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Tales Of Legendia walkthrough

Posted by ibunsonloom at 06:23 PM on January 27, 2009

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------------------------------------------------------------------------------
                            VERSION 1.1
                          FAQ/Walkthrough
                           By: PeTeRL90
                  E-mail: peterl90@after-image.net
                         Copyright: 2006+
                   Date Started: February 8, 2006
                    Date Finished: March 8, 2006
                    Latest Update: March 16, 2006
------------------------------------------------------------------------------

Use the search function (Ctrl+F) and type in the two letters and number to the
Chapter you want to jump to, which can be found in the Table of Contents.




===================
TABLE OF CONTENTS
===================

1.) Introduction
2.) Legal Stuff
3.) Characters
4.) Basics
5.) Walkthrough
I.) Chapter 1: In Pursuit ---------------- (CH1)
  a.) Fallingwater
  b.) Werites Beacon
  c.) Country Cottage
  d.) Port-on-Rage
  e.) Misty Mountains
  f.) Bandits Lair
  g.) Crystal Forest
  h.) Secret Passage
  i.) Down the Cliff

II.) Chapter 2: Just Out Of Reach -------  (CH2)
  a.) Werites Beacon
  b.) Port-on-Rage
  c.) The Crags
  d.) Oresoren Village
  e.) Waterways

III.) Chapter 3: A Fateful Encounter ----- (CH3)
  a.) Ruins of Frozen Light
  b.) Great Hollow
  c.) Poppo's Workshop
  d.) Ruins of Frozen Light
  e.) Forest of No Return

IV.) Chapter 4: The War-Torn Land -------- (CH4)
  a.) Maurits' Hermitage
  b.) Man-Eating Ruins
  c.) Maurits' Hermitage
  d.) Hermit Hill
  e.) Front Line
  f.) Bridge Plain
  g.) Triage Tent
  h.) Bridge

  V.) Chapter 5: Awakening ---------------- (CH5)
  a.) Graveyard
  b.) Werites Beacon
  c.) Village of the Ferines
  d.) Hidden Fortress
  e.) Altar of the Sea
  f.) Werites Beacon

VI.) Chapter 6: The Fallen Lands --------- (CH6)
  a.) The Quiet Lands
  b.) Fire Monument
  c.) Coast
  d.) Ice Monument
  e.) Coast
  f.) Thunder Monument
  g.) Coast
  h.) Earth Monument
  i.) Coast
  j.) Geoglyph Area
  k.) Coast
  l.) Elevator

VII.) Chapter 7: Shining Blue ------------ (CH7)
  a.) Mirage Palace
  b.) Werites Beacon
  c.) Wings of Light

VIII.) Character Quest: Introduction ----- (CQ1)
  a.) Down the Cliff
  b.) Werites Beacon
  c.) Port-On-Rage
  d.) Werites Beacon
  e.) Fallingwater
  f.) Lumen Spring

IX.) Character Quest: Will; A Flower And A Promise ---- (CQ2)
  a.) Werites Beacon
  b.) Great Hollow
  c.) Werites Beacon
  d.) The Quiet Lands
  e.) Thunder Monument
  f.) Werites Beacon
  g.) Water Ways

X.) Character Quest: Norma; Chasing A Dream ------ (CQ3)
  a.) Man-Eating Ruins
  b.) Ice Monument
  c.) Werites Beacon
  d.) Crystal Forest

XI.) Character Quest: Interlude -------- (CQ4)
  a.) Village of the Ferines

XII.) Character Quest: Chloe; A Place To Call Home ------ (CQ5)
  a.) Hidden Fortress
  b.) Werites Beacon
  c.) Earth Monument
  d.) Werites Beacon
  e.) Forest of No Return

XIII.) Character Quest: Moses; Of Man And Beast ------ (CQ6)
  a.) Misty Mountains
  b.) Werites Beacon
  c.) The Crags
  d.) Werites Beacon
  e.) Bandits Lair

XIV.) Character Quest: Jay; The Guardian And The Guarded ------ (CQ7)
  a.) Secret Passage
  b.) Oresoren Village
  c.) Ruins of Frozen Light
  d.) Oresoren Village
  e.) Mirage Palace

XV.) Character Quest: Grune; Birth ------- (CQ8)
  a.) Bridge
  b.) Werites Beacon
  c.) Altar of the Sea
  d.) Wings of Light
  e.) Werites Beacon
  f.) Altar of the Sea
  g.) The Cradle of Time
6.) Bosses
  a.) Main Quest Bosses
  b.) Character Quest Bosses
7.) About the Author
8.) Credits/Thanks
9.) Version History




===================
1.) Introduction
===================

Howdy and welcome to my guide for Tales of Legendia.  Ever since the
unexpected success of Tales of Symphonia in 2004, the Tales series has been
put on the map.  Because of Tales of Symphonia, a lot of people started
playing the other Tales games, most noteably Tales of Phantasia.

I honestly had no idea that Tales of Legendia was supposed to be released as
soon as it was until my friend, Kevin (who also bought me a copy of Koudelka)
pointed it out to me.  Since I liked Tales of Symphonia, I decided to go to
my Gamestop today, and pick up a copy.  With my copy, I got a free artbook.

This guide is going to be a work in progress.  For those of you that have
read my previous guides, I'm only going to focus on the main walkthrough
itself before adding in any of the sub sections.  I would appreciate it if
you wouldn't send me any e-mails asking me any questions in the game until
the walkthrough itself is finished.  One last thing, do NOT send me any
e-mails telling me to hurry up and finish this guide or badmouth me for not
finishing it quickly enough.  I WILL post e-mail addresses of those people,
so please be patient.  Thank you.




