on the boys&lt;br/&gt;ship and set sail, leaving Norma and Senel behind.&amp;#160; Luckily, a man offers you&lt;br/&gt;to use his boat.&amp;#160; Make sure to get some supplies, and when you're ready, go&lt;br/&gt;talk to him.&lt;br/&gt;&lt;br/&gt;Senel will chase down Will, and after some talking, the young man will want&lt;br/&gt;to race your boat.&amp;#160; You'll do so, and your engine will go kablooey.&amp;#160; Harriet&lt;br/&gt;then comes out from the ship, and claims that she paid so you can use the&lt;br/&gt;ship.&amp;#160; We still need to chase after Will and Chloe.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;THE CRAGS&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Use the save point to the left of you and the heal point and continue left.&lt;br/&gt;Head through the black field and grab the chest and head through the other&lt;br/&gt;black field.&amp;#160; Keep going to the left and go through some more black fields&lt;br/&gt;for a few more chests.&amp;#160; Keep going left and you'll find another otter.&amp;#160; He'll&lt;br/&gt;tell you that he was working on an underwater machine, and a goat sunk it, and&lt;br/&gt;he seems pretty bummed about it.&amp;#160; He'll ask you to escort him to his village.&lt;br/&gt;&lt;br/&gt;Continue on and go through the next black field for another chest.&amp;#160; Go through&lt;br/&gt;the next black field for another chest, and head south for a few more chests.&lt;br/&gt;On the next screen, you'll find another save point and heal point.&amp;#160; Use them&lt;br/&gt;and go through the next black field for a few more chests.&amp;#160; Follow the path&lt;br/&gt;northwards and left for another black field.&amp;#160; Keep going until you reach the&lt;br/&gt;next area and head south for another chest.&amp;#160; Head southwest for a chest and&lt;br/&gt;then north for a scene.&lt;br/&gt;&lt;br/&gt;Seems like the goat is nearby, and Norma makes fun of Harriet for freaking out&lt;br/&gt;about it.&amp;#160; As Norma gets near the ledge, a huge creature similiar to the&lt;br/&gt;Dinowyrm jumps out, meaning it's time to fight.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O------------O&lt;br/&gt;| DINOGORGON |&lt;br/&gt;O------------O----------O&lt;br/&gt;| HIT POINTS |&amp;#160;&amp;#160; 7181&amp;#160;&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;&lt;br/&gt;-This fight isn't really that hard, but can be annoying depending if Norma&lt;br/&gt;wants to guard or not.&amp;#160; All the Dinogorgon will do is stay stationary on the&lt;br/&gt;other side of the screen and spew water out at you.&amp;#160; Run over and start&lt;br/&gt;hitting it for a few seconds.&amp;#160; Once it starts to rise, guard and you'll reduce&lt;br/&gt;the damage taken from the water, but Norma tends to not guard from some time&lt;br/&gt;to time, so make sure to keep an eye on her HP.&amp;#160; That's the only threat, so&lt;br/&gt;just keep attacking and you'll come out on top.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;Head north and through the black fields, and head to the left to exit The&lt;br/&gt;Crags.&lt;br/&gt;&lt;br/&gt;A scene will trigger and you'll come across a boat.&amp;#160; Take it to head to the&lt;br/&gt;Otters village.&amp;#160; Take the boat and head north to run into Will, Chloe, and&lt;br/&gt;the young man.&amp;#160; It appears the young man has tricked Will and Chloe, and a&lt;br/&gt;bunch of otters come out in attack poses, until Senel and the otter comes up.&lt;br/&gt;The young man is surprised, and thanks you for looking after the otter.&lt;br/&gt;The young man reveals himself as Jay.&amp;#160; Yes, Jay the Unseen.&amp;#160; Head into the&lt;br/&gt;cave and go down the stairs and open the chest.&amp;#160; Go back up them and go&lt;br/&gt;through the left passageway.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;ORESOREN VILLAGE&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;You'll trigger a scene where Harriet is revealed as Will's daughter.&amp;#160; Seems&lt;br/&gt;like Harriet was born when Will was 19 years old, and Harriet hated him since&lt;br/&gt;he never visited her and never went to her mothers funeral when she died.&lt;br/&gt;It also appears Will is a criminal pretending to be a sheriff and was exiled&lt;br/&gt;from his village.