===================
2.) Legal Stuff
===================

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website unless I am contacted via e-mail first.  If you wish
to use this, please provide me a link to your website, where it will go, and
if you will update it yourself.  I'll look it over then, but only if you give
me a link to the website.  Also if I do allow you to use it, keep in mind that
I have the right to take your site off the allowed list at any time, but I
will give you notice ahead of time.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:

http://www.cheatcc.com
http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.gamershell.com
http://www.cheathappens.com
http://www.freewebs.com/thegamelounge
http://www.thegenie.net
http://www.1up.com
http://www.honestgamers.com




===================
3.) Characters
===================

Note: All of the information in this section is from the artbook that I
recieved when I bought ToL.


Name: Senel Coolidge
Gender: Male
Age: 17
Height: 5'7"
Weight: 130 lbs
Weapon: Bracers (Gauntlets, knuckles, etc.)
Occupation: Marine Trooper (Coastal patrol force that protects sea traffic
from pirates and monstesr.)

-Senel is a young martial artist and master of iron eres.  He is also a
talented sailor and swimmer, thanks to his work in the Marines of the Holy
Alliance, where he helps maintain the safety of the oceans from the monsters
that love there.  He has a strong will, and prefers action over words, causing
many people to think that he is cold and uncaring.

---------

Name: Shirley Fennes
Gender: Female
Age: 15
Height: 5'1"
Weight: 90 lbs
Weapon: Pen (Quill used for spell casting, etc.)
Occupation: None

-Shirley is Senel's sister, two years younger than he.  She is constantly
trying to protect her brother from the dangers that his puts him in.  She has
a unique body chemistry, however, that causes her to fall ill should she come
into contact with salty sea wind or water.  Normally she is calm and quiet,
giving those around her an impression that she is frail.  At the same time,
though, she can be quite stubborn, and once she has decided upon a course
of action, it is almost impossible to change her mind about it.

---------

Name: Will Raynard
Gender: Male
Age: 28
Height: 6'2"
Weight: 168 lbs
Weapon: Hammer (War hammer)
Occupation: Sheriff (originally a natural historian)

-Will is the first person that Senel meets when he comes to the Legacy.  Will
is a user of crystal eres.  In his role as the sheriff of Werites Beacon, a
town on the Legacy, he has earned the love and respect of many people, but he
insists that he is just a natural historian.  He has an excellent ability for
leadership and decision making, and as the eldest person in the party he is
sometimes strict and sometimes kind, gaining him the trust of the others.  Yet
it seems he also has a weak spot...

---------

Name: Chloe Valens
Gender: Female
Age: 17
Height: 5'6"
Weight: 108 lbs
Weapon: Sword (Broadsword)
Occupation: Knight

-Chloe is a young woman who uses iron eres and an unnaturally deft blade.  The
name of the House of Valens is well known even among other kingdoms as a once
noble family of proud knights.  Perhaps due to her feelings of duty to carry
on that tradition, she always forces herself to walk the true path of a
knight.  Nonetheless, she has an inner side that is cute and feminine, like
the young lady that she is.

---------

Name: Norma Beatty
Gender: Female
Age: 16
Height: 5'2"
Weight: 95 lbs
Weapon: Straw (Bubble blowers)
Occupation: Treasure Hunter

-Norma is a young treasure hunter that Senel meets during his adventure.  She
is a user of crystal eres.  She is cheerful and loves jokes, and is constantly
drawing laughter by making fun both of those around her and of herself.  At
times, however, she makes very insightful comments that show just how clearly
she sees events, and that she is a person to be reckoned with.  She likes to
create nicknames for people that only she uses.

---------

Name: Moses Sandor
Gender: Male
Age: 17
Height: 6'0"
Weight: 140 lbs
Weapon: Spear (Always carries several spears, permitting rapid throws.)
Occupation: Bandit Chief

-Moses uses iron eres and wields a spear in battle.  He comes from a tribe
of beast tamers, and he himself is the master of a galf (a type of beast)
named Giet.  On the Legacy, he is notorious as the boss of a group of bandits,
and his many henchmen make trouble throughout the ship.  While his appearance
is one of barbarity, he is actually quite humane and responsible.
Surprisingly, he is also quickly moved to tears.

---------

Name: Jay
Gender: Male
Age: 16
Height: 5'1"
Weight: 104 lbs
Weapon: Dagger (Single-edged dagger)
Occupation: Information Dealer

-Jay is a young man who uses iron eres, and tends to appear and disappear
without notice.  He is always coolly watching the situation from one step
away.  He is especially good at imformation analysis, and therefore often
finds work as a strategic advisor.  His tendency to let fly with cynical
remarks about those around him make for a less-than-socially-acceptable
personality.  However, it seems that there are some to whom he will show his
younger, boyish side.

---------

Name: Grune
Gender: Female
Age: ?
Height: 5'9"
Weight: 117 lbs
Weapon: Jar (Not your average jar...)
Occupation: Unknown

-Grune is a woman shrouded in mystery.  She uses crystal eres.  Never swayed
by circumstances, she has the amazing ability to bring a feeling of peace and
well-being to all those around her.  She has lost her memory, recalling only
her own name, but she still keeps in high spirits and has a smile on her face
at all times.  Never distraught, never emotional, she may be the most fearless
member of the group.




===================
4.) Basics
===================

Here are the basic elements in Tales of Legendia.

---------
BATTLES
---------

-Like in all RPGs, you're bound to fight a random battle eventually, and Tales
of Legendia is no different.  Like the other Tales game, the battle system for
Tales of Legendia is real-time.  However, unlike Tales of Symphonia, you no
longer get to choose your own battles, but instead you are treated with random
encounters.  The random encounters don't happen enough to make you frustrated,
but tend to activate a lot.


---------
ATTACKING
---------

-Like in all RPGs, you need to attack to win battles, whether it's physical
or magic attacks.  Tales of Legendia has two attacks; normal, and special
attacks, or Ere attacks.  The X button unleashes a normal attack which can hit
up to three times for certain characters if you press the X button three
times, and the Circle button (with specified direction) unleashes an Ere
attack that consumes SP, but is more powerful than a normal attack.


---------
GUARDING
---------

-Guarding is a key thing to use during battles if you want to keep safe.
Pressing and holding the Square button will bring your character to their
guard, and if you press left or right (depending on the direction you're
facing) while guarding, you'll slowly step backwards to avoid any danger.


---------
EXPERIENCE
---------

-After every battle, you gain experience points.  The more experience points
you gain, the more levels you'll obtain.  You can view to see how many more
experience points a character needs to get to the next level on the menu
screen, which you can open by pressing the Triangle button on the field map.


---------
GRADE
---------

-You obtain GRADE after every battle.  Depending on your actions and the end
results of battles, you may either get Positive GRADE, or Negative GRADE.
Simple things such as blocking attacks and being damaged by enemies effect
your GRADE.


---------
GALD
---------

-You obtain Gald after battles have been won, or you may find Gald in treasure
chests throughout the entire game.  You need Gald in order to purchase items,
weapons, and armor.


---------
COOKING
---------

-In Tales of Symphonia, you were able to cook anywhere except in battles.
Cooking is back in Tales of Legendia, but however, there's a catch.  The only
time you can cook anything is when you reach a bakery, and there's an oven
available.  This is the only way to bake the several breads you come across
in your journey.


---------
CLIMAX
---------

-Probably the most important feature in the game, a little meter near the
bottom of the screen builds up as you attack enemies.  Once it gets full,
pressing L1 will activate Climax mode, where all the enemies freeze and become
defenselss until the meter runs out.  If you also have 4 characters in your
party, pushing L1 again will activate a Climax combo, doing some heavy damage.




===================
5.) Walkthrough
===================

Note: This guide will assume that you're playing as Senel.  Also, this guide
may contain spoilers, so read at your own risk.

Before you start playing, I'd recommend watching the opening anime movie.
The musical score is nice, and the scenes are just as nice.

Once you select New Game, you'll be thrown into the action.  You'll see Senel
and Shirley on a boat with some rough waves coming and going against the boat.
After some talking, an enemy will come board the ship, and you'll be in your
first fight.

This battle isn't hard.  This battle mainly gives you a chance to play around
with the battle features and let's you get accustomed to them.  When you're
ready, rush in and just do some normal attacks on it, or if you want, mix in
a couple of normal attacks with Demon Fist to finish it off quickly.

Once the battle is over, an anime cutscene will occur, and a huge object
appears in front of Senel's ship, and the ship is sent flying through the
waters.  You'll then land on the island, Legacy.  A pillar of light will form,
and a mysterious man will make an appearance.

After the scene, you'll find that enemy you fought on the ship going torwards
that mysterious man, and you'll find Senel by Shirleys side as he heals her
in the spring.

Another man comes along, and nags at Senel, claiming that Shirley is going to
drown.  After some more talking, the mysterious man appears and you're left
to fight him.

You can't win this fight, nor lose it.  You'll both deal low damage to each
other.  After awhile, Shirley will let out a scream and the battle will end.
A bandit with a face plate covering his left side of his face abducts Shirley
and runs off.  The mysterious man grows wings and chases after them.  The
other man introduces himself as Will, and then Will and Senel run off after
Shirley.


O-----------------------O
| Chapter 1: In Pursuit |
O-----------------------O
          (CH1)

==============
FALLINGWATER
==============

Once you gain control, run down the path and up the small set of stairs to
the left to find a chest.  You'll also find a save point here.  Step on it and
save your game.

Continue down the path and you'll trigger another scene where a pig is on the
ground, but suddenly changed into a woman who introduces herself as Mimi.
Just like the Wonder Chef in Tales of Symphonia, Mimi will give you bread
recipies for you to  make in bakeries across the world.  Once in control,
continue down the path for another scene, and Will will (haha) ask Senel a
question.  Will will explain why people are after Shirley.  Once in control,
keep following the linear path until you reach a fork.  Take the path that
has the stairs and open the chest here.  Go back down the stairs and continue
left to go to the next screen.

You'll run into another chest and a blue icon that refills your HP and TP if
you examine it.  Keep going to find yet another chest, and if you keep going
down the path, you'll find yet another chest.  Further more down the path
lies another chest.  Keep treading this path and you'll finally reach town.


==============
WERITES BEACON
==============

Will will (man that's getting annoying) will tell Senel about the lighthouse
at the top.  A townsfolk will come in and ask Will to follow him.  Once in
control, go ahead and check out the map of the town to the right of you.  The
red icons indicate the equipment shops, whereas the blue icon indicates where
the bakery is, and the yellow icon shows where the item store is.

Use the save point and head to the south until you come across a huge house.
You can't go in it yet, but if you explore the yard, you'll find a treasure
chest.  Keep going south and you'll eventually run into the bakery, item shop,
and weapon/armor shop.  You can bake some Toast if you want, but it's not
recommended.  If you want, you can buy a new weapon for Senel in the weapon
shop, the Power Wrist that adds 4 Attack to Senel's stats.  However, it costs
700 Gald, so think carefully if you want it.

Once you're done here, start going north and keep going north until you reach
the fountain.  You'll trigger a scene with an odd looking boy (yes, that's a
boy) who asks Senel if he's strong or not.  Getting fed up with no answer,
the boy decides to say that whoever can beat him will win 50,000 Gald, but
puts the blame on Senel.  The villagers gather around Senel, but back off once
they learn that he can use Eres.

Soon, a very odd couple will come in and start singing about justice and
things of that nature.  One of them does a very very bad Elvis impersonation.
Senel, getting fed up with all the horsecrap going on, attacks the two.  Will
then steps into the picture, and blasts Senel to knock him out.

Senel wakes up in a jailcell and learns that Will is the sheriff of the town,
but Will indicates he's just a natural historian.  The old lady asks Senel
who Shirley is, and once Senel replies that she's his sister, the old lady
asks Will to let Senel free.  The old lady asks Will to go with Senel, and
then brings up another person that Will seems to be familiar with.  You've
just gained your first party member.  Pop the cork and celebrate.

If you go up the stairs, you'll realize that you're in Will's house.  There's
an oven here.  Also, if you head upstairs and examine the bookshelves, you'll
run across an Apple Gummy.  Other than that, there's nothing to do here.