&amp;#160; Harriet yells at him, saying she hates him, and then she&lt;br/&gt;runs off into the village.&lt;br/&gt;&lt;br/&gt;There's an inn right by you once you regain control, and it's free, so use it&lt;br/&gt;if you need to refill your health.&amp;#160; There's an item shop, weapon shop, armor&lt;br/&gt;shop, and a food shop, all next to each other.&amp;#160; Upgrade your items as needed&lt;br/&gt;and head to the back of the village and enter the house to find Jay and the&lt;br/&gt;others.&lt;br/&gt;&lt;br/&gt;Jay will outline the situation, pointing out Vaclav's location and where&lt;br/&gt;the soldiers will be taking Shirley.&amp;#160; Jay suggests that you should ambush&lt;br/&gt;the soldiers bringing Shirley to their destination.&amp;#160; Jay asks you to meet him&lt;br/&gt;at the Waterways, and will bring out the entire plan once you reach him.&lt;br/&gt;&lt;br/&gt;Leave the house and Will and Chloe will join your party again.&amp;#160; Head back into&lt;br/&gt;the house and climb the stairs and grab the chest at the top for a new recipe.&lt;br/&gt;Exit the house and check the docks to find Pac-Man.&amp;#160; Examine him to find Mimi&lt;br/&gt;again to get the recipe for making a Bagel.&amp;#160; Make sure to upgrade Will's and&lt;br/&gt;Chloe's weapons and armor.&lt;br/&gt;&lt;br/&gt;Exit the Oresoren Village.&amp;#160; There's a duct here, so make sure to activate it.&lt;br/&gt;To reach the waterways, follow the paths and go across the bridges.&amp;#160; It's not&lt;br/&gt;as confusing as it sounds.&amp;#160; There's a duct outside the Waterways.&amp;#160; Activate it&lt;br/&gt;and enter.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;WATERWAYS&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Jay and two of the otters will be waiting for you once you enter.&amp;#160; Jay will&lt;br/&gt;pull his plan together and give you your positions.&amp;#160; Right before the&lt;br/&gt;operation is about to start, a loud yelling comes, and lookey who it is.&lt;br/&gt;It's Moses and his gang.&amp;#160; During this scene, Moses throws out the best line so&lt;br/&gt;far in the game; "Where's my horny woman at?"&amp;#160; I got a good laugh out of&lt;br/&gt;that.&lt;br/&gt;&lt;br/&gt;During the mayham, Chloe and Senel will be caught by Stingle.&amp;#160; Senel spots&lt;br/&gt;Shirley and makes a run for it.&amp;#160; The guards guarding Shirley are downed and&lt;br/&gt;she makes a break for it into the Waterways, and everyone else follows her.&lt;br/&gt;&lt;br/&gt;The path here is very linear.&amp;#160; Grab the chests along the way as you make your&lt;br/&gt;way across to the next screen.&amp;#160; You'll see two guards getting ready to nab&lt;br/&gt;Shirley until Chloe unleashes a Demon Fang, downing them.&amp;#160; After some talking,&lt;br/&gt;Melanie shows up, and unleashes a lot of water.&amp;#160; Senel drifts through the&lt;br/&gt;water and Shirley dives in after him.&amp;#160; Senel goes through the gate, and the&lt;br/&gt;gate closes right as Shirley reaches it.&amp;#160; Senel spots Chloe drowning, and&lt;br/&gt;saves her.&lt;br/&gt;&lt;br/&gt;Shirley seems to be in a tight spot, until the man with the black wings&lt;br/&gt;appears and saves Shirley and her little friend.&amp;#160; The man with the black wings&lt;br/&gt;introduces himself as Walter.&amp;#160; The scene shifts back to Senel and Chloe.&amp;#160; They&lt;br/&gt;got seperated from Will and Norma.&amp;#160; Senel seems to be the only person to know&lt;br/&gt;that Chloe can't swim.&amp;#160; Grab the chest here and head up the stairs to run into&lt;br/&gt;Will and Norma.&amp;#160; Another scene occurs with Will holding off some soldiers and&lt;br/&gt;tells Shirley to run off and hide in a secret room.&lt;br/&gt;&lt;br/&gt;Use the heal point and save point.&amp;#160; This is a huge dungeon.&amp;#160; Follow the path&lt;br/&gt;and open the chest as you come across it.&amp;#160; Go down the stairs and to the right&lt;br/&gt;and through a black field for a chest.&amp;#160; Keep going down and to the right&lt;br/&gt;again to reach the next screen.&amp;#160; Open the two chests past the black field&lt;br/&gt;here.&amp;#160; Take the path when it bends and go to the right and through the black&lt;br/&gt;field for a chest.&amp;#160; Head back to the left and go down and go through yet&lt;br/&gt;another black field for another chest.