As you leave the house, the old lady will come out after you and give a world
map to Will.  After that's done, head to the south to exit the town.  Once
on the world map, Will tells you about ducts.

From here, head north to find a small cottage.


==============
COUNTRY COTTAGE
==============

Talk to the man standings by the table.  He'll give you some information on
battles and other aspects of the game.  There's a save point in here also.
Exit the Cottage and head back to Werites.  From Werites, head a bit south
to find another place of interest.


==============
PORT-ON-RAGE
==============

Not much to do here, but there are a few treasure chests for you to get.  Run
around and get them all (the paths are very linear).  Once you get them, exit.

To reach our destination, go back to Werites, and head northeast to find the
Misty Mountains.


==============
MISTY MOUNTAINS
==============

As you venture in, you'll notice a huge black blob like field, and once you
get close to it, a scene will trigger.  What those fields do, is they pretty
much increase the random encounter rate in them, and the enemies inside of
them are stronger.  However, the fields themselves aren't very large, and
there are usually treasure chests at the end of the field.  If you got a few
levels before venturing into the Misty Mountains, then you shouldn't have too
much trouble with the fight here.

I'd recommend going for the chests.  If you want to, go through the first
black field and grab the chest at the end.  Continue up the path through
another field for another chest.  Keep following the path until you reach the
top where a purple chest resides.  Open it for some Hard Leather and go to
the right to enter the next screen.  Save your game here and advance to the
next screen.

You'll come across a scene with a young woman on the bridge atop of you.
After some talking, she'll cut the bridge in half, land near you, and think
that you're with the bandits, and suddenly attack you.

This is a scripted battle.  You can neither win or lose.  Just attack her, but
don't waste TP or items.  After awhile, the battle will come to a halt.  After
some more talking, the bandits will find you and the three of you will
retreat.  The young woman will run away as you and Will hide.

Once in control, head down to grab a chest, and then go back up.  From your
starting point, head to the left and down a bit to find another black field.
Go through it and down to the next screen for another chest.  Head back up
and go north and you'll eventually reach a save point.  Go south from it to
find a paper crane lying on the ground.  Examine it to find Mimi again.  After
the scene, you'll learn how to make a Ham Sammich... I mean Sandwichs.
Continue north and around the bridges.  Follow this path until you reach the
world map.

On the world map, follow the dirt path as it bends around the corner until
you find another duct.  Use the Duct to return to Werites Beacon if you need
any items or if you need to heal.  If you don't, enter the Bandits Lair.


==============
BANDITS LAIR
==============

Once you enter, you'll encounter a scene with Moses (gotta love the southern
accent).  Senel will run at Moses in frustration, but only winds up falling
through a trap door.

You'll be by yourself for a bit, so hopefully you've gotten the basic battle
skills down.  Once you regain control, open the chest near you for an Apple
Gel.  Continue down the path and trot through the black field (don't worry
about being attacked in them, most of them only contain one enemy usually)
for a chest.  Go back down and keep going through another black field for
another chest containing 800 Gald.

Continue until you reach the next screen, where a scene will trigger.  Senel
will slowly make his way across the floor, and after a bit, he'll bump into
someone.  Well wouldn't you know it, it's that female at the Misty Mountains.
Soon, Will comes running down the path and finds you.  After some talking,
you'll have control again.  Go up and take the stairs you come across up.
Another scene will activate, with the identity of the female known.  Her name
is Chloe.  A scene with Moses and Shirley also starts up.  Moses explains he
kidnapped her was because he wants the most powerful Eres that has the power
to move mountains.  Shirley claims she has no idea what he's talking about,
and one of Moses' men will rush into the room.

Once you regain control, trot through the black field to find another chest
containing Leather Boots.  Continue down the path until you can go up some
more stairs.  You'll be near the entrance.  Go north from the trap door until
you find a huge wooden door.  You can't use it yet, but it'll come into play
soon.  Go left from the door and up the stairs.

Moses will greet you and go running off after having his little fun.  Chase
after him through the duct, but Will claims there's something funny about the
duct.  Well, only one way to find out.  Jump in, press X, and awayyy we go!
You'll find yourself in a strange green room.  This is called a Puzzle Booth.
Will explains the main idea of a puzzle room, and how to reset a puzzle room
if you somehow screw yourself over.

This particular puzzle room is very easy.  The blocks you can grab and pull
have little shining indicators at the top.  Grab the block by the stairs and
pull it out, and then up and to the left until you push it into the gap.  Make
your way across.  The other block is by the exit duct.  Pull it out and push
it into the other gap.  Climb the stairs and go across it and use the duct to
exit.  Simple, wasn't it?

You'll find the room Shirley is in, and Senel tries to break it down with his
fists.  Of course, since Metal beats fists, Senel hurts himself in the
process.  Seems we need to find the key, but Moses most likely has the key.
Use the save point and head to the left and go through the door here to find
Moses and Giet.  Moses will provoke you to come and get the key.  Well, since
asking nicely most likely won't work, we'll need to take it by force.

-----------------------------

O------------O
|   MOSES    |
O------------O----------O
| HIT POINTS |   2194   |
O------------O----------O

O------------O
|    GIET    |
O------------O----------O
| HIT POINTS |   2852   |
O------------O----------O

-This is going to be a tough fight if you have no clue on what you're doing.
Giet will rush across the screen most of the time, whereas Moses likes to
keep his distance and throw spears at you.  However, since Giet is a lot
faster than Moses, Giet is the bigger threat, so try to focus all your attacks
on Giet.  Using a three hit attack with a Base Eres and Arcane Eres should
link up a nice combo.  Try to keep Giet away from Will as you attack him with
your best Eres attacks.  If you can corner both Giet and Moses, use a Climax
to deal some good damage.  If not, just keep yourself healed and make sure
to use Guard.  Guard is essential in this fight.  Just keep your health up
and you should win.

-----------------------------

After the fight is over, you'll get the key after some talking.  Go back to
the locked door, and you'll see that mysterious man from earlier snagging
Shirley and flying away.  You'll then see a mysterious woman outside the lair,
attempting to invade it.  Moses runs off and you're left with his pal offering
to show you the rear exit of the lair.

Remember that huge wooden door you couldn't use earlier?  Backtrack to that
and a scene will trigger.  The man will explain where you should go next, the
Crystal Forest.

After that's done, one last scene happens with Moses challenging the
mysterious woman.  You're then on the world map.  Save your game and head
straight north (12 o' clock) until you reach the Crystal Forest.


==============
CRYSTAL FOREST
==============

Once you enter the forest, you'll find a young girl being chased by some kind
of odd looking creature.  Will explains what the creature is, and that it's
usually a tame creature that normally doesn't attack unless its nest is being
robbed or poked around at.

Once in control, go left to find a chest and then go back and take the other
direction until you come across some black fields.  Cross through them and
grab the chests on the other side.  Keep following the path until you reach
the next screen.  Head left for a few more chests and continue north and go
left once you get the chance and you'll eventually reach a save point.  Follow
the path north and you'll run into that young woman again.  Seems like that
big old crystal monster thing has its eye on you.  Let's give him a good show.

-----------------------------

O-------------------O
|   CRYSTARANTULA   |
O-------------------O----------O
|    HIT POINTS     |   5055   |
O-------------------O----------O

-This boss isn't as challenging as Moses and Giet, but if you're not careful,
you could find yourself in a tight spot.  If you get too close to him, he'll
grab you and bind you, damaging you quite heavily before dropping you to the
ground, so try not to melee for too long.  If you have your Climax meter
filled up, then by all means, use it.  Just avoid being caught in its pincers
and you'll come out victorious.

-----------------------------

The girl will introduce herself as Norma Beatty.  She's been looking for Eres
users, since she thinks Eres users and treasure hunters are a good mix.
She'll offer you to join with her, but you decide to just ignore her and
continue on.

Go down after the fight to find another chest.  Head back up and follow the
path for another chest.  Keep going north to find another chest and keep
following the path until you reach the next screen.

You'll reach a deadend where you can't advance past the wall.  A ladder would
probably would solve the problem, but it seems that the ladder is broken.
Norma steps forward, and unleashes some magic to break the crystal glass, and
Will smacks her over the head.  After the scene, you'll get the Collector's
Book and Will recieves a new title.

There are a few more chests to get before leaving, so go back down once you
regain control to grab them then go through the new opened passage.  Follow
the path and you'll eventually reach the world map.

You may notice a cottage here, but you can't enter it yet.  To reach our
next destination, follow the coast to the east to find the Secret Passage.
There's a duct outside of it, so if you need to go back to Werites Beacon, do
so.  Once you're ready, enter.


==============
SECRET PASSAGE
==============

Once you enter, you'll find the mysterious man and Shirley.  The man makes the
door opens and heads insides with Shirley.  Baffled, Senel and the others
ponder what happened until Norma brings up she knows how to open the door.
Norma asks for their help, and the door suddenly opens.

Go down the stairs and to the left to find a chest.  Go back and go down the
stairs some more and go through the black field for a Gladius.  Continue on
until you reach the save point.  Head to the next screen to find the man.
Some talking will occur, and a fight will ensue.

This is another scripted fight, so you can't win nor lose.  Just keep fighting
and the battle will eventually end.

After the fight, the pillar starts to fall, and Shirley is in danger until the
man dives underneath the pillar and shoves Shirley out of the way.  However,
he breaks through the pillar and flies off quickly.  The way back is caved
in, but that shouldn't stop you from grabbing the four chests behind you.

Head up to the next screen and go through the black field for a chest and
continue down the path until you reach a duct.  Take it for a puzzle booth.

You'll be introduced to the Sorcerer's Ring.  Pushing R2 will shoot a ball of
light.  You'll need to activate the duct in here by shooting a ball of light
off the reflector so it hits the Crystal.  Do so, and arrange the blocks down
the stairs so that you can make a bridge over to the duct.  It's pretty easy.

You'll trigger a scene with a strange otter named Pippo that will offer to
show you his old village.  Let's take his offer, but get the chest to the
right of you first.  Now go through the door.  You'll see a big, empty place.
Pippo introduces you to his brother, Quppo.  After some talking, you'll
gain control again.

There are a few treasure chests worth collecting here.  All of them are easy
to find.  Also make sure to examine the rotating statue to find Mimi again
and to learn a new recipe.  Head to the northen parts to find a HP/TP refiller
and a save point.  Make good use of this save point.

Exit and you'll find yourself in the second part of the Secret Passage.
Head down the path to find two chests.  Go across the bridge for two more
chests guarded by a black field.  Follow the path to find two more chests.
Cross this bridge and head south until you can go down to the next floor.
Go down the stairs onto the rails and south for two more chests.  Now go north
and you'll find out this path has been sealed also, but the two otters suggest
digging their way out.  Some talking occurs with Norma trying to take
Shirley's Brooch.  Soon, a pathway has been opened.

This next part is pretty straight forward.  Cross the bridges and go up and
down the stairs, grabbing the chests along the way until you reach the save
point.  Save your game and head onto the next screen.  Here, the earthquakes
will start again, and the otters will bring up the "Long Long Demon".  It
spots you and decides to chase you.  You'll soon reach a dead end, and Will,
Chloe, and Senel try to fend off the beast while Norma tries to open the door.
Shirley then steps forward, and the door suddenly disappears.

You'll head outside, and the door will close behind you.  Now that's ove...
wait a second, seems like Mr. old Totem Pole look-a-like monster isn't done
with us yet.  The sunlight will piss him off even more, and it's time for a
fight.