&amp;#160; Keep going down this path until you&lt;br/&gt;reach the next screen.&lt;br/&gt;&lt;br/&gt;Head south and past the black field for a chest containing 3000 Gald.&amp;#160; Hot&lt;br/&gt;damn.&amp;#160; Head up and you'll trigger a scene where you bump into Moses.&amp;#160; Moses&lt;br/&gt;wants to settle the score here and now, but Will steps in and bonks Moses and&lt;br/&gt;Senel on the head, even though Senel hadn't said anything.&amp;#160; Poor Senel.&lt;br/&gt;Once you regain control, continue on down the path to find a duct and the next&lt;br/&gt;puzzle booth.&lt;br/&gt;&lt;br/&gt;This one is even easier than the last.&amp;#160; All you have to do is light all the&lt;br/&gt;crystals with the Sorcerer's Ring.&amp;#160; The ball of light will travel very far,&lt;br/&gt;so you can easily reach the crystal sitting in the bottom portion of the&lt;br/&gt;screen if you line yourself up with it.&amp;#160; The crystal at the upper part of the&lt;br/&gt;screen has to be activated with the aid of the reflector.&amp;#160; Once you light all&lt;br/&gt;the crystals, the duct will open and you can advance forward.&lt;br/&gt;&lt;br/&gt;Head down for a chest and then go to the right to reach the next screen.&amp;#160; Grab&lt;br/&gt;the chest here and go back to the left and head further down go past the&lt;br/&gt;black field to the right and up the stairs and open the chest.&amp;#160; Head around&lt;br/&gt;the path for another chest and keep following the path until you reach the&lt;br/&gt;next screen.&amp;#160; A scene will trigger with Walter collapsing and Melanie's&lt;br/&gt;soldiers are getting closer and closer.&amp;#160; The scene goes back to your party.&lt;br/&gt;Seems like Moses wants to tag along for a bit.&lt;br/&gt;&lt;br/&gt;Go down and open the chest and follow the path around for a scene.&amp;#160; Senel's&lt;br/&gt;Gemini Shell acts up, meaning Shirley must be near by&amp;#160; Senel pokes around the&lt;br/&gt;wall for a bit until it opens.&amp;#160; Senel rushes in, only to find Walter, and the&lt;br/&gt;other girl.&amp;#160; The other girl is scared at first, but explains what happened.&lt;br/&gt;Seems like Shirley decided to make a break for it to distract the soldiers.&lt;br/&gt;Senel asks Moses to put Walter on Giet's back, but Moses quickly declines,&lt;br/&gt;until he learns that Shirley is Senel's sister.&lt;br/&gt;&lt;br/&gt;Use the heal point and save point outside and take the left path and go down&lt;br/&gt;the stairs here.&amp;#160; Go to the left to the next screen and follow this path&lt;br/&gt;for the next few screens.&amp;#160; You'll eventually find two treasure chests.&amp;#160; Grab&lt;br/&gt;them and follow the path for two more treasure chests.&amp;#160; You'll eventually&lt;br/&gt;reach a save point.&amp;#160; Use it and head to the next screen.&amp;#160; You'll catch up with&lt;br/&gt;Melanie, but she'll just walk away and let her pet do all the work for her.&lt;br/&gt;Dirty little son of a...&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O-----------------O&lt;br/&gt;| CITADEL TURTLE&amp;#160; |&lt;br/&gt;O-----------------O----------O&lt;br/&gt;|&amp;#160;&amp;#160; HIT POINTS&amp;#160;&amp;#160;&amp;#160; |&amp;#160;&amp;#160; 7609&amp;#160;&amp;#160; |&lt;br/&gt;O-----------------O----------O&lt;br/&gt;&lt;br/&gt;-His defense may pose as a problem, and he has an attack that can hit you&lt;br/&gt;pretty hard, so be careful.&amp;#160; Because of all that armor the Turtle has on him,&lt;br/&gt;he moves slowly, so use that as your advantage.&amp;#160; If you can get behind him,&lt;br/&gt;this fight should go more smoothly.&amp;#160; It also wouldn't hurt to use Climax mode.&lt;br/&gt;Whatever you do, it's not all that hard.&amp;#160; It just takes awhile to pierce&lt;br/&gt;through all that armor.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;You'll be outside and a scene will explain what happened with Shirley and&lt;br/&gt;why that girl has Shirley's Gemini Shell.&amp;#160; During the conversation, Walter&lt;br/&gt;wakes up and immediately flies off with the girl.&amp;#160; Ungrateful bastard.&lt;br/&gt;Seems like one of the otters knows where Shirley is being taken.&amp;#160; Moses&lt;br/&gt;decides he wants to join your party, but not before Senel gives him an ass&lt;br/&gt;whooping.