-----------------------------

O------------O
|  DINOWYRM  |
O------------O----------O
| HIT POINTS |   6549   |
O------------O----------O

-This fight isn't all that hard.  His attacks can hit you for decent damage,
but it's nothing you should have to worry about if your levels are in the
7-9 Range.  Now that you have four people in your party, now's a good time to
test out the Climax Combo.  Use the Climax mode first, and beat up on it for
a bit.  Before the Climax meter runs out, press L1 again to activate the combo
to deal some serious damage.  Once it gets low on health, it'll start using
a Field of Effect with Poison.  Just don't let up with your attacks and you'll
win easily.

-----------------------------

Now that the enemy is down for the count, the otters do the victory dance,
and it's actually pretty cute.  After the dance, Senel and Shirley recieve
Gemini Shells.  While Will is busy studying the Dinowyrm, Senel and Shirley
take off down the path without anyone knowing.

You'll be fighting with only Senel again, but I'm sure you have the fighting
basics down by now.  Follow the path for a chest and head through the black
fields for a Ringmail.  Keep going for another chest and you'll eventually
find a heal point and a save point.  Save your game and advance to the next
screen.

You'll run into the female soldier that was attacking the Bandits Lair.  Soon,
some soldiers will run in behind Senel and Shirley, blocking them in, and a
fight occurs with Senel and Melanie.

You can't win this fight.  After a minute or two, Melanie will cast Eruption,
knocking Senel out.  Vaclav shows up, and Shirley begs for them not to hurt
Senel and offers to go with them peacefully.  Of course, since this never
works in any RPG game, why should this one be any different?  Vaclav gets one
of his men of the Terrors to throw Senel off the cliff.


==============
DOWN THE CLIFF
==============

Senel slowly floats down with a golden aura around him and softly lands on
the ground.  Senel wakes up and spots a young girl named Harriet.  Harriet
asks Senel to escort her into town.  Grab the chests to your left and save
your game and head down.  You'll trigger a scene with Shirley and a captive
in the other cell starting to talk.  Soon, the first chapter comes to a close.


O------------------------------O
| Chapter 2: Just Out Of Reach |
O------------------------------O
             (CH2)


You'll be on the world map.  To reach Werites Beacon, you'll need to westward
past the mountains.  You'll eventually reach Werites again.


==============
WERITES BEACON
==============

Harriet will ask you to bring her to Will's place.  First, check out the
shops.  They've stocked up on some new items, but nothing that important.
However, if you check the weapon/armor shop, examine the rotating plate on
the dresser to find Mimi again to learn another recipe.

Head for Will's house and you'll find Chloe and Will talking.  Will and Chloe
then spot Senel and Harriet, and Harriet makes a break for it.  Senel tells
them that Harriet thought Will and Chloe were lovers, and well... Chloe
doesn't take too kindly to that as she pops Senel right across the face.

Will explains the current situation, and brings up Jay the Unseen, one of the
best information people on the Legacy, if not the best.  Chloe and Will team
up, and Senel wants in on the action, but Will quickly shuts him down, telling
Senel he can't be trusted.  Head outside to find Norma and another scene.
Norma joins up with you.  Norma suggests going to the fountain.  So head all
the way north to find the fountain.

You'll run into two familiar faces.  Curtis, and Isabella.  Seems they're
ready to start a fight, but Norma tells them Senel's story and then they start
encouraging him, even offering him a spot with the Bouncers.  Of course, Senel
doesn't really think that's a present.  A scene will occur with Shirley and
the prisoner next to her.  During the talking, someone walks into her cell and
she starts screaming.  I don't even want to know.

Back to Senel, you'll find out Will and Chloe went to Port-on-Rage.  Well,
looks like we know where to go  now.  Exit town, and head for Port-on-Rage.
You should remember where it is.


==============
PORT-ON-RAGE
==============

When you enter, you'll see Chloe, Will, and that familiar boy in the purple
outfit giving them a letter.  Will then asks the boy to take him across the
sea to the meeting place for Jay the Unseen.  Chloe and Will get on the boys
ship and set sail, leaving Norma and Senel behind.  Luckily, a man offers you
to use his boat.  Make sure to get some supplies, and when you're ready, go
talk to him.

Senel will chase down Will, and after some talking, the young man will want
to race your boat.  You'll do so, and your engine will go kablooey.  Harriet
then comes out from the ship, and claims that she paid so you can use the
ship.  We still need to chase after Will and Chloe.


==============
THE CRAGS
==============

Use the save point to the left of you and the heal point and continue left.
Head through the black field and grab the chest and head through the other
black field.  Keep going to the left and go through some more black fields
for a few more chests.  Keep going left and you'll find another otter.  He'll
tell you that he was working on an underwater machine, and a goat sunk it, and
he seems pretty bummed about it.  He'll ask you to escort him to his village.

Continue on and go through the next black field for another chest.  Go through
the next black field for another chest, and head south for a few more chests.
On the next screen, you'll find another save point and heal point.  Use them
and go through the next black field for a few more chests.  Follow the path
northwards and left for another black field.  Keep going until you reach the
next area and head south for another chest.  Head southwest for a chest and
then north for a scene.

Seems like the goat is nearby, and Norma makes fun of Harriet for freaking out
about it.  As Norma gets near the ledge, a huge creature similiar to the
Dinowyrm jumps out, meaning it's time to fight.

-----------------------------

O------------O
| DINOGORGON |
O------------O----------O
| HIT POINTS |   7181   |
O------------O----------O

-This fight isn't really that hard, but can be annoying depending if Norma
wants to guard or not.  All the Dinogorgon will do is stay stationary on the
other side of the screen and spew water out at you.  Run over and start
hitting it for a few seconds.  Once it starts to rise, guard and you'll reduce
the damage taken from the water, but Norma tends to not guard from some time
to time, so make sure to keep an eye on her HP.  That's the only threat, so
just keep attacking and you'll come out on top.

-----------------------------

Head north and through the black fields, and head to the left to exit The
Crags.

A scene will trigger and you'll come across a boat.  Take it to head to the
Otters village.  Take the boat and head north to run into Will, Chloe, and
the young man.  It appears the young man has tricked Will and Chloe, and a
bunch of otters come out in attack poses, until Senel and the otter comes up.
The young man is surprised, and thanks you for looking after the otter.
The young man reveals himself as Jay.  Yes, Jay the Unseen.  Head into the
cave and go down the stairs and open the chest.  Go back up them and go
through the left passageway.


==============
ORESOREN VILLAGE
==============

You'll trigger a scene where Harriet is revealed as Will's daughter.  Seems
like Harriet was born when Will was 19 years old, and Harriet hated him since
he never visited her and never went to her mothers funeral when she died.
It also appears Will is a criminal pretending to be a sheriff and was exiled
from his village.  Harriet yells at him, saying she hates him, and then she
runs off into the village.

There's an inn right by you once you regain control, and it's free, so use it
if you need to refill your health.  There's an item shop, weapon shop, armor
shop, and a food shop, all next to each other.  Upgrade your items as needed
and head to the back of the village and enter the house to find Jay and the
others.

Jay will outline the situation, pointing out Vaclav's location and where
the soldiers will be taking Shirley.  Jay suggests that you should ambush
the soldiers bringing Shirley to their destination.  Jay asks you to meet him
at the Waterways, and will bring out the entire plan once you reach him.

Leave the house and Will and Chloe will join your party again.  Head back into
the house and climb the stairs and grab the chest at the top for a new recipe.
Exit the house and check the docks to find Pac-Man.  Examine him to find Mimi
again to get the recipe for making a Bagel.  Make sure to upgrade Will's and
Chloe's weapons and armor.

Exit the Oresoren Village.  There's a duct here, so make sure to activate it.
To reach the waterways, follow the paths and go across the bridges.  It's not
as confusing as it sounds.  There's a duct outside the Waterways.  Activate it
and enter.


==============
WATERWAYS
==============

Jay and two of the otters will be waiting for you once you enter.  Jay will
pull his plan together and give you your positions.  Right before the
operation is about to start, a loud yelling comes, and lookey who it is.
It's Moses and his gang.  During this scene, Moses throws out the best line so
far in the game; "Where's my horny woman at?"  I got a good laugh out of
that.

During the mayham, Chloe and Senel will be caught by Stingle.  Senel spots
Shirley and makes a run for it.  The guards guarding Shirley are downed and
she makes a break for it into the Waterways, and everyone else follows her.

The path here is very linear.  Grab the chests along the way as you make your
way across to the next screen.  You'll see two guards getting ready to nab
Shirley until Chloe unleashes a Demon Fang, downing them.  After some talking,
Melanie shows up, and unleashes a lot of water.  Senel drifts through the
water and Shirley dives in after him.  Senel goes through the gate, and the
gate closes right as Shirley reaches it.  Senel spots Chloe drowning, and
saves her.

Shirley seems to be in a tight spot, until the man with the black wings
appears and saves Shirley and her little friend.  The man with the black wings
introduces himself as Walter.  The scene shifts back to Senel and Chloe.  They
got seperated from Will and Norma.  Senel seems to be the only person to know
that Chloe can't swim.  Grab the chest here and head up the stairs to run into
Will and Norma.  Another scene occurs with Will holding off some soldiers and
tells Shirley to run off and hide in a secret room.

Use the heal point and save point.  This is a huge dungeon.  Follow the path
and open the chest as you come across it.  Go down the stairs and to the right
and through a black field for a chest.  Keep going down and to the right
again to reach the next screen.  Open the two chests past the black field
here.  Take the path when it bends and go to the right and through the black
field for a chest.  Head back to the left and go down and go through yet
another black field for another chest.  Keep going down this path until you
reach the next screen.

Head south and past the black field for a chest containing 3000 Gald.  Hot
damn.  Head up and you'll trigger a scene where you bump into Moses.  Moses
wants to settle the score here and now, but Will steps in and bonks Moses and
Senel on the head, even though Senel hadn't said anything.  Poor Senel.
Once you regain control, continue on down the path to find a duct and the next
puzzle booth.

This one is even easier than the last.  All you have to do is light all the
crystals with the Sorcerer's Ring.  The ball of light will travel very far,
so you can easily reach the crystal sitting in the bottom portion of the
screen if you line yourself up with it.  The crystal at the upper part of the
screen has to be activated with the aid of the reflector.  Once you light all
the crystals, the duct will open and you can advance forward.

Head down for a chest and then go to the right to reach the next screen.  Grab
the chest here and go back to the left and head further down go past the
black field to the right and up the stairs and open the chest.  Head around
the path for another chest and keep following the path until you reach the
next screen.  A scene will trigger with Walter collapsing and Melanie's
soldiers are getting closer and closer.  The scene goes back to your party.
Seems like Moses wants to tag along for a bit.

Go down and open the chest and follow the path around for a scene.  Senel's
Gemini Shell acts up, meaning Shirley must be near by  Senel pokes around the
wall for a bit until it opens.  Senel rushes in, only to find Walter, and the
other girl.  The other girl is scared at first, but explains what happened.
Seems like Shirley decided to make a break for it to distract the soldiers.
Senel asks Moses to put Walter on Giet's back, but Moses quickly declines,
until he learns that Shirley is Senel's sister.

Use the heal point and save point outside and take the left path and go down
the stairs here.  Go to the left to the next screen and follow this path
for the next few screens.  You'll eventually find two treasure chests.  Grab
them and follow the path for two more treasure chests.  You'll eventually
reach a save point.  Use it and head to the next screen.  You'll catch up with
Melanie, but she'll just walk away and let her pet do all the work for her.
Dirty little son of a...

-----------------------------

O-----------------O
| CITADEL TURTLE  |
O-----------------O----------O
|   HIT POINTS    |   7609   |
O-----------------O----------O

-His defense may pose as a problem, and he has an attack that can hit you
pretty hard, so be careful.  Because of all that armor the Turtle has on him,
he moves slowly, so use that as your advantage.  If you can get behind him,
this fight should go more smoothly.  It also wouldn't hurt to use Climax mode.
Whatever you do, it's not all that hard.  It just takes awhile to pierce
through all that armor.