&lt;br/&gt;&lt;br/&gt;Moses will then join your party, making your party consist of 5 people.&lt;br/&gt;I took Norma out and replaced Moses with her, but you can form your party&lt;br/&gt;however you like.&lt;br/&gt;&lt;br/&gt;Chapter 2 will come to a close.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;O--------------------------------O&lt;br/&gt;| Chapter 3: A Fateful Encounter |&lt;br/&gt;O--------------------------------O&lt;br/&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (CH3)&lt;br/&gt;&lt;br/&gt;To reach our next destination, the Ruins of Frozen Light.&amp;#160; It's a long walk&lt;br/&gt;through a huge canyon, so make sure you're ready.&amp;#160; There are Egg Bear Cubs&lt;br/&gt;as enemies here, and their Eres are needed for Will's Antishield Eres skill.&lt;br/&gt;There's a duct outside the entrance, so activate it, and enter.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;RUINS OF FROZEN LIGHT&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;You'll find yourself outside, with a handful of guards guarding the entrance.&lt;br/&gt;Jay appears and tells you that there's another entrance, and that you must&lt;br/&gt;pay him for him to tell you where it is.&amp;#160; His price, you ask?&amp;#160; His price is&lt;br/&gt;that you risk your lives.&amp;#160; Your party agrees to it, and pinpoints on the map&lt;br/&gt;a place called the Great Hollow to the west.&lt;br/&gt;&lt;br/&gt;So exit here to the world map, and make your way to the west to the Great&lt;br/&gt;Hollow.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;GREAT HOLLOW&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;The first thing you'll realize is that the Great Hollow pretty much lives up&lt;br/&gt;to its name.&amp;#160; It's great in size, and goes downwards.&amp;#160; Just a small note, that&lt;br/&gt;some of the enemies here are capable of casting Crystal Eres such as Volt&lt;br/&gt;Arrow and Spread, which can do damage in the hundred range per hit, so make&lt;br/&gt;sure you're well prepared.&lt;br/&gt;&lt;br/&gt;Watch the scene and examine the platform, and it'll bring you down to the&lt;br/&gt;next level.&amp;#160; Go through the black field to get a new weapon for Chloe.&amp;#160; Head&lt;br/&gt;back to the fork and head up and left for a chest.&amp;#160; Go back to the fork and&lt;br/&gt;go right and grab the chest here for an Orange Gel.&amp;#160; Follow the path until you&lt;br/&gt;hit another black field.&amp;#160; Go through it to get a new weapon for Senel.&amp;#160; Go&lt;br/&gt;back down and continue to follow the path, and you'll stumble across a chest.&lt;br/&gt;Go past it for a save point.&amp;#160; Save your game and head for the next platform.&lt;br/&gt;Examine it to go down.&lt;br/&gt;&lt;br/&gt;Head to the left for a couple of chests, and head back to the platform and&lt;br/&gt;go to the right and go down for a chest.&amp;#160; Follow this path left and then head&lt;br/&gt;ip.&amp;#160; Open the chest here and follow the path here until you reach the next&lt;br/&gt;platform.&lt;br/&gt;&lt;br/&gt;You'll reach the bottom of the Great Hollow, and you'll find yourself by a&lt;br/&gt;river.&amp;#160; Norma brings up the suggestion of a possibility of swimming, but Chloe&lt;br/&gt;doesn't seem to like that idea.&amp;#160; The scene will trigger back to Shirley and&lt;br/&gt;Vaclav.&amp;#160; They'll be in front of a huge red tablet with strange words indicated&lt;br/&gt;in it, and it seems Shirley can read it.&amp;#160; Vaclav brings up he's brought several&lt;br/&gt;Merines' here before, but killed them because they refused to read the writing.&lt;br/&gt;&lt;br/&gt;Once you regain control, go to the left and through the passageway.&amp;#160; Will&lt;br/&gt;starts to spaz over the bones on the ground, and then Moses gets on in the&lt;br/&gt;act.&amp;#160; Poppo then comes over to you, and invites you to his workshop.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;POPPO'S WORKSHOP&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Grab the two chests outside of Poppo's Workshop, and talk to the two otters&lt;br/&gt;standing outside.&amp;#160; The left one sells items, a Leather Cape, and food.&amp;#160; The&lt;br/&gt;other allows you to rest up.