-----------------------------

You'll be outside and a scene will explain what happened with Shirley and
why that girl has Shirley's Gemini Shell.  During the conversation, Walter
wakes up and immediately flies off with the girl.  Ungrateful bastard.
Seems like one of the otters knows where Shirley is being taken.  Moses
decides he wants to join your party, but not before Senel gives him an ass
whooping.

Moses will then join your party, making your party consist of 5 people.
I took Norma out and replaced Moses with her, but you can form your party
however you like.

Chapter 2 will come to a close.


O--------------------------------O
| Chapter 3: A Fateful Encounter |
O--------------------------------O
             (CH3)

To reach our next destination, the Ruins of Frozen Light.  It's a long walk
through a huge canyon, so make sure you're ready.  There are Egg Bear Cubs
as enemies here, and their Eres are needed for Will's Antishield Eres skill.
There's a duct outside the entrance, so activate it, and enter.


==============
RUINS OF FROZEN LIGHT
==============

You'll find yourself outside, with a handful of guards guarding the entrance.
Jay appears and tells you that there's another entrance, and that you must
pay him for him to tell you where it is.  His price, you ask?  His price is
that you risk your lives.  Your party agrees to it, and pinpoints on the map
a place called the Great Hollow to the west.

So exit here to the world map, and make your way to the west to the Great
Hollow.


==============
GREAT HOLLOW
==============

The first thing you'll realize is that the Great Hollow pretty much lives up
to its name.  It's great in size, and goes downwards.  Just a small note, that
some of the enemies here are capable of casting Crystal Eres such as Volt
Arrow and Spread, which can do damage in the hundred range per hit, so make
sure you're well prepared.

Watch the scene and examine the platform, and it'll bring you down to the
next level.  Go through the black field to get a new weapon for Chloe.  Head
back to the fork and head up and left for a chest.  Go back to the fork and
go right and grab the chest here for an Orange Gel.  Follow the path until you
hit another black field.  Go through it to get a new weapon for Senel.  Go
back down and continue to follow the path, and you'll stumble across a chest.
Go past it for a save point.  Save your game and head for the next platform.
Examine it to go down.

Head to the left for a couple of chests, and head back to the platform and
go to the right and go down for a chest.  Follow this path left and then head
ip.  Open the chest here and follow the path here until you reach the next
platform.

You'll reach the bottom of the Great Hollow, and you'll find yourself by a
river.  Norma brings up the suggestion of a possibility of swimming, but Chloe
doesn't seem to like that idea.  The scene will trigger back to Shirley and
Vaclav.  They'll be in front of a huge red tablet with strange words indicated
in it, and it seems Shirley can read it.  Vaclav brings up he's brought several
Merines' here before, but killed them because they refused to read the writing.

Once you regain control, go to the left and through the passageway.  Will
starts to spaz over the bones on the ground, and then Moses gets on in the
act.  Poppo then comes over to you, and invites you to his workshop.


==============
POPPO'S WORKSHOP
==============

Grab the two chests outside of Poppo's Workshop, and talk to the two otters
standing outside.  The left one sells items, a Leather Cape, and food.  The
other allows you to rest up.  Rest up and head into the workshop.

Poppo will reveal his latest invention, the Poppo Mk. III.  Chloe spazzes out
when she realizes you'll be going underwater in order to enter the Ruins of
Frozen Light.  In order to increase the chance of success, Poppo will want a
horn from a Great Gaet.  Once in control, examine the traffic cone to learn a
new recipe from Mimi.  Use the save point and exit the workshop.

Head back to the bones and a scene will trigger.  Norma finds a horn, and
Moses runs in and throws a spear at it, and then the Gaet will charge at you,
knocking Norma back.  I'm sure that spear calmed it down.

-----------------------------

O------------O
| GREAT GAET |
O------------O----------O
| HIT POINTS |  22,000  |
O------------O----------O

-This guy has a lot of HP to knock off, is big, and most of all, he's one mean
yeller' bellied animal.  Remember that new sword you got for Chloe at the
Great Hollow?  It'll come in handy here, as this boss is vulnerable to Poison,
and with that insane amount of HP this early on, every HP deduction counts.
His most dangerous move is when he'll spin his tail around a few times, dealing
some decent damage.  Using Climax Mode will help a lot in this battle.  If
you're quick with your Eres, you can get over 70 hits while in Climax mode.
Just make sure to keep an eye on your HP before and after he does his tail
sweep.

-----------------------------

Poppo runs up and finds out that you guys agitated the Great One, as the otters
call it.  Poppo will apologize to it and ask it for its horn.  For some reason,
it allows Poppo to take it.  Pffft.  I'd freakin' step on them if they asked
me for it after I had a spear thrown at me.

You'll head back to the workshop and you'll find Jay there.  Jay will tell you
it will take one night to get the horn on correctly, so Moses challenges Senel
to a swimming race.  Outside, Senel and Moses will come back, with Senel
winning every race.  A flashback will then occur of Senel, Shirley, and
Shirley's older sister, Stella.  Stella and Shirley explains the ritual that
occurs here when a man proposes to a woman.  Hehe.  "Embracing" in the water
makes the water glow.  I'm such a dirty boy.

The Poppo Mk. III will soon be finished, and Senel will be the captain of it.
Jay will tell you to look for a star on a wall once you reach the Ruins of
Frozen Light.  The Poppo Mk. III will then take off.  As you sail through the
water, your party decides they have some things they want to say.  As you
near the end of your journey, water will start to come aboard the ship, and
Chloe will faint.

Once you reach the ruins, the Poppo Mk. III will sink.  Well, it seems that
luck is on our side for once.


==============
RUINS OF FROZEN LIGHT
==============

Gotta love the music here.  Head into the ruins and you'll find the Star on the
wall that Jay pointed out.  Norma will poke around at it, and then kick it.
The wall will then open and the party will run through, only to find themselves
at the entrance of the ruins.  Seems like Senel and the others were just a
guinea pig for Poppo's newest submarine.

Go back into the ruins and take the other doo

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