&amp;#160; Rest up and head into the workshop.&lt;br/&gt;&lt;br/&gt;Poppo will reveal his latest invention, the Poppo Mk. III.&amp;#160; Chloe spazzes out&lt;br/&gt;when she realizes you'll be going underwater in order to enter the Ruins of&lt;br/&gt;Frozen Light.&amp;#160; In order to increase the chance of success, Poppo will want a&lt;br/&gt;horn from a Great Gaet.&amp;#160; Once in control, examine the traffic cone to learn a&lt;br/&gt;new recipe from Mimi.&amp;#160; Use the save point and exit the workshop.&lt;br/&gt;&lt;br/&gt;Head back to the bones and a scene will trigger.&amp;#160; Norma finds a horn, and&lt;br/&gt;Moses runs in and throws a spear at it, and then the Gaet will charge at you,&lt;br/&gt;knocking Norma back.&amp;#160; I'm sure that spear calmed it down.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;O------------O&lt;br/&gt;| GREAT GAET |&lt;br/&gt;O------------O----------O&lt;br/&gt;| HIT POINTS |&amp;#160; 22,000&amp;#160; |&lt;br/&gt;O------------O----------O&lt;br/&gt;&lt;br/&gt;-This guy has a lot of HP to knock off, is big, and most of all, he's one mean&lt;br/&gt;yeller' bellied animal.&amp;#160; Remember that new sword you got for Chloe at the&lt;br/&gt;Great Hollow?&amp;#160; It'll come in handy here, as this boss is vulnerable to Poison,&lt;br/&gt;and with that insane amount of HP this early on, every HP deduction counts.&lt;br/&gt;His most dangerous move is when he'll spin his tail around a few times, dealing&lt;br/&gt;some decent damage.&amp;#160; Using Climax Mode will help a lot in this battle.&amp;#160; If&lt;br/&gt;you're quick with your Eres, you can get over 70 hits while in Climax mode.&lt;br/&gt;Just make sure to keep an eye on your HP before and after he does his tail&lt;br/&gt;sweep.&lt;br/&gt;&lt;br/&gt;-----------------------------&lt;br/&gt;&lt;br/&gt;Poppo runs up and finds out that you guys agitated the Great One, as the otters&lt;br/&gt;call it.&amp;#160; Poppo will apologize to it and ask it for its horn.&amp;#160; For some reason,&lt;br/&gt;it allows Poppo to take it.&amp;#160; Pffft.&amp;#160; I'd freakin' step on them if they asked&lt;br/&gt;me for it after I had a spear thrown at me.&lt;br/&gt;&lt;br/&gt;You'll head back to the workshop and you'll find Jay there.&amp;#160; Jay will tell you&lt;br/&gt;it will take one night to get the horn on correctly, so Moses challenges Senel&lt;br/&gt;to a swimming race.&amp;#160; Outside, Senel and Moses will come back, with Senel&lt;br/&gt;winning every race.&amp;#160; A flashback will then occur of Senel, Shirley, and&lt;br/&gt;Shirley's older sister, Stella.&amp;#160; Stella and Shirley explains the ritual that&lt;br/&gt;occurs here when a man proposes to a woman.&amp;#160; Hehe.&amp;#160; "Embracing" in the water&lt;br/&gt;makes the water glow.&amp;#160; I'm such a dirty boy.&lt;br/&gt;&lt;br/&gt;The Poppo Mk. III will soon be finished, and Senel will be the captain of it.&lt;br/&gt;Jay will tell you to look for a star on a wall once you reach the Ruins of&lt;br/&gt;Frozen Light.&amp;#160; The Poppo Mk. III will then take off.&amp;#160; As you sail through the&lt;br/&gt;water, your party decides they have some things they want to say.&amp;#160; As you&lt;br/&gt;near the end of your journey, water will start to come aboard the ship, and&lt;br/&gt;Chloe will faint.&lt;br/&gt;&lt;br/&gt;Once you reach the ruins, the Poppo Mk. III will sink.&amp;#160; Well, it seems that&lt;br/&gt;luck is on our side for once.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;==============&lt;br/&gt;RUINS OF FROZEN LIGHT&lt;br/&gt;==============&lt;br/&gt;&lt;br/&gt;Gotta love the music here.&amp;#160; Head into the ruins and you'll find the Star on the&lt;br/&gt;wall that Jay pointed out.&amp;#160; Norma will poke around at it, and then kick it.&lt;br/&gt;The wall will then open and the party will run through, only to find themselves&lt;br/&gt;at the entrance of the ruins.&amp;#160; Seems like Senel and the others were just a&lt;br/&gt;guinea pig for Poppo's newest submarine.&lt;br/&gt;&lt;br/&gt;Go back into the ruins and take the other doo
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				<pubDate>Tue, 27 Jan 2009 18:23:00 -0500</pubDate>
				<guid>http://ibunsonloom.webs.com/apps/blog/show/357649</